Artifact - I can't hear them ;-( please fix it |
- I can't hear them ;-( please fix it
- A million ways to die in the Franken-board
- Apparently there has been a wave
- My thoughts after looking at streams
- The biggest issue with this game is that it lacks a sense of progression
- A few questions.
- How many hours did you have in Artifact 1.0 when you received the invite for Artifact 2.0 beta?
- is there going to be ranked ladder now or
I can't hear them ;-( please fix it Posted: 02 Jul 2020 08:40 AM PDT
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A million ways to die in the Franken-board Posted: 02 Jul 2020 10:02 AM PDT
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Apparently there has been a wave Posted: 02 Jul 2020 03:43 PM PDT I wasn't in earlier today and now I am. Check your profiles and good luck. [link] [comments] | ||
My thoughts after looking at streams Posted: 02 Jul 2020 05:02 PM PDT Just some background about me, I have played both dota and hearthstone and peaked around legend 11 for hearthstone.( you can google my name to check certain stuff). The gameplay of artifact reminds me of chess in hearthtone which is boring compared to the standard hearthstone since you get more control over your cards by being able to choose where they attack. I hope we are able to choose where our heroes attack within the lane in artifact as well. This is my only small concern for this game, thanks for coming to my ted talk. [link] [comments] | ||
The biggest issue with this game is that it lacks a sense of progression Posted: 02 Jul 2020 02:38 AM PDT The progression I'm talking about here is a progression of game state. When you remove a threat in a normal card game you don't have to deal with it anymore. Your opponent is down a resource and you're that much closer to your goal. But when you remove a hero in Artifact, your opponent gets them back 2 turns later. Playing or removing creeps can also feel bad since your opponent gets free blockers every turn. This makes it extremely hard to know the long term value of a play. It's also why Artifact often feels like a battle of inches. I think the game needs new mechanics that help players make permanent progress. This could also help Artifact capture more aspects of dota. Obviously Artifact should not be an exact replica of dota in card game form. All I'm saying is that making your hero stronger is one of the main appeals of the original game and I feel that it's a huge missed opportunity for it to be represented so weakly in Artifact. The item shop may have at one point been intended to fulfill this role but in its current implementation most of the items are way too situational. IMO LoR nails this aspect. Each champ card has a set of conditions that must be fulfilled to upgrade them. This means that they are all build-around cards that are often central to a deck's win condition; however un-levelled champ cards are pretty vanilla and don't overshadow other cards in the game. Artifact needs something like this. It's really hard to design cool, powerful heroes when you're working under the constraint that they have to come out on turn 1. [link] [comments] | ||
Posted: 02 Jul 2020 08:16 AM PDT
Sorry if these have been answered before, I tried to seach. [link] [comments] | ||
How many hours did you have in Artifact 1.0 when you received the invite for Artifact 2.0 beta? Posted: 02 Jul 2020 03:32 AM PDT I am interested to see if there is any correlation between the invites and the amount of hours spent in Artifact 1.0. Do not take the results as total fact, it is just for fun. I expect to see no clear leader if we get enough votes - or maybe a plurality between a few options. The bias would be players who spent more time in Artifact 1.0 may be more inclined to register for 2.0. Round down if you are in between; for example 100.5 hours = 100 = option 2. [link] [comments] | ||
is there going to be ranked ladder now or Posted: 02 Jul 2020 02:59 AM PDT do they never learn? i'm going to give it a pass if there isn't a ladder. [link] [comments] |
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