Artifact - It is Luna Monday, my dudes |
- It is Luna Monday, my dudes
- Valve if you are reading this, please save ABL
- My perspective on the whole Artifact's release
- 10 things that Artifact needed to succeed
- This week on r/CustomArtifact
- The Long Haul: An Artifact Podcast // Community Round Table
- Since most of you are probably just lurking the subreddit instead of playing this, would you play it if it was released on mobile now?
Posted: 06 May 2019 06:00 AM PDT
| ||
Valve if you are reading this, please save ABL Posted: 06 May 2019 02:16 AM PDT Give the 2k prizes a month instead of Opsy. It's the minimum you could do for your last remaining fans of the game. So many volunteers are working so hard to keep this game going. They deserve to be shown a bit of appreciation by giving them a hand to keep this going. You had no problem throwing 10k at tournaments at the beta left and right. Please do the right thing now. It's peanuts for you but will mean the world for us. ABL is the last good thing this game has going for it. [link] [comments] | ||
My perspective on the whole Artifact's release Posted: 06 May 2019 04:27 AM PDT Let's start with a quick presentation. I am one of the few Artifact players left. I've not partecipated to the beta or the "prerelease" period. I have 281 hours of gameplay. I've played mainly Prize Phantom Draft and gained 50 $ in doing so with a 60% winrate. I started looking into Artifact as soon as it was announced at TI8, because I am a long time Dota fan, I play Magic the Gathering (Mainly Modern and Pauper) and I don't really like the whole F2P economy of games like Hearthstone, MTGA and League of Legends, because I don't like to invest my time in getting to play the way I want to play and I also don't have much money and I don't like to spend them in getting a probability of earning a discount on my time investment. With this out of the way I will give you my perspective on the whole Artifact release.Let's start way back with the announcement at TI8. Even this back the game was already pretty bad received, because the Valve outside of Dota was already sick of the attenction that the mothership gives to the IP and wanted something fresh and new from them (and Half Life 3 of course). The dota playerbase was not entusiast either, because the majority of players that like Mobas are not that into card games I would guess... They like fast paced action games afterall. Mobas are a lot more like fighting games then strategy games on the surface level. Fast forward to PAX EAST 2018. The press gets to play a few games, we get some footage and the man himself, Gabe Newell gives a long speach on the overall philosophy of the game. The atmosphere is a lot more chill and hyped at this time, probably because the people that gets to see this is people that it's really interested in the game, so much so that they go to look for this kinda obscure type of news (afterall it was a press conference) Fast forward again to PAX WEST 2018 (after 6 long months... I was hyped beyond any reasonable level at this time). At this time streamers start to talk about the game really in depth. We get a proper spoiler season and we are really close to release. This period was great as far as hype, but it created a whole new afflux of bad atmosphere, because people wanted to play the game and explore it by themself... Instead they started to realize that there was a bunch of elite people that already played the game for an year or so and they had an "advantage" over the average player as far as competitive (one of the major selling point of the game). I my self was a bit pissed of too, but I kept it cool and waited. Around this time we finally had a complete picture of what Artifact would be and it's here that I've created my idea of the overall perception of the game that holds true to this time and I've found confirmed by a bunch of studies that people has done on the demographic of the game. In short this game is made for me... Probably too much, because there are not that many people like me in the world. Let's be a little bit more clear: Let's say I am an:
Now... It's pretty clear that Artifact is not made with any of those archetype of players specifically in mind. It's clear because Artifact has stuff that makes everyone of those archetypes unhappy. I don't want to list all the things that don't appeal to every single category, like the fact that Dota players would like that heroes should be balanced and stronger or that Magic players don't like arrows and stuff like this. This is not bad game design, let's be clear. The game is well designed, but with a narrow type of person in mind. As I was saying before a person like me. A person that likes Dota lore, that has played card games, but it's open to the innovation of the genre, and that doesn't like the f2p model of HS. You can clearly see how much this is true in the review page of Artifact, because the game is super devisive. The game is super divisive, because it's made for a specific set of people, but it appeals to a wider audience, that expects a very different game. The game is also a bit too ambitious probably, because even tho I really like every aspect of it, I can see how basically anything I like is up to debate. I would say that Valve really tryed to make Artifact "the Half Life of Card Games" as Gabe said at the press conference, but that in this case it hurted the game, because it is innovative in too many things...
The game is well tought and well designed and you would see this if you listen to any of the devs talking about the game, because it's clear that the game is perfect as it is as far as you get what was their intention and philosophy behind... The problem is that it's not for everybody. It's not and they knew it. Richard Garfield stated it in an interview. As always Valve made a game that nobody asked for and made it as innovative and polished as they could, so you shouldn't really blame them for this if you don't like it. In the end I would also say that RNG and Price complaints are bullshit.
Tl;Dr: A big rant over a few things. You can move on with your life. Sorry for bad english I am not mother tongue [link] [comments] | ||
10 things that Artifact needed to succeed Posted: 05 May 2019 11:15 PM PDT
[link] [comments] | ||
Posted: 06 May 2019 11:49 AM PDT
| ||
The Long Haul: An Artifact Podcast // Community Round Table Posted: 06 May 2019 08:48 AM PDT Episode 12 Some of our distinguished discord community members join us for a round table chat focusing on the main points of the Garfield interview! (01:47) General thoughts on the Garfield interview; ELO / MMR (06:32) Free to play and public MMR (08:43) RNG (12:19) Replays (22:01) Review bombing (26:51) The credit card is the strongest card (33:37) Rewards & progression (35:40) The pros & dota auto chess (38:20) The mayonese of Artifact (39:02) Balancing the game (49:26) Outside opinions on Artifact & PUBG (57:28) Imp hats (59:41) How to improve the game (1:05:53) On changing game mechanics (1:07:40) Should Garfield return? (1:11:14) What would you have asked garfield? (1:19:21) What would you change right now? (1:23:16) Closing & shout outs Join the cast! We record every Sunday at 4 PM CET. Join our Discord; ask questions, join the long haul! Follow and review us on all major podcast platforms! YouTube / iTunes / Spotify / Podbean / TuneIn / Stitcher / Let us know what you think on Twitter too! @NineArmada @k3rrigor Useful Links: [link] [comments] | ||
Posted: 06 May 2019 07:36 AM PDT Personally I didn't really hate the game, it was fun in some ways and I would play it on mobile when I'm in a long queue somewhere for example, the potential of it being released on mobile was the thing that got me hyped in the first place [link] [comments] |
You are subscribed to email updates from Artifact - The Dota Card Game. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment