Artifact - The 37th Weekly Stupid Questions Thread |
- The 37th Weekly Stupid Questions Thread
- Create a hero to be added to Artifact, Underlords and Dota at the same time at TI9.
- So if Artifact will be on TI2019 then WHEN?
- Yet another view of why Artifact failed
- Make this game f2p
The 37th Weekly Stupid Questions Thread Posted: 13 Aug 2019 09:00 AM PDT Ready the questions! Feel free to ask anything (no matter how seemingly moronic).
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Create a hero to be added to Artifact, Underlords and Dota at the same time at TI9. Posted: 13 Aug 2019 11:02 AM PDT Lets say Valve decides to end the long haul during TI9 and releases a new hero for Underlords, Dota 2 and Artifact at the same time. What is that hero? To get us started: jwigogi the mouse king. A giant mouse that likes to hoard items to show his wealth. Dota 2 - Innate ability - can climb up and down cliffs after about a half second delay. Ability 1 - can hold extra items (1 extra item per point). Ability 2 - A plague bite that gives the victim a damage over time that can spread to the victim's allies if they get too close to each other. Ability 3 - rat swarm - summons a number of mouse subordinates to attack nearby enemies. Ultimate - The big cheese- can create cheese to be shared, hoarded or shared. Underlords - Melee savage + brawny unit. Ultimate/spell places a bleed effect on an enemy. Every 2 seconds it will spread to a random adjacent ally to the victim. Artifact - Black hero, 2/0/8. Can equip 6 items instead of 3 (no other passive, 2 of each type). Signature card is a creep spawn of mouse. Mouse unit is 2/0/2 and applies a 2 piercing damage dot at the start of every turn when dealing combat damage. [link] [comments] |
So if Artifact will be on TI2019 then WHEN? Posted: 13 Aug 2019 09:15 AM PDT So I've no idea about mobas that being said I've no interest in watching that whole tournament and I don't know how it's built up at all (e.g. I've no idea what group stages are and such). Anyway, are there any moments I should tune in for potentially Artifact news? Like is there a panel for development news (Underlords, new DotA hero etc.) where I should tune in? And if yes when would that be? [link] [comments] |
Yet another view of why Artifact failed Posted: 13 Aug 2019 10:00 AM PDT Given that Underlords is both very time-consuming and very random, and yet people still play it, I find it hard to believe that Artifact's gameplay was its fatal flaw. I reaaaaaaaaaally wonder what interpretation the current Artifact Devs have of why Artifact died, but just based on Steam reviews, here's my theory: The main reason it died is because Constructed was simply impossible to "ease into," requiring considerable investment upfront. And since not everyone likes playing Draft as much as I do, that's a huge issue. Hence the "best card is credit card" memes and rage. There are various ways to address this. My top guess would be generous card-pack dispensing plus ranked Pauper and Peasant matchmaking. (Plus maybe a recommendation to try Draft first, to taste the card variety.) Since card packs obviously mostly give Commons, new players would rapidly and freely get enough commons to build their own half-decent Pauper decks, and they could very cheaply buy the rest of the Pauper cards once they're interested enough. Over time, they'd accumulate more Uncommon and Rare cards from the generous card-packs, as well as an interest in buying up to Peasant level... It would at least be more gradual and accessible. It would also be good if the base game was free, or at least much cheaper ($5. Maybe $10.) It really left a sour taste in a lot of people's mouths, that they paid $20 for a game and then were faced with a bunch of mandatory and steep additional investment just to play Constructed at all. The ways that they tried to address it (the Call to Arms pre-built game mode, the unbelievably shitty automatic Pauper "tournaments", and the gimped free-cardpack progression) were hideously insufficient. But if the game hadn't had that ridiculous paywall, I think many, many more people would've stuck around and enjoyed the gameplay. I mean, again, people play Underlords. And that's a super random, super stressful game, if you ask me. Regular updates (a la Underlords) and reasonably regular expansions would've also kept the game fresh and maintained interest, of course. [link] [comments] |
Posted: 13 Aug 2019 07:57 AM PDT |
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