Artifact - made a beta first impressions video |
- made a beta first impressions video
- How do I report this guy?
- Omniknight-like helmet, cosplay out of Gametusy
- IM IN BOIS
- This game seemed to have a lot of hype for it after all of the dumb hate died down. So then what happened?
- The Hunger Pt. 2 and above are hard enough to be relatively unfun.
made a beta first impressions video Posted: 25 Jul 2020 11:59 AM PDT
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Posted: 25 Jul 2020 05:57 PM PDT
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Omniknight-like helmet, cosplay out of Gametusy Posted: 25 Jul 2020 04:33 AM PDT
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Posted: 25 Jul 2020 09:23 PM PDT
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Posted: 25 Jul 2020 10:52 AM PDT I'm looking at analyses of valve's release, and from what I see: Valve was listening to the community to an immense amount. Hosting interviews, interacting on social media, even revealing the once-private tournaments. They released NDAs on the game before it was released. People complained about draft costing money. They made a way to convert cards to currency for the draft, and made a free version extremely quickly. The game is polished to an ungodly degree. Why didn't this game succeed? I'm not a corporate bootlicker but valve did everything right, in fact they went above and beyond. I can't think of many games with as good pre-launch support than Artifact. Actually I can't think of any. What went wrong? [link] [comments] | ||
The Hunger Pt. 2 and above are hard enough to be relatively unfun. Posted: 25 Jul 2020 03:32 PM PDT I understand it's meant to be a challenge, but it's frustratingly difficult. 10 Armor + 20 HP with a (relatively) intelligent A.I. just feels so damn difficult, especially if you don't get perfect RNG when you do have a chance to win. Just my two-cents as a newer beta player. I can't imagine many players will beat their heads against the brick wall that is the hunger. [link] [comments] |
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