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    Monday, July 1, 2019

    Artifact - It is Luna Mo(o)nday, my dudes 🎮

    Artifact - It is Luna Mo(o)nday, my dudes ��

    Link to Artifact - The Dota Card Game

    It is Luna Mo(o)nday, my dudes ��

    Posted: 01 Jul 2019 06:00 AM PDT

    How different do you want Artifact 2.0 to be? Just some tweaks? Same game, different revenue model? 100% overhaul?

    Posted: 01 Jul 2019 07:18 PM PDT

    I hope they keep the three lane premise, but apart from that, overhaul it. I think hero cards are interesting but either need to go entirely (IE become basic cards) or be reworked.

    Right now, they stifle deck variance by basically forcing you to build around them and their mandatory sig cards. How these changes would look like depends on how other mechanics change, but their presence needs to be lowered.

    I want all cards free, or, all base cards free with 'expansion packs' sold in bundles as DLC. You are not likely to be matched against players with similar DLC owned (this would require a large population of course so may be unviable).

    Keep "I am a doggy", it's an absolute banger.

    submitted by /u/Birth_Defect
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    Just some thoughts about the game

    Posted: 01 Jul 2019 02:18 PM PDT

    -Chess, Magic the gathering or starcraft have randomness limited to the minimun. I dont like the Agro RNG or mob spawn RNG at the beggining of each round. Basic agro should be opposite, and control it with skills and cards. Some cards could have exceptions like atack to both diagonals and some can have some kind of special ability to have blocked the agro in one direction forever.

    Mobs should spawn by the players movements ever. Maybe spawn when a hero is alive at the bagining of the round in that lane or remove them.

    Whatever, but not RNG. Shuffle is the caracteristic randomness of a card game.

    -¿Why ancients are not the main objective? I think the ancient should be showed in each lane when the tower was down sharing life between lanes. And win only when it is destroyed.

    Maybe tone down the life of towers and ancients to, i dont know... 25/60.

    -The monetization... free to play with a set of basic cards non tradeable earned across some tutorial or something to not overwhelm new players. The rest like it is now. I enjoy the old mtg feeling of trade some real value cards.

    Sorry about my bad english, i was playing and thinking and just want to share.

    submitted by /u/-Tsa-
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    This Week on r/CustomArtifact

    Posted: 01 Jul 2019 09:12 AM PDT

    (2nd of 4 surveys) Opportunities, threats, and strategies of esports sponsorships (Only for people who watch/participate in esports) [Ends on 14 October 2019]

    Posted: 01 Jul 2019 05:04 AM PDT

    Hello everyone, I'm doing my PhD in marketing and I'm focusing on esports sponsorships. Until the end of 2019 I will be doing 4 different surveys on this topic. Each survey will be launched only once and on different months to avoid fatiguing the community. The only exception is the 2nd survey which will be launched a second time, one month after all 4 surveys have been launched, because I need a bigger sample for the 2nd survey.

    All surveys are anonymous and done on Google Forms (a completely safe website). The data from the surveys will be used for my PhD thesis and to develop 6 articles that will be published in scientific journals. The participation of all esports fans is extremely important and greatly appreciated (survey is only for people who watch/participate in esports).

    This is the 2nd survey. It takes about 8 minutes to complete and is related to the benefits, risks, and strategies of sponsoring esports. Here is the survey: https://docs.google.com/forms/d/e/1FAIpQLSdUacl74DMc_BofKbD90NwRmohYAAgBlXmjjG_-P3QBmP6hCw/viewform?usp=sf_link

    Thank you so much in advance.

    If you are interested in easily following my next surveys (and their results), you can follow me here on Reddit or on Twitter: @EsportsAnalyses

    This survey has been approved by the kind moderators.

    submitted by /u/eSports_Researcher
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