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    Artifact - Hooked net single handedly counters Kanna. A 10 gold item shouldn't make a hero entirely worthless.

    Artifact - Hooked net single handedly counters Kanna. A 10 gold item shouldn't make a hero entirely worthless.

    Link to Artifact - The Dota Card Game

    Hooked net single handedly counters Kanna. A 10 gold item shouldn't make a hero entirely worthless.

    Posted: 04 Oct 2020 12:25 PM PDT

    • Kanna spawns 3 1/1 creeps.

    • Enemy hero in lane has Hooked Net because everyone runs Hooked Net, and you can easily react to Kanna's deployment.

    • Devour triggers, spawning 3 hounds.

    • Opponent gets 9 gold immediately and you get 3 1/-1/1 creeps worth 3 gold each. Literal negative value.

    • Diabolic Edict doesn't help because the attack penalty from Hooked Net applies to each creep. Kanna goes to 4 attack.

    • Give up on trying to make Kanna work and go back to Tidehunter decks.

    submitted by /u/Dyne4R
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    Duocolor cards that can be played with either color (intricate)

    Posted: 04 Oct 2020 12:06 AM PDT

    Duocolor cards that can be played with either color (intricate)

    https://preview.redd.it/iffo0da0t7r51.png?width=481&format=png&auto=webp&s=b92331f41be6295a6463696b45f1a21152ecb909

    We recently got cards that receive additional effect with one more color in lane. This is a good change, but you're still forced to have 2 heroes in a lane, and with limited heroes, the multicolor solution is only 50% complete.

    Making duocolor cards that require either of its color is not as simple as you may think. You must consider confusion and unintuitiveness. If you e.g. just did 50/50 colored bars with gradient, the card would be inherently wrongly presented. Implying that you need 2 colors to play this card. (And if you had 2 descriptions/effects for either color, you'd still have similar issue, and less space for each description.) Another issue with this approach, having one same effect playing the card with either color, is how dull it would be. You're basically making a duocolor deck into a monodeck, which as well defeats the purpose of this game's unique colored heroes and three lanes.

    So instead including two cards into one, sharing same name, but not necessarily exactly the same art (can use same angle and position but e.g. different time or dimension, or having the second art be what happened few moments later, or be similar in the middle, but then get different). You would simply hover over one of card's sides, with separator quickly moving and disappearing off card's edge, revealing that hovered side's card with full description and art. Similarly during game, dragging and hovering the card over a hero will display that color's full card, just before you play it.

    This makes the cards a lot more interesting as well. Consider and choose which effect with same color hero you would like to do, at the same time maintaining color freedom.

    submitted by /u/Arachas
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    Ramp decks - any luck?

    Posted: 03 Oct 2020 10:40 PM PDT

    Ramp decks - any luck?

    Did you guys have any luck with ramp decks that work? I tried making a mono green one but it had lots of flaws:

    https://preview.redd.it/0bigm6y8m0r51.png?width=436&format=png&auto=webp&s=09a1185b309a34906ac433659a8ac822e6ec5bc2

    OD/Underlord/SK/DS/Chen based around summoning big creeps 2~3 rounds earlier, maybe trying to get a good trample (Fey Wayfinder) or a good Summoning Circle and stalling with healings etc. Code below:

    RTFACTJc4O4bkCBfMBBGITLQK2Bba7Aoa8AWYBbgGyAkSqCFJFeAKdoQFQUmFtcCBtYXliZSBpZGs_

    Maybe a blue/green one is possible? CM, OD, Aghanim's Sanctum+Selemene's Favor and a Stars Align combo to force a very early Bolt/Salamene? What do you think?

    submitted by /u/WightScorpion
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