Artifact - What if Artifact and Underlords were swapped? What would be their positions today? |
What if Artifact and Underlords were swapped? What would be their positions today? Posted: 17 Jul 2019 01:51 AM PDT This is a big hypothetical scenario with a question at the end (like a TL:DR), and I wanted to know your opinions on this. There are mini questions in the paragraphs as well, but its NOT the final question. I'm not hating on any game, this is something that popped into my head and I really wanted to share this and get opinions. Let's say that during TI8, Valve shows a trailer for a new game, and at the end it says "Underlords : The Dota Auto Chess Game". Would the crowd boo as well? After the trailer, Day[9] gives a quick explanation to the viewers what it's about, which basically boils down to our own Auto Chess game. Keep in mind that for Underlords to exist, the Dota Auto Chess game has to have been made by Drodo in the first place as a custom game in Dota 2 and has to be popular. Continuing this scenario, people are hyped for the game. Valve teases it and markets it in the same way as they did Artifact to this day which means they have the Gameplay demo during that event/expo in Germany? i think it was in Germany. There is a year long beta, people sign NDA's, play privately, etc. Some people leak screenshots, or gameplay etc. Then finally on 28th Nov, Underlords gets released. And it has a cost of 20$. It is exactly same as Underlords is today EXCEPT without the Protopass. Would it be a failure? In terms of gameplay, it is 100% identical to the build we have today (alliances, spells, numbers, stats etc, all same). So lots of people buy it and play it. Would the playerbase diminish? Would it get negative reviews? In Underlords, there is no "chess piece" market system, there is literally no market. (there is another discussion to be had here. That what if Underlords had a "deck" system where you assemble your pieces, so then per round you draw those pieces from your deck or pay gold to shuffle the deck or pull out 5 more cards etc. but lets not go into it now) Valve doesn't communicate. Valve doesn't update the game. Valve releases maybe 2-3 patches and then stops updating the game. Would Underlords go the same way of Artifact, if it was released like Artifact was? Arguably, I prefer Artifact's gameplay over Underlords (more skill, choices, flexibility, etc), whilst Underlords is a bit more streamlined, faster but heavily RNG based. So eventually, IF the playerbase did drop, if Valve did the same things they did to Artifact to Underlords, they would stop development on it and move on to another project. Then 8 months later, BAM, they surprise announce Artifact on 20th June, which gameplay wise is 100% same to the current Artifact, which is Free to Play, which has a card market system, which has Card packs, which has drafts and tickets, which has everything that Artifact currently has. Valve are communicating, they update the game regularly, they have a 2 week beta before release and they actually launch it on mobile within these 2 weeks (same shtick with competitors making clones of Artifact, so Valve rushes to get all this done within 2 weeks). This is the final question TL:DR : So if all the above happened, and today Artifact and Underlords were "reversed", would Underlords be considered the failure and Artifact the success? Would the state of Underlords be the same as Artifact, as it stands currently? Or would it be different for both games? Is Artifact currently in its state because of how it was released instead of what it is at it's core? EDIT : a word. EDIT : appreciate all the people who posted so far. Keep em coming. Love me some opinions. [link] [comments] |
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