Artifact - It's mo(o)nday my dudes! |
- It's mo(o)nday my dudes!
- artifact banner in season 1 (underlords)
- The Artifact banner in Underlords isn't new :c Leftover files from Dota 2 promotional assets
- Erik Robson likes tweet potentially implying news this month
- mono black won again BTW
- Does anyone else like Runeterra(LoR)'s monetization scheme equally, despite how different they are?
Posted: 02 Feb 2020 12:57 PM PST
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artifact banner in season 1 (underlords) Posted: 02 Feb 2020 10:19 AM PST
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The Artifact banner in Underlords isn't new :c Leftover files from Dota 2 promotional assets Posted: 02 Feb 2020 04:40 PM PST
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Erik Robson likes tweet potentially implying news this month Posted: 02 Feb 2020 04:29 PM PST
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Posted: 02 Feb 2020 09:01 PM PST | ||
Does anyone else like Runeterra(LoR)'s monetization scheme equally, despite how different they are? Posted: 02 Feb 2020 03:10 PM PST The monetary schemes for the two games couldn't be more different, but personally I find them equally enjoyable. I have trouble believing that the reason Artifact dropped off a cliff from 50k players on at a time to 1k almost *immediately* is due to the cost. Those 50k players *already paid $20 for the game* and could freely play some of the modes all they'd like if they found it fun. There's almost 50k members on this subreddit, too. In LoR, it's nice because I don't have to pay a dime. It also sucks because... this might be my favorite digital card game, and I have nothing to really spend money on. Artifact was nice because I actually made around $45 from it, and I could pick an expensive card from a bad draft to get my money back. Going infinite in draft was super easy in Artifact, and I love that as a primarily draft player. I think the problem with Artifact was that 70% of the cards were unplayable filler, which limited deck variety, flop rng, shop RNG, and lack of goals for non-competitive players in the free modes where you don't keep cards. LoR doesn't have any of these issues. [link] [comments] |
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