Artifact - Are you prepared |
- Are you prepared
- The Draft Gods smiled upon me in the LHL today...
- Having more fun playing Artifact than Magic with the trainwreck standard over there
- How to throw a game HARD by NotRasheed
- What is dead may never die
- How to find decklists these days?
- Heres some actual content: Meziljies BR Centaur list from the ACS!
- can we get a refund at least?
- SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: 16 Nov 2019 05:13 AM PST
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The Draft Gods smiled upon me in the LHL today... Posted: 16 Nov 2019 09:45 AM PST | ||
Having more fun playing Artifact than Magic with the trainwreck standard over there Posted: 16 Nov 2019 11:33 AM PST I'm sure this is preaching to the choir, but I just gotta share. I've been playing a mono black tempo deck that hopes to highroll Track on Payday to get Horn of the Alpha, with a bunch of direct damage and other tricks to mess around when it doesn't highroll. It's extremely fun to try to finesse the more meta monoR and monoU decks when I don't just win outright. There was recently an article that got a lot of traction in the MTG community arguing that it's not "interaction" that matters, but "choices," and the current standard and modern environments don't give you choices because of how the threats and interaction work. I think that's exactly why I'm having fun playing MonoB tempo. There are so many hard choices, and I can win off the back of outplaying enemies who just don't see what I'm trying to do. In the game I just played, the very first decision I made was whether to move my Bounty Hunter a lane left with Relentless Pursuit and double down on a lane. I decided to do it, and that shaped so much about the game, but it definitely didn't decide the game right there. I had to do a lot more work to find a turn 3 Horn, and then there was still a few more rounds where the opponent put up a good fight before I won. Almost every decision I made felt meaningful, and as Artifact games always seem to do, the game came down to me getting a building kill one lane to the left of where my opponent likely could have. MTG right now feels like a game of "name Oko and veil before opponent names noxious grasp twice." Artifact feels like a delicate strategy game with a lot of hard decisions. Artifact 2.0 or not I'm really glad I got back into it. [link] [comments] | ||
How to throw a game HARD by NotRasheed Posted: 16 Nov 2019 10:10 AM PST
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Posted: 16 Nov 2019 09:48 PM PST
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How to find decklists these days? Posted: 16 Nov 2019 06:14 PM PST With Artifact coverage basically non existent, how do you guys keep up with the meta/find good lists? I've been wanting to get back into the game but all I have are some decks from like the way back in the weplay tournament days. Thanks! [link] [comments] | ||
Heres some actual content: Meziljies BR Centaur list from the ACS! Posted: 16 Nov 2019 01:32 AM PST
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Posted: 16 Nov 2019 05:06 PM PST you released the game then fked up and now you are in the long haul not even a fking word about what is going on and until now we know nothing except that we in the long haul fk off with your long haul and give me back my money once Valve was the greatest video games company for me that I dreamed one day I would work there now I see them as lazy ass clowns who don't know how to take care of their games [link] [comments] | ||
SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Posted: 16 Nov 2019 01:13 PM PST
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