Artifact - Merry Xmas, everybody! |
- Merry Xmas, everybody!
- Artifact 2.0 is a great game.
- An Indicator of the Order of Activation of passive abilities
- Just lost a match due to this bug
- Is there any reason to have different categories of items after the recent change?
- Christmas 2018!
- Artifact 2.0: Chances of Long-Term Success
Posted: 24 Dec 2020 10:28 AM PST
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Posted: 24 Dec 2020 07:12 PM PST I've been having a lot of fun with the Artifact 2.0 Beta. The game's come a long way since it's original release, and currently has a rock-solid foundation to build off of (and even just currently, play!). When it first came out, I liked the changes they had made, but didn't feel like things were "different" enough; so it really put me off playing it more. That said, with all the recent patches, I've been giving it another go - I'm really loving the changes they're continuing to make with this game. The placeholder art was also off-putting; in that it made it harder for me to visually process the cards and effects, in addition to just taking it more seriously overall. To be clear, I understand why placeholder art exists - the latest round of card-art updates, and the fact that they continue to develop such things; both are fantastic things. Loving the game, that is all. <3 [link] [comments] | ||
An Indicator of the Order of Activation of passive abilities Posted: 24 Dec 2020 10:10 AM PST
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Just lost a match due to this bug Posted: 24 Dec 2020 08:49 AM PST
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Is there any reason to have different categories of items after the recent change? Posted: 24 Dec 2020 03:05 PM PST Besides Vanessa's passive ability, it doesn't seem like there is much reason to have different categories for items any more. What do you all think, should they stick to boosting stats of one primary category, or should they be re-balanced to affect multiple stats now that item categories are mostly irrelevant? [link] [comments] | ||
Posted: 24 Dec 2020 07:12 PM PST Remember Christmas Day in 2018? It was a time of great excitement for Artifact, big events were happening around about that time, such as the WePlay Events and streamers still hyping, and yet at the same time Artifact 2.0 was imploding and failing at a phenomenal rate. But what an exciting time it was! We're two years on and what interesting times we are still living in! [link] [comments] | ||
Artifact 2.0: Chances of Long-Term Success Posted: 24 Dec 2020 07:09 PM PST Hi all, Can I ask your opinion? If Artifact 2.0 reaches the same level of success as Gwent, Eternal and Faeria (which are all moderately successful, not dead games, queues are still firing although the player bases are not huge), do you think that Valve will continue to support Artifact, with at least an expansion every year? Or is Valve so haughty that their attitude will be "This game needs to be hugely successful, with a tonne of active players, otherwise we will simply shelf it once it reaches Faeria/Gwent/Eternal numbers." I'm interested to hear your thoughts, thanks. [link] [comments] |
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