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    Artifact - How Did We Get Here?: A Comprehensive Artifact Timeline

    Artifact - How Did We Get Here?: A Comprehensive Artifact Timeline

    Link to Artifact - The Dota Card Game

    How Did We Get Here?: A Comprehensive Artifact Timeline

    Posted: 07 Mar 2021 08:15 PM PST

    Well, sadly, the story of Artifact is now officially over. I think it would be useful, for posterity's sake, if there was a comprehensive, unbiased record of all the events that led up to this moment. My plan was to not make this thread until Artifact 2.0 released and became a huge success, a sort of timeline of the adversity that led to triumph, but reality can be cruel. The goal here is to be as thorough as possible, so if I've neglected anything you feel is worth mentioning, please let me know. Dates in italics concern events not directly related to Artifact, but that I still think are worth mentioning since they reflect changing attitudes towards the game, whether from Valve or the community.

    2014

    Date unknown: Development of Artifact begins.

    2017

    July 22: A Redditor posts about meeting Steve Jaros, the writer of much of Dota 2's lore, at San Diego Comic-Con, and claims Jaros told him about a lore-related reveal at The International that year. Most likely, this was referring to the Artifact announcement, marking the first public hint about the game.

    July 28: Valve purchases the domain PlayArtifact.com. The @PlayArtifact Twitter account is created that same day.

    August 6: Valve files a trademark on the name "Artifact."

    August 8: On the second day of The International's main event, Valve reveals the teaser trailer for Artifact. The reaction to the trailer quickly becomes viral, although it is unclear how much of that is due to the game itself or Day9's remarks preceding it.

    August 10: A short interview with SirActionSlacks at The International is uploaded to YouTube, claiming that Valve had allowed him to play an early build of Artifact.

    August 15: The @PlayArtifact Twitter makes its final tweet for nearly a year, in what would be the last official word regarding Artifact in 2017.

    August 18: Act 2 of Siltbreaker is released in Dota 2. A hidden room of the map contains the Artifact logo, presumably in an effort to promote the game.

    August 25: Marc Laidlaw, a former writer for Valve best known for his work on the Half-Life series, publishes "Epistle Three," what appears to be his planned story for the unreleased Half-Life 2: Episode Three. Many Half-Life fans interpret this as an admission that the game would never be released, and that, due to occurring so shortly after Artifact's reveal, that Artifact was somehow to blame. Later that same day, Half-Life fans begin flooding Dota 2 with negative Steam reviews.

    August 28: Marc Laidlaw denies any connection between "Epistle Three" and Artifact's announcement, adding that he expects Artifact "to be fun and [he] can't wait to try it out."

    September 24: Former Valve artist Drew Wolf uploads lots of previously unseen Valve artwork on his personal website. Notably, this includes (ultimately unused) Artifact concept art, as well as concept art for a cancelled "Untitled Fantasy Game," with many of its characters later reappearing in Artifact.

    October 30: The Dueling Fates update is released for Dota 2, adding Pangolier and Dark Willow. The two heroes have various voicelines referencing Sorla Khan, Roseleaf, White Spire, and Mazzie, in what was presumably intended as foreshadowing for Artifact.

    2018

    March 9: Gabe Newell holds a press conference regarding Artifact, in what would be the first ever proper look at the game. Richard Garfield's involvement is revealed for the first time. Notably, he promises a $1 million tournament and eventual mobile release, both of which would ultimately never happen.

    c. March 21: Artifact receives a page on Steam. (I am unsure of the exact date, this is simply the earliest date it appears on the Wayback Machine. Please correct me if you know the true date.)

    March 28: GameSpot uploads a 7-minute video of Artifact gameplay, the first public video to my knowledge of the game itself.

    June 21: Virtus.Pro hires Harleen as a professional Artifact player, the first (to my knowledge) major esports announcement concerning the game.

    July 22: Xyclopz, one of the select few granted early access to the game, breaks NDA and reveals information about Artifact, including a screenshot of Pugna.

    c. August (date unknown): Production on Dota: Dragon's Blood begins. Given the timing, it is likely the show was intended to tie into Artifact, or vice versa.

    August 16: PlayArtifact.com receives its first significant update in preparation for its being featured at PAX West. This marks the start of Valve's big pre-release communication regarding Artifact, with too many interviews and card reveals to list in full.

    August 20: The first day of The International's main event. At the opening ceremony, Gabe Newell announces that the entire audience will receive a free copy of Artifact, and that "you're all in the beta, starting in October, in order to compete in the tournament."

    August 31 - September 3: Artifact is featured at PAX West, where it is playable by the public for the first time. Those who attended received otherwise-rare beta keys to share, prompting a wave of what this sub would quickly call dancing monkeys.

    September 24: Tyler McVicker published an interview with the Artifact development team, notably featuring a look at earlier builds of the game.

    September 26: Valve reveals the card "Crack the Whip," which quickly becomes a point of controversy due to perceived racist imagery.

    September 28: Valve announces that "Crack the Whip" has been renamed "Coordinated Assault."

    November 10-11: The Artifact Preview Tournament, the first publicly streamed Artifact tournament, is held. Following the tournament's end, Artifact becomes available for pre-order for the first time.

    November 18: Ten days before the game's launch and one month after Gaben promised at TI, Artifact's beta begins.

    November 19: Dota 7.20 is released. It adds the Ring of Tarrasque, an item originally created as an Artifact card, prematurely fulfilling, to a limited extent, Gabe Newell's promise of crossover between the two games.

    November 26: Valve releases Prelude, an Artifact comic.

    November 28: Artifact officially releases, and even enjoys some initial success with a peak of 60,646 players, enough to briefly make the list of most-played Steam games and have the 148th-highest peak player count in Steam history. That same day, Valve releases a new SFM trailer, a new tie-in comic, and ads for the game inside Dota 2's client, including Lux and Nox in the fountain.

    November 29-December 4: WePlay! launches their "Strength" Artifact tournament, one of the game's few notable esports events, intended to be the first of a three-part series.

    December 1: Valve announces that 6,056,282 Artifact cards have been sold on the Steam Market.

    December 5: One week after launch, Artifact achieves a daily peak player count of 28,477, less than half of its launch day peak.

    December 7: Richard Garfield announces a pro league for Magic the Gathering: Arena at The Game Awards.

    December 8: Artifact drops below 20,000 peak players.

    December 10: Artifact drops below 15,000 peak players. That same day, Valve famously tweets that they are "in it for the long haul" regarding Artifact.

    December 13: Artifact receives its 1.1 update, what is supposed to be its first major balance update. Most notably, it adds a chat wheel, in response to the complaint that the game lacked communication support.

    December 17: Artifact drops below 10,000 peak players.

    December 20: Valve releases the Build Your Legend Update, addressing one of the most common complaints by adding a progression system, as well as a (limited) way to earn free packs through play. The update also comes with various balance changes, breaking one of Valve's previous promises that cards would never be changed.

    December 21: Valve announces a buyback program for cards changed in the Build Your Legend Update.

    December 27: Valve publishes a list of the most successful Steam games of 2018, with Artifact listed in the "Bronze" category.

    2019

    January 4: Drodo releases the "Dota Auto Chess" mod for Dota 2.

    January 8: Artifact drops below 5,000 peak players.

    January 15-20: WePlay! launches their "Agility" Artifact tournament, the second event of the planned Artifact Mighty Triad. The final planned "Intelligence" tournament would ultimately never happen.

    January 21: Artifact drops below 2,500 peak players.

    January 28: Artifact receives its final update before the pre-2.0 hiatus. Its patch notes end with "Still in it for the long haul."

    February (date unknown): Valve speaks with Drodo about creating an official standalone version of Dota Auto Chess. Ultimately, the two would decide to go their separate ways, with Drodo developing Auto Chess and Valve developing Dota Underlords.

    February 11: Artifact drops below 1,000 peak players.

    February 19: Lux and Nox are removed from Dota 2.

    March 8: Richard Garfield confirms that he is no longer at Valve, or involved in Artifact.

    March 12: Artifact drops below 500 peak players.

    March 29: Valve publishes the blog post "Towards A Better Artifact," announcing their plans for an extensive relaunch of the game, in what would be their last Artifact-related communication for nearly a year.

    May 6: Valve files a trademark for the name "Dota Underlords."

    May 27: Artifact's Twitch section is flooded with off-topic streams.

    May 29: In an interview, Richard Garfield further defends his stance regarding Artifact's economic model, and reiterates that he is not involved with Valve's future plans.

    June 13: Valve files a trademark for the name "Artifact" in conjunction with its symbol. That same day, Valve formally announces Dota Underlords.

    June 20: Dota Underlords releases in Early Access. Notably, the game receives a mobile version while still in beta, immediately receiving a feature promised but never delivered for Artifact.

    July 3: Artifact drops below 100 peak players.

    August 20-25: The International 2019. Unlike the two years prior, Artifact is not mentioned at all, save a brief joke by a drunk Sheever.

    September 10: Virtus.Pro formally dissolves its Artifact team.

    October 11: Valve employee Erik Robson states on Twitter that he is currently working on Artifact.

    November 21: Valve formally announces Half-Life: Alyx.

    November 26: The Outlanders Update is released, simultaneously adding Snapfire and Void Spirit to both Dota 2 and Dota Underlords, but not Artifact. However, Book of the Dead is added as a neutral item, bringing another item to Dota 2 that was originally created for Artifact.

    December 18: An update to Dota Underlords adds various items originally created for Artifact, such as Stonehall Pike and Vesture of the Tyrant.

    December 31: 2019 comes to an end, with both the mobile release and million-dollar tournament failing to materialize.

    2020

    February 6: PC Gamer publishes a cover story on Dota Underlords, interviewing Valve's team behind the game. Artifact receives a single mention: "Further, Valve was still shadowed by the high-profile failure of Artifact, the prior Dota 2 spin-off."

    February 25: Dota Underlords officially releases. Valve streams a launch party for the game. At one point, an Artifact-themed challenge is held, featuring items that appear in both games, titled "What Is Dead May Never Die." (To my knowledge, there is no archived version of this stream, and I am going off of memory. If anyone has a video of this, please let me know.)

    March 13: The Dota Underlords Twitter confirms that Valve is working from home due to COVID-19. It is unclear to what extent, if any, this affected Artifact 2.0's development, but seems worth mentioning all the same.

    March 18: In an interview with IGN, Gabe Newell refers to Artifact as a "giant disappointment."

    March 20: Edge Magazine publishes an article on Valve in preparation for the release of Half-Life: Alyx. Notably, Gabe Newell briefly touches on the planned relaunch, noting that it is internally called Artifact 2. Later that day, Valve publishes their first Artifact blog post in nearly a year, stating to "expect more news after the launch of Half-Life: Alyx."

    March 23: Half-Life: Alyx releases.

    March 30: Valve reveals their initial plans regarding Artifact Beta 2.0, announcing random invites before an eventual transition to open beta. This marks the first of many blog posts discussing the beta every Moonday. (Note: While it is now officially known as "Artifact Foundry," I'll be referring to it as Artifact 2.0 throughout this timeline, since it's what it was called at the time.)

    April 6: In their next Moonday blog post, Valve discusses their focus on changing Artifact 2.0's gameplay. Notably, they created an email address for beta feedback, presumably in an effort to involve the community.

    May 25: Valve begins inviting users into Artifact Beta 2.0, and continues to do so sporadically each week.

    June (date unknown): Brandon Reinhart, the project lead for the original Artifact, leaves Valve.

    June 9: Valve opens an official Discord channel for communicating with Artifact 2.0 beta testers.

    June 11: The Eminence of Ristul arcana is released for Dota 2, with an accompanying tie-in comic. The comic is set in Weeping Rose, features Vanessa, a character from "Untitled Fantasy Game" who had since appeared in both versions of Artifact, and ends with a mention of Shadow Fiend's "pet Vhoul," presumably Rix. To my knowledge, this, as well as the later Anti-Mage comic, is the last significant time Artifact lore has been acknowledged outside the game proper.

    July 10: The Disciple's Path persona is released for Dota 2, with an accompanying tie-in comic. Like the preceding comic, this is set in Weeping Rose, although it ties more into the lore of Underlords than Artifact.

    August 27: Dota Underlords receives the New Blood Update, its most recent major update as of this writing.

    September 3: Valve opens Artifact Beta 2.0 to all owners of the original Artifact who signed up, in what would ultimately be the last wave of beta access.

    September 24: Valve releases the community-made "Last Stand" update for Left 4 Dead 2.

    October 1: Artifact 2.0 receives several multicolor kicker cards.

    November 19: Dota Underlords receives its most recent patch as of this writing.

    December 3: Valve releases Operation Broken Fang for Counter-Strike: Global Offensive, its most recent major update as of this writing.

    December 17: Valve publishes a new "State of the Beta" blog post, stating that they hoped to allow users to invite friends in mid-to-late January, but that an open beta "is far enough away that it would be a disservice to try to pin down a date right now." That same day, Valve releases the Mistwoods Update for Dota 2, its last major update as of this writing. The Ring of Tarrasque, the beginning of the once-promised continuity between Dota 2 and Artifact, is removed.

    December 23: Artifact 2.0 receives its last significant update, most notably changing how items are equipped and adding proper art to many cards.

    2021

    January 13: Artifact 2.0 receives what would be its final patch before cancellation.

    February 9: Valve and Perfect World launch Steam China. The new client includes Counter-Strike: Global Offensive and Dota 2, but no other Valve games, Artifact included.

    February 16: Valve and Netflix announce Dota: Dragon's Blood.

    February 18: Portal 2 receives its most recent patch as of this writing.

    March 1: Dota 2 receives its most recent patch as of this writing. Counter-Strike: Global Offensive does as well.

    March 2: Team Fortress 2 receives its most recent patch as of this writing.

    March 4: Valve officially abandons Artifact 2.0, stating that they "haven't managed to get the active player numbers to a level that justifies further development at this time." Both versions of Artifact (now retitled "Artifact Classic" and "Artifact Foundry") are made free-to-play, and receive one final update (most notably adding final art to almost all new cards in Foundry). The PlayArtifact.com website is removed, and now redirects to Artifact's Steam page.

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    Quintiliae, quantum gaudet amore tuo.

    submitted by /u/ABCDSulci
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    Art added in the last 2 updates of Artifact Foundry (Album)

    Posted: 07 Mar 2021 10:46 AM PST

    Can we get the source code for Artifact? That way we could make a community branch and keep it "alive", much like Paragon is today.

    Posted: 07 Mar 2021 01:27 PM PST

    Is there any reason to not release it? As Valve is not going to do anything more with it?

    submitted by /u/Ginpador
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    It's Moonday, my dudesters

    Posted: 07 Mar 2021 08:20 PM PST

    On the bright side, we’ve got two full games to play with friends

    Posted: 07 Mar 2021 12:39 PM PST

    I mean, there are few free and good online card games that can be played with friends, with all cards from start.

    No need to play hero realms or such games. Artifact 1.0 and 2.0 are polished, different, and fun in their own ways.

    It's kind of cool :)

    submitted by /u/RaRe3
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    Full Artifact Foundry Card Art Dump + Update to ThinkArtifact's Database with all latest changes

    Posted: 07 Mar 2021 03:58 AM PST

    There's a request going on for a full dump of the art assets used by Artifact Foundry. And I am willing, and here to fulfill it, as I've done before. Here's a full dump of all assets attached to a card ID present in the current game client.

    GOOGLE DRIVE DUMP OF ALL CARD ART

    I present the folder as is from the game files, I did not perform any filtering for uncollectible cards, repeated art, removed cards, lingering beta art, campaign or tutorial cards. Or art belonging to what is believed to be from a 2019 internal gameplay proof of concept of 2.0 that Valve used to recruit more developers to the team (ID's 14000 and above, excluding 18001 which is actually a cardback card).

    I also threw in the lane creep art in as well just to give Gnome Chompsky some attention, Zombies and Blink scroll, but ignored everything else considered as "Set 0" because it is mostly just crude Debug art never meant to be seen, or probably just there so the client doesn't crash if you somehow get a Tower into your hand and it needs an image. Anything you can play and control in-game is here.

    On that note, I also leave this much smaller dump of the cardbacks used in-game, the never-implemented achievement icons, and an interface model for a Chaos Gauntlet mode that never made it into Classic nor Foundry, and seemed to be connected with the unlockable cardback. Do note the Chompsky achievement - likely for having a lane creep survive from the start of the match to the end. I might drop more stuff in there if I remember any worth including.


    On that note, /u/kollieflower finished what's probably the last update to his 2.0 database to include all relevant card Art in their adequate context. If you really don't want to install foundry, this is the closest you'll get to seeing and comparing all cards in their intended context and function in your own terms.

    FANMADE ARTIFACT FOUNDRY CARD DATABASE

    Tip: change layout mode to "List" for better browsing on-hover card previews.

    Additionally, this website is also likely to be the only place where you can still see all of the older card art during the beta period, as me and him predicted they might be lost or removed, and have been making sure to archive balance and art changes. So for those who want Beta Are Lina Immortalized, Save This, You're Welcome. I was personally always more partial towards "slap googly eyes on Nyx if you dare".

    Since ID's in the dump are done as is, and since the website references cards the same way, the quickest way you have to find out What The Horse a card in the dump is, is to replace the X's in the following URL https://thinkartifact.com/?id=XXXXX with the ID at the start of the filename.


    And now here's some highlights of the final update, maybe some older stuff (These will be imgur links just in case):

    POV: Your storm spirit has 0 mana and you're the only one not out of position

    This is merely one of Maelrawn's CHILDREN

    Kaaaa-meeeee-aaahhh....

    ( ꒪ 0꒪)ノ

    The biggest...?

    /u/TheZett wanted this

    Dota 2's Mirana: Your GF; This: The girl you tell her not to worry about

    Have you ever wondered how hero reincarnation works, and considered they come out from the fountains?

    The closest look we've ever had at the Brass Herald. Jesus fuck, I can't believe this concept went to waste.

    Kanna mindbending Jugg into Sudoku

    Just in case people missed this: Faceless void is a race, this is Vengeful Spirit's Sister and this is dota's Magical Cop.


    E: Oh, and... Have a happy final Moonday everyone.

    submitted by /u/DrQuint
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    GOING FOR ANCIENT RANK

    Posted: 07 Mar 2021 04:19 PM PST

    Valve may have abandoned the game, but we haven't. Latest YouTube video from the last stream here:

    https://www.youtube.com/watch?v=RtJX2Xbujbo

    Don't mind some of the changes to Foundry, but in particular the mana positioning in the middle of the cards is annoying as all smeg. Assuming they were planning on releasing it for mobile at some point.

    Thanks for checking it out. Appreciate you all.

    (Apologies for the scotch egg halfway through.)

    submitted by /u/TTVwindfell_
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    Valve should atleast make a comic all about dota artifact lore

    Posted: 07 Mar 2021 06:48 AM PST

    Its so heartbreaking to see such a beautiful game with great depth and so much potential just go to waste. More than wonderful game itself one thing I am most sad about is thay there will be no more advancement and continuation in lore. Artifact made dota universe vast and diverse and just astonishing no other card games have ever done before.

    The least thing Valve can do is to make a comic of dota universe. I would very much like to know more of the stories such as rivalry of Kanna and Prellex, Rix's treason, the Red Mist march towards Stonehall, Lady Anshu and the Rumusque Faithful, the assassination of Kwerthias that led to war, and so many more.

    God i just wish Valve would come to their senses before everything is too late that avid fans of Artifact finally lost their passion for the dead game.

    submitted by /u/wilson_1105
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    Where is Slacks tho?

    Posted: 07 Mar 2021 12:33 AM PST

    Does he need more time? Is he so heartbroken that he can't leave his bed anymore? Really surprised that this has not been commented by him yet.

    submitted by /u/PizzaForever98
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    Please fix the web asset. ಠ_ಠ

    Posted: 07 Mar 2021 09:26 AM PST

    ONLINE NOW

    Posted: 07 Mar 2021 04:21 AM PST

    Come and join for a couple of hours at twitch.tv/windfell_ as we get rekt by better players.

    Still though, shame Valve abandoned it. If only they had put it into open beta from the beginning like they should have.

    submitted by /u/TTVwindfell_
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    Brad Muir's Twitter bio still says he's currently on Artifact. Probably just a non-big oversight, but I thought it was interesting. Erik Robson has removed it, for the record.

    Posted: 07 Mar 2021 07:31 AM PST

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