Artifact - We need more players because it's frustrating constantly playing against the best of the best. |
- We need more players because it's frustrating constantly playing against the best of the best.
- Played against a guy who got a drow on draft mode yesterday. Still managed to win "somehow"...
- Analysis of the Player Base Trends
- guess no one plays Keeper draft anymore?
- This tower has been sitting at 1 life for 4 rounds, never give up
- Literally unplayable...
- Rank medal feels useless
- Valve Needs to Reveal how Gauntlet Matchmaking Works
- Queue times getting longer?
- One thing I do really miss from Gwent
- Artemis - Artifact cards app with no ads.
- Mono blue mirror match taking soooo long!!
- Does this game still feel pay to win?
- Question about lvl system
- Just a curiosity: Axe Quantity - [1798] / [$179.89] - Price (Mexican Pesos).
- Pls explain to me Axe phenomenon
- My Take on GR Triumph Ramp
- Please add Dark Seer's best line from Dota into the game
- Played 18 rounds to finally win. Both used annihilation. btw disarm disable siege check my last lane
- AXE vs. The World
- Love the dialogue
- How To Deal With Time of Triumph?
- Maybe the counter should not tick down the first 2 or 3 seconds after the opponent pass
We need more players because it's frustrating constantly playing against the best of the best. Posted: 31 Dec 2018 02:10 PM PST If you went down to the local Y to shoot some hoops and the only guys there were division 1 college & ex-nba guys you would eventually get discouraged. Yeah yeah I know, GIT GUD. But realistically some people are always gonna be better than others. Maybe I'm just not capable of playing at an extremely high level. I'm getting frustrated and disenfranchised because everybody that is left playing is insanely good. I don't want everybody I play against to be a pro, it's too exhausting. We need more players to dilute the skill pool asap. I'm gonna quit if I can never win a match. [link] [comments] | ||
Played against a guy who got a drow on draft mode yesterday. Still managed to win "somehow"... Posted: 31 Dec 2018 05:34 AM PST
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Analysis of the Player Base Trends Posted: 31 Dec 2018 11:55 AM PST
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guess no one plays Keeper draft anymore? Posted: 31 Dec 2018 06:49 PM PST was my favorite draft type because it allows me to play different slots in my collection and round it out. USE and it's been about 15 minutes and no opponent. Welp. [link] [comments] | ||
This tower has been sitting at 1 life for 4 rounds, never give up Posted: 31 Dec 2018 09:25 AM PST
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Posted: 31 Dec 2018 04:48 PM PST
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Posted: 31 Dec 2018 05:06 AM PST I can make it as a essay but I'm too lazy so here's a tl:dr. A calibration and/or leveling up factor is unknown and felt random. You didn't know what rank is your enemy therefore you questioned why them doing uncommon move. No leaderboard. At this point rank medal feels like whoever playing more = higher medal. [link] [comments] | ||
Valve Needs to Reveal how Gauntlet Matchmaking Works Posted: 31 Dec 2018 09:23 AM PST Valve's official statement is too vague and also factually disprovable: Q. How does matchmaking work in Gauntlets? I've had several rematches in gauntlet mode after a loss, meaning my opponent should be at +1 win over me. If matchmaking matches based on same number of wins this should be impossible. Other players have reported this as well. They also haven't explained exactly how loose MMR works. Many assume there are 3 MMR bands (noob, most everybody, pro), and that everyone can match against eachother except noobs and pros. That seems to be the only way that wouldn't really rubberband you to 50% winrate. My Winrate has been consistent at around 65% and it doesn't feel like i'm being rubberbanded. Still, their answer has problems and since the mode costs money to enter it seems only fair that they reveal more details about how matchmaking works. [link] [comments] | ||
Posted: 31 Dec 2018 06:46 PM PST
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One thing I do really miss from Gwent Posted: 31 Dec 2018 10:00 AM PST On top of features which must be implemented like replays and better tracker for last played cards, I'd like to see "commend opponent" option. Even if it gives nothing, It's still and opportunity to say sorry for luck or thank you for intensive game. [link] [comments] | ||
Artemis - Artifact cards app with no ads. Posted: 31 Dec 2018 06:58 AM PST | ||
Mono blue mirror match taking soooo long!! Posted: 31 Dec 2018 08:08 AM PST It literally took me a year to finish the match. Started on 2018 and ending the match on 2019.. I mean... come on... Happy New Year guys!!! Sincerely, Asian Artifact Player. [link] [comments] | ||
Does this game still feel pay to win? Posted: 31 Dec 2018 07:48 PM PST Hi, im thinking about buying the game. I was wondering if the grind for cards is the same like hearthstone? thanks! [link] [comments] | ||
Posted: 31 Dec 2018 08:46 PM PST | ||
Just a curiosity: Axe Quantity - [1798] / [$179.89] - Price (Mexican Pesos). Posted: 31 Dec 2018 06:05 PM PST
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Pls explain to me Axe phenomenon Posted: 31 Dec 2018 09:34 AM PST His price to be specific. Currently he is almost twice more expensive than next(annihilation) card on market. But you need only one copy of Axe when you use 3 copies of annihilation. As far as i know he is not a part of THE best deck (Mono blue is but Kanna is almost 3 times cheaper) There is also most copies of him on market on first page - over 1800 Now. At Any Cost only over 300. There is no demand at all for Axe, if you check how many was sold daily it is under 10. So why is he so expensive? I don't even play constructed, i just wonder. [link] [comments] | ||
Posted: 31 Dec 2018 08:05 AM PST GR Ramp https://www.artifactfire.com/artifact/deck/triumph-and-teleport-12400 This deck is very easy to play. Almost every game plays out in the following manner.
Obviously there will be some variation here depending on matchups, but this is generally how it plays out. Below are some specific card notes. Specific Card Notes: Magnus: Strong body that can win lanes when buffed and a solid buffing signature card. Dark Seer: Great mobility ability and good body. Ion Shell is weak, but can provide good value if you get a lot of arrows targeting one unit. Ion Shell is surprisingly good in the mirror as well due to the cleave provided by Time of Triumph. Fight Through the Pain: Save your fight through pain for your combo turn when possible to play Time of Triumph with Initiative. Often you will need Stars Align to combo and will not be able to benefit off Fight Through Pain, but when you can it feels awesome. Other good times to take initiative are before a Berserkers Call or before an Intimidation. Intimidation: Primarily running this over Enough Magic because I'm running 3 Green and 2 Red. However, I have used this both on opposing heroes, primarily to prevent Annihilation and on my own heroes to get them out of an already won lane. Mercenary Exiles: This is one of the better ways to spend gold imo. You can throw this in your off ramp red lane and spend 8-10 gold and have a massive threat. This card forces a reaction from your opponent, which gives you time and safety to setup Time of Triumph. Burning Oil: This is here to counter Prey on the Weak. Hold this card until the opponent plays Prey on the Weak. If they don't have Prey on the Weak, hold this card until you have a good reason to play it like picking off two melee creeps in a losing lane. Jasper Daggers: Time of Triumph turns can get countered by Silence and Stun effects. This counters those. Also, you can use this after a big Prey on the Weak combo turn to play Burning Oil through a Silence effect. This often keeps your Ancient alive. Demagicking Maul: Good way to slow down opposing ramp and combo decks. Blink Dagger: You want lane mobility after Emissary or Time of Triumph and this card provides that. Most of the time, you will only need to draw 1 which is why I'm only running 2. Stonehall Cloak: Very efficient health item for its cost. You can run 3 of this over the 1 Hourglass if you want a more consistent early game. Claszureme Hourglass: Often denies your opponent the ability to comeback after your combo by delaying Annihilation for a round. [link] [comments] | ||
Please add Dark Seer's best line from Dota into the game Posted: 31 Dec 2018 09:41 AM PST https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/c/c0/Dkseer_kill_01.mp3 I know literally nobody plays this hero but maybe giving him this scathing taunt would be enough to surge him into the meta Kappa. [link] [comments] | ||
Played 18 rounds to finally win. Both used annihilation. btw disarm disable siege check my last lane Posted: 31 Dec 2018 08:47 AM PST
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Posted: 31 Dec 2018 09:15 PM PST
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Posted: 31 Dec 2018 08:57 PM PST
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How To Deal With Time of Triumph? Posted: 31 Dec 2018 04:08 AM PST I primarily play a Green deck, and tend to find that the moment this card is played, it's GG regardless of my lane state. I appreciate it's a "late game" card, and is designed to force a lane, but it feels like an "i-win" button at times. One or more Red Heroes deployed with Time of Triumph (especially with multiple buffs) seem indestructible, to the point where they'll always destroy a core. Are there any green cards which remove the buff? Or am I missing an obvious tactic? Thank you :) [link] [comments] | ||
Maybe the counter should not tick down the first 2 or 3 seconds after the opponent pass Posted: 31 Dec 2018 03:44 AM PST In tournaments is kinda easy to get to the 0 sec mark. If the counter just froze for like 2 sec so you can play the card without loosing time on the counter, this way it could be used just to think of what plays we need to do instead of passing and playing cards too. Just a little qol change for the tournament timer [link] [comments] |
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