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    Wednesday, July 22, 2020

    Artifact - The Best Movement Ability In the Game

    Artifact - The Best Movement Ability In the Game

    Link to Artifact - The Dota Card Game

    The Best Movement Ability In the Game

    Posted: 22 Jul 2020 05:17 PM PDT

    You guys remember i stan for artifact?

    Posted: 22 Jul 2020 03:00 PM PDT

    We lost him during the long haul

    PepeHands

    f

    submitted by /u/Blackmanfromalaska
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    Day 1 buyer. Day 1 beta enlister.

    Posted: 22 Jul 2020 08:17 PM PDT

    Huh, I sure hope I get a beta invite next week. That'd be cool. Then my next shitpost can be about how I got a beta invite.

    submitted by /u/vitamin_bee_12
    [link] [comments]

    Unused Campaign Missions & Cards Datamine

    Posted: 22 Jul 2020 03:24 PM PDT


    Misc. Missions


    Necromasser

    The Necromasser has been raising a foul army. Normal creatures have been twisted into abmoninations which know nothing but hunger. Can you lead this group of preservers to victory? Necromasser's creeps are Putrid Masses.

    Rix Ascending

    How can anyone stand by while the Bronze Legion wages war against so many innocents. Help Rix as he rises up aginst his former masters. OCCUPATION OF ROSELEAF: Your creeps are Vhoul Martys. Enemy creeps are Bronze Legionnaires.

    Superior Siege

    Sorla Kahn's ability to take enemy fortifications is legendary, but how is she on defense? FORTRESS DOCTRINE: Enemy towers have 15 health and 15 armor.

    Sibling Rivalry #1

    Write me a description please.

    Sibling Rivalry #2

    Write me a description please.

    Furious Family Feuding

    Write me a description please.

    Occupation of Rosefleaf

    Roseleaf vs Stonehall. Enemy creeps are Bronze Legionnaires, allied creeps are Vhoul Martyrs.

    Aethermist Brawl

    Fighting near the moon traps is always risky. Their collected energies resonate with magic auras, sometimes bathing the entire battlefield with their affect.

    AURA BOOST: Aura range bosted, Neighbor to Lane and Lane to Battlefield.

    Midsummer Brawl

    The Midsummer Festival is always a great time to stock up on equipment. Unfortunately the abundace of wine means that it often ends in bloodshed. SUMMER SALE: Items are 50% off!

    The Dojo

    Just heroes, items, and signature cards.

    Raise an Army War is upon us, raise an army before being overrun.\nMUSTER OR BUSTER: The first player to have 10 units on the field wins.

    Border Skirmish

    The enemy is trying to claim our lands, repell them before they can make a foothold.

    TEAM WIPE: The first player to defeat five enemy heroes wins.

    Tower Raid

    Sorla Kahn is an expert in sieges. Quickly destroy an enemy building.

    TOWER BLITZ: The first player to destroy a tower wins.


    ARC 3 - PURGE THE FIELDS


    a03m01 - A Visit from the Herald

    For generations the battle-priests of Rumusque have defended these lands from the influence of the Dead God. However, the last decade has seen the slow spread of the Dead God's plague. The Cathedral of Rumusque has been a haven for the afflicted, but is now threatened directly by the Dead God's army.

    Destroy the Ancient or 2 towers.

    Intro: "After 10 years of nonstop suffering, the Plague has finally reached our doorstep - hand-delivered by the Herald of the Dead God, Dirge the Undying. We now prepare to defend the Cathedral of Rumusque, possibly for the last time."

    Outro: "This won't end. They'll be back, and stronger. It's time the elite of Rumusque make a pilgrimage to the Fields."

    a03m02 -Shortcuts

    Destroy the Ancient or 2 towers.

    a03m03 - Rotund'jere?

    Destroy the Ancient or 2 towers.

    a03m04 - Touring Quoidge

    Survive until the tour of Quoidge ends!

    a03m05 - The Fields of Endless Carnage

    Get all 5 heroes into the same lane and cast the Rumusque Consecration Ritual!


    Campaign Specific Cards

    (Ive formatted what I can. glyph#9636 I assume to be Armor but not sure. {s:parentCardName} could possibly mean its a spell that enchants a unit?)


    Quoidgic Outreach Coordinator

    This unit has -1 Weapon slot, -1[color:attribute_glyph[▤]] slot, and -1 Accessory slot.

    Let's Keep Moving: After the combat phase, move this unit to a random other lane.

    Quoidgic Hospitality: "Citizen of Quoidge" units have Disarmed. "Citizen of Quoidge" units have Silenced.

    Merjuun the Gibbering

    Marrow Rust: Active 2CD, 1 Mana: Draw a card.

    Living Shadow of Carter St.

    Infectious Blight: Active 3CD, 1 Mana: Give the enemy tower -1[color:attribute_glyph[▤]] this round for each enemy.

    Bodega Wraith

    You Are The Product: Active 2CD, 1 Mana: Draw a card.

    Sewer Phantom

    Sewer Phantom Power: Active 3CD, 1 Mana: Draw a card.

    Helpful Treant Tourist

    Calming Vines: Active 2CD, 1 Mana: Give enemy neighbors Rooted and Disarmed this round.

    Djinni Tourist

    Djinni Power: Active 3CD, 1 Mana: Draw a card.

    Disguised Lady Anshu

    (no card text)

    Golem Tourist

    Golem Power: Active 3CD, 1 Mana: Draw a card.

    Pigeon - removed art

    (no card text)

    Accumulated Pigeon Rage

    Pigeon Rage Power: Active 3CD, 1 Mana: Draw a card.

    Children of Necrophos

    Death Effect: Give your Necrophos in every lane +1[color:attribute_glyph[▥]] and +1[color:attribute_glyph[▣]] permanently. Give enemy neighbors +2 Decay until end of their next combat phase.

    Caustic Insight

    Enemy unit Enchantment.

    Deploy: Allied neighbors have +1 Decay this round.

    Citizen of Quoidge

    (no card text)

    Plague-Ridden Wolf

    Infectious Bite: Active 3CD, 1 Mana: Give an enemy unit +3 Decay this round.

    Gelatinous Vapor

    Pneumonic Spray: Scheme: Give the unit blocking this unit +1 Decay this round.

    Sentient Pustule

    Burst: Active 2CD, 1 Mana: Trigger allied Death Effects and condemn this unit.

    Tortured Soul

    (no card text)

    Null Hero

    Deploy: Transform this unit into Melee Creep.

    Undying

    Soul Rip: Active 3CD, 1 Mana: Deal 1 damage to an enemy for each other enemy or heal an ally 1 for each enemy.

    Herald of the Dead God

    (no card text)

    Restless Spirit

    Feeble.

    Before the action phase, if this unit is blocked, deal 1 damage to the unit blocking this unit and give your Death Prophets in every lane +1 Regeneration this round.

    Spirit Strike

    Before the action phase, if {s:parentCardName} is blocked, deal 1 damage to the unit blocking {s:parentCardName} and give your Death Prophets in every lane +1 Regeneration this round.

    Sunken Ikhshid

    Fell Edict: Active 3CD, 1 Mana: Give each enemy Feeble this round. [g:609[□]] Pull them toward a position.

    Merchant Wraith

    Wretched Coffers: Active 4CD, 1 Mana: Spend half your gold. Deal damage to the enemy tower for each gold spent.

    Shadow Aspirant of Ra'hul

    Seal of Binding: Active 1CD, 1 Mana: Deal 2 damage to a unit and root it this round.

    Fae Haunt

    Malignant Notion: Active 3CD, 1 Mana: Enemy unit Enchantment.

    Deploy: Allied neighbors have -2[color:attribute_glyph[▤]] this round.]]"

    Elder Mass

    Devour.

    Death Effect: Purge all effects from {s:parentCardName}.

    Informed Consumption: Active 3CD, 1 Mana: Devour this unit's neighbors and combat target.

    Unspeakable Seepage: +1 Decay

    Entrail Adder

    Vile Embrace: Active 3CD, 1 Mana: Stun the unit blocking this unit and give it +4 Decay this round. Disarm this unit this round.

    Ambassador of Quoidge

    Feeble. This unit is Silenced. This unit has -1 Weapon slot, -1[color:attribute_glyph[▤]] slot, and -1 Accessory slot.

    Message of Peace: Aura: This unit's enemy neighbors have +X Regeneration where X is equal to this unit's Attack. This unit's enemy neighbors have +1[color:attribute_glyph[▤]]. This unit is Disarmed.

    Handmaiden of the Dead God

    Unclean Blessing: Active 3CD, 1 Mana: Enemy unit Enchantment. Death: -1[color:attribute_glyph[▣]] permanently.

    Phalangeal Horror

    Boneshard Weapons: Active 2CD, 1 Mana: Give this unit's allied neighbors +2 Cleave this round.

    Ear of the Dead God

    After opponent plays a non-item card from this lane, add 1 charges to this unit. The allied player has +1 Mana per charge.

    Hand of the Dead God

    Add 1 charges to This unit after an enemy hero dies. Allied units have +1[color:attribute_glyph[▣]] per charge.

    Mouth of the Dead God

    After you play a black spell from this lane, put an ephemeral copy of that card into your hand with -1 Mana cost.

    Lukol-Po

    Cutting Boast: Active 2CD, 1 Mana: This unit taunts.

    Sly Riposte: Retaliate 1.

    Rumusque Consecration Ritual

    Active 1CD, 1 Mana: Condemn the opponent's towers in all lanes.

    May only be used if you have five heroes in this lane.

    Murder Creep

    This unit has +50 Siege and Pierce.

    submitted by /u/JakeUbowski
    [link] [comments]

    Whip Into Shape! | The Long Haul Podcast Ep. 44

    Posted: 22 Jul 2020 04:51 PM PDT

    Mono vs duel colour in draft

    Posted: 22 Jul 2020 07:52 AM PDT

    Wondering what thoughts are about this? Initial logic would say you should nearly always try to go pure mono because otherwise you find yourself in more situations with unplayable cards. That being said duel colour allows for different synergies. But I'm a typical draft mode with fairly balanced heroes I find it's hard to justify not going mono. Curious to hear from other players and if there needs to be an incentive to choose more than one colour....

    submitted by /u/Capitalll
    [link] [comments]

    Will Artifact 2.0 become an esport?

    Posted: 22 Jul 2020 12:49 PM PDT

    Will Artifact 2.0 become an esport? Would be cool.

    What do you guys think?

    submitted by /u/Blackmanfromalaska
    [link] [comments]

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