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    Tuesday, June 4, 2019

    Artifact - The 28th Weekly Stupid Questions Thread

    Artifact - The 28th Weekly Stupid Questions Thread

    Link to Artifact - The Dota Card Game

    The 28th Weekly Stupid Questions Thread

    Posted: 04 Jun 2019 09:00 AM PDT

    Ready the questions! Feel free to ask anything (no matter how seemingly moronic).

    When the first hit strikes wtih desolator, the hit stirkes as if the - armor debuff had already been placed?

    There's no desolator in this game yet.

    submitted by /u/VRCbot
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    Possible reason why it took Valve 3 months to give us the "significant amount of time" update

    Posted: 04 Jun 2019 07:59 PM PDT

    I was reading a discussion about this article on a different site, and a former Valve employee chimed in to give his insight on why things are so dysfunctional. Here's a comment that talks about their plans for monetizing future games, potentially giving insight into why Artifact is full of microtransactions, and why they said there wouldn't be any single player content in Artifact (beyond bots). Emphasis mine.

    I worked at Valve a few years back, and I could write a book about what's wrong there. I think the biggest problem they have -- which the author of this article touched on -- is that "success is the worst teacher." Valve have discovered that cosmetic microtransactions are big money makers, and thus every team at Valve was dedicated to that vision. When I was there (before Artifact started in open development) there were essentially no new games being developed at all. There was a small group that were working on Left for Dead 3 (cancelled shortly after I joined), and a couple guys poking around with pre-production experiments for Half-Life 3 (it will never be released). But effectively all the attention was focused on cosmetic items and "the economy" of the three big games (DOTA, CS:GO, and TF2). One very senior employee even said that Valve would never make another single player game, because they weren't worth the effort. "Portal 2," he explained, had only made $200 million in profit and that kind of chump change just wasn't worth it, when you could make 100s of millions a year selling digital hats and paintjobs for guns (most of which are designed by players, not the employees!)

    I joined Valve because I excited to work with what I thought was the best game studio in the world, but I left very depressed when I found out they're merely collecting rent from Steam and making in-game decorations for old games.

    Here's the comment about what the work environment is like.

    In theory, employees are allowed to (supposed to, even) work on whatever they think is valuable. In reality, you should be working on whatever the people around you think is valuable or you're gonna get fired really quickly. (Fewer than half of new employees make it to the end of their first year.) This usually means doing whatever the most senior people on the team think is important, both because they should know if they've been there for a while, but also because they wield enormous power behind the scenes.

    The problem with a company with no defined job titles or explicit seniority is that there is still seniority, but it is invisible and thus deniable. An example: in my first few months, I was struggling to find a good project and a very senior employee (one of the partners, actually) took me aside and recommended I leave my current team since my heart was clearly not in it and take some time to think about what I really wanted to do, or else I'd get let go. I took his advice seriously, came up with a couple ideas, and then approached him a week or so later to pitch these projects. He got angry at me, stressing that he's not my boss, and that it showed a remarkable lack of initiative that I'd ask someone else at the company what I should work on. So: he has the authority to fire me (or at least to plausibly threaten to fire me) but the moment that authority would mean any responsibility or even the slightest effort to mentor someone, he's just another regular Joe with no special role at all. Similarly, there's no way to get meaningful feedback because nobody really knows who's going to be making the performance evaluations. Sure, you can take advice from someone who's been there for ten years, but if they're not included in the group that's assembled to evaluate you then their guidance is worth nothing.

    I worked with some very smart people there, but it was the most dysfunctional and broken work environment I've ever witnessed.

    So basically any game they make is probably going to be full of microtransactions, and the ease of getting fired makes employees afraid to work on anything that isn't going to bring in tons of money with little effort.

    submitted by /u/dxdt_88
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    How to Save Artifact - #5684834030

    Posted: 04 Jun 2019 09:05 AM PDT

    Netflix and Wizards of the Coast are working on a Magic the Gathering anime in collaboration with Joe and Anthony Russo. This will surely propel MTG forward.

    Valve - get with the times. People like anime and cat girls. Dota has plenty of lore. The time is now for Dota/Artifact anime.

    We need to see Keefe as an anime school girl.

    This is more important than VR or Half-Life 3.

    Share your best ideas for Artifact/Dota anime plotlines below. Valve will appreciate it.

    submitted by /u/B3HShady
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    Deployment change

    Posted: 04 Jun 2019 08:44 AM PDT

    How op do you think would be if you could manually deploy creeps and heroes onto whatever lane you want? I feel like that deploying heroes at the start of the game however you like wouldnt be as big of a deal but what about creeps? I dont think it would be as big of a problem as it might seem (some cards would obviously need to change).

    submitted by /u/mcbrain97
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