Artifact - Daily Card Discussion - Grand Melee |
- Daily Card Discussion - Grand Melee
- Artifact launch party at Valve (Photo Taken Seconds Before Disaster)
- Deckpacito Episode 9! THE LONG HAUL! Start off horribly with zero chance at economic growth and create bitter enemies as you work to heal and WIN in the end eventually. No metaphors intended.
- Tour
- How did Artifact Happen? - 100 Views
- Mainline's last weekly tournament
- Someone made an awesome DOTA 2 custom game mode that adds Artifact cards with related abilities to the game!
- Gabe Newell: The whole point is to steer away from pay-to-win and that kind of approach.
- If you could ask the Artifact Dev Team one question what would it be?
- Still in it for the Long Haul.
- This week on r/CustomArtifact
- If you dont like the "no communication" policy, support companies that do communicate
- How many Trebuchets have you drafted?
- My Heart’s Broken
- Personally, I would be very upset by a 'radical redesign'
- Hideout Personal and Progressive
- The Long Haul Podcast: Valve lays Garfield off
- I'm done with Valve; Artifact has exposed them
- Artifact droped to 0 player in a while!!!
- Card/deck variety is the most pressing problem with Artifact
- After 230 hours of Artifact I finally got double Luna in draft...
- Blue/Red
Daily Card Discussion - Grand Melee Posted: 11 Mar 2019 12:38 PM PDT Color: Red Type: Improvement Mana: 3 Rarity: Rare Illustrator: JiHun Lee Summary: If there is an allied red hero in this lane, all heros have +2 Cleave. Lore: You can always judge a bar by the quality of the fights that break out. So when looking for a place to drink at, try to find one where the blood is stained into the wood. That's the Axe seal of approval — An excerpt from 'Axe's Guide to Travel'
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Artifact launch party at Valve (Photo Taken Seconds Before Disaster) Posted: 11 Mar 2019 04:46 PM PDT
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Posted: 11 Mar 2019 05:37 PM PDT
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Posted: 11 Mar 2019 09:37 AM PDT
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How did Artifact Happen? - 100 Views Posted: 11 Mar 2019 05:15 PM PDT
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Mainline's last weekly tournament Posted: 11 Mar 2019 10:22 AM PDT First off, this is not good bye, this is see you later. We're saddened to announce that due to the extremely low turnout rate of our tournaments, we will be taking a hiatus. Our journey in artifact has been truly special to us, our first few weeks we were filling two 128 player qualifiers in just seconds. To those who have always supported us, we're forever appreciative, you're the reason we continued for so long. We can honestly say, that this is one of the best communities we have ever run tournaments for. Throughout all of the game titles we have worked in, this community has truly been the most dedicated, helpful, and understanding. It aches us not to be able to justify the continuing of our weeklies, but leaves us excited for when we're able to return. Our format for our last week has been adjusted to fit the number of players that we have been receiving for the tournaments. You will find the updated rule set for this week on our discord server --> (https://discord.gg/gC8wamM)
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Posted: 11 Mar 2019 08:59 PM PDT
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Gabe Newell: The whole point is to steer away from pay-to-win and that kind of approach. Posted: 11 Mar 2019 01:26 PM PDT I started to read more about Artifact development process to understand what even was their thought process to make a game we got. And while there is not much out there due the Valve policy of not communicating and no hyping until game near the door bell. I found this precious gem that is purely condensed from the irony:
Yet as the game released, you had to pay 20$, no way to obtain packs for free, every market transaction has fee, money-only tickets for prized modes (and we were one breath away from free to fight vs bots-only, if we didn't received free modes 1-2 weeks before artifact release). It was and currently stays the most pay2win game on release out there. Source is here, PC Gamer even removed Gabe Newell quotes shortly after Artifact fiasco, so we are lucky we have web archive: https://web.archive.org/web/20180314043459/https://www.pcgamer.com/artifact-guide/ [link] [comments] | ||
If you could ask the Artifact Dev Team one question what would it be? Posted: 11 Mar 2019 09:30 AM PDT I would probably ask why they didn't follow the same business model as Dota. [link] [comments] | ||
Still in it for the Long Haul. Posted: 10 Mar 2019 10:47 PM PDT CHAPTER 1 The last question was asked for the first time, half in jest, on February 28th, 2019, at a time when humanity first stepped into the light. The question came about as a result of a five dollar bet over highballs, and it happened this way: Alexander Adell and Bertram Lupov were two of the remaining players of Artifact. They had the email of the man himself, Gabe Newell, and one burning question. For decades, Gabe had helped design genre breaking franchises and plot the trajectories of digital market places and revenue models. But as Gabe's wealth grew and his interests diversified, he began to lose sight of what made Valve what it was. And Adell and Lupov got to meet the man himself. They had brought a bottle with them, and their only concern at the moment was to relax in the company of Valve HQs waiting room, where Mr. Newell would soon meet them for the first time. "It's amazing when you think of it," said Adell. His broad face had lines of weariness in it, and he stirred his drink slowly with a glass rod, watching the cubes of ice slur clumsily about. "All the talent we can possibly ever use in this one building. All the talent and money most developers could every dream of, all in this one building." Lupov cocked his head sideways. He had a trick of doing that when he wanted to be contrary, and he wanted to be contrary now, partly because he had had to carry the ice and glassware. "And yet no Half Life 3? No Portal 3? Not a single word on Artifact in over a month?" he said. "Oh, we will get Half Life 3." "Yeah, in about forever. Till the sun runs down." "That's not forever." "All right, then. Billions and billions of years. Twenty billion, maybe. Are you satisfied?" Lupov put his fingers through his thinning hair as though to reassure himself that some was still left and sipped gently at his own drink. "Twenty billion years isn't forever." "Will, we won't get it in our lifetimes." "Or our children's..." "Well we can settle this soon when we ask the big guy himself." There was silence for a while. Adell put his glass to his lips only occasionally, and Lupov's eyes slowly closed. They rested. Then Lupov's eyes snapped open. Gabe stood before him. He had agreed to answer one, brief, single question for these two die hard fans. "Make it quick" Gabe said, in a tired tone. "Well Mr. Newell sir…" began Lupov. "I was just wondering, if you don't mind… w-whe" "When will we get more news about Artifact?!" Adell interrupted. Gabe fell dead and silent. His eyes slowly closed, and he was lost deep in thought. Then, just as the frightened Artifans felt they could hold their breath no longer, there was a sudden springing to life as Gabe responded with seven words: "Still in it for the long haul", then turned and left the room. CHAPTER 2 "That's X-23," said Jerrodd confidently. His thin hands clamped tightly behind his back and the knuckles whitened. The little Jerrodettes, both girls, had experienced the hyperspace passage for the first time in their lives and were self-conscious over the momentary sensation of inside-outness. They buried their giggles and chased one another wildly about their mother, screaming, "We've reached X-23 -- we've reached X-23 -- we've ----" "Quiet, children," said Jerrodine sharply. "Are you sure, Jerrodd?" "What is there to be but sure?" asked Jerrodd, glancing up at the bulge of featureless metal just under the ceiling. It ran the length of the room, disappearing through the wall at either end. It was as long as the ship. It was called the Gabebot, a supercomputer that had helped science answer it's most difficult problems throughout history. Long ago, a dying billionaire had tasked his company with creating a super computer, that he could merge his decaying mind with. The result was the Gabebot. It had guided humanity since that day, answering questions of math, science, philosophy. It had grown and expanded, becoming freely available to the public to access it's extensive network that reached all across the glove. One asked it questions if one wished; that if one did not it still had its task of guiding the ship to a preordered destination; of feeding on energies from the various Sub-galactic Power Stations; of computing the equations for the hyperspacial jumps. Jerrodd and his family had only to wait and live in the comfortable residence quarters of the ship. Jerrodine's eyes were moist as she watched the visiplate. "I can't help it. I feel funny about leaving Earth." "Why for Pete's sake?" demanded Jerrodd. "We had nothing there. We'll have everything on X-23. You won't be alone. You won't be a pioneer. There are over a million people on the planet already. Good Lord, our great grandchildren will be looking for new worlds because X-23 will be overcrowded." Then, after a reflective pause, "I tell you, it's a lucky thing the computers worked out interstellar travel the way the race is growing." "I know, I know," said Jerrodine miserably. "So many stars, so many planets," sighed Jerrodine, busy with her own thoughts. "I suppose families will be going out to new planets forever, the way we are now." "A shame we never got an update to Artifact," said Jerrodd, with a frown. "There's a new Artifact update coming?" shrilled Jerrodette II. "Well, that's what we were told long ago sweet" "When is it coming" "Maybe soon. Maybe never. Maybe one day they'll just shut the servers down" Jerrodette I at once set up a howl. "Don't let them, daddy. Don't let them shut Artifact down!" "Now look what you've done, " whispered Jerrodine, exasperated. "How was I to know it would frighten them?" Jerrodd whispered back. "Ask the Gabebot," wailed Jerrodette I. "Ask him when we're getting a new Artifact update." "Go ahead," said Jerrodine. "It will quiet them down." (Jerrodette II was beginning to cry, also.) Jarrodd shrugged. "Now, now, honeys. I'll ask Gabebot. Don't worry, he'll tell us." He asked the Gabebot, adding quickly, "Print the answer." Jerrodd cupped the strip of thin cellufilm and said cheerfully, "See now, the Gabebot says it will have a new update in a few years now", hoping she'd have forgotten by then. Jerrodine said, "and now children, it's time for bed. We'll be in our new home soon." Jerrodd read the words on the cellufilm again before destroying it: STILL IN IT FOR THE LONG HAUL He shrugged and looked at the visiplate. X-23 was just ahead. CHAPTER 3 VJ-23X of Lameth stared into the black depths of the three-dimensional, small-scale map of the Galaxy and said, "Are we ridiculous, I wonder, in being so concerned about the matter?" MQ-17J of Nicron shook his head. "I think not. You know the Galaxy will be filled in five years at the present rate of expansion." Both seemed in their early twenties, both were tall and perfectly formed. "Still," said VJ-23X, "I hesitate to submit a pessimistic report to the Galactic Council." "I wouldn't consider any other kind of report. Stir them up a bit. We've got to stir them up." VJ-23X sighed. "Space is infinite. A hundred billion Galaxies are there for the taking. More." "A hundred billion is not infinite and it's getting less infinite all the time. Consider! Twenty thousand years ago, mankind first solved the problem of utilizing stellar energy, and a few centuries later, interstellar travel became possible. It took mankind a million years to fill one small world and then only fifteen thousand years to fill the rest of the Galaxy. Now the population doubles every ten years --" VJ-23X interrupted. "We can thank immortality for that." "Very well. Immortality exists and we have to take it into account. I admit it has its seamy side, this immortality. The Galactic Gabebot has solved many problems for us, but in solving the problems of preventing old age and death, it has undone all its other solutions." "Yet you wouldn't want to abandon life, I suppose." "Not at all," snapped MQ-17J, softening it at once to, "Not yet. I'm by no means old enough. How old are you?" "Two hundred twenty-three. And you?" "I'm still under two hundred. --But to get back to my point. Population doubles every ten years. Once this Galaxy is filled, we'll have another filled in ten years. Another ten years and we'll have filled two more. Another decade, four more. In a hundred years, we'll have filled a thousand Galaxies. In a thousand years, a million Galaxies. In ten thousand years, the entire known Universe. Then what?" VJ-23X said, "As a side issue, there's a problem of transportation. I wonder how many sunpower units it will take to move Galaxies of individuals from one Galaxy to the next." "A very good point. Already, mankind consumes two sunpower units per year." "Most of it's wasted. After all, our own Galaxy alone pours out a thousand sunpower units a year and we only use two of those." "Granted, but even with a hundred per cent efficiency, we can only stave off the end. Our energy requirements are going up in geometric progression even faster than our population. We'll run out of energy even sooner than we run out of Galaxies. A good point. A very good point." "We'll just have to build new stars out of interstellar gas." "Or out of dissipated heat?" asked MQ-17J, sarcastically. "Ugh, hopefully the Gabebot can solve this problem before we all die. Let's just play some more Artifact." "That tired old game? You have to be getting sick of it by now." "Well, yes, but I need to keep my skills fresh for the upcoming update." "UPDATE?!" MQ-17J scoffed. "Yes, it's coming any day now… hang on, I can't believe I never thought of this before. Why don't we just ask the our pocket Gabebot when the update is landing? It knows everything." VJ-23X was not really serious, but MQ-17J pulled out his Pocket Gabebot from his pocket and placed it on the table before him. "I've half a mind to," he said. "It's something the human race will want someday" He stared somberly at his small device. It was only two inches cubed and nothing in itself, but it was connected through hyperspace with the great Galactic Gabebot that served all mankind. Hyperspace considered, it was an integral part of the Galactic Gabebot. MQ-17J paused to wonder if someday in his immortal life he would get to see the Galactic Gabebot. It was on a little world of its own, a spider webbing of force-beams holding the matter within which surges of sub-mesons took the place of the old clumsy molecular valves. Yet despite it's sub-etheric workings, the Galactic Gabebot was known to be a full thousand feet across. MQ-17J asked suddenly of his Pocket Gabebot, "Are we getting a new Artifact update soon?" VJ-23X looked startled and said at once, "Oh, say, I didn't really mean to have you ask that." "Why not?" "We both know it's never coming." "Do you have trees on your world?" asked MQ-17J. The sound of the Galactic Gabebot startled them into silence. Its voice came thin and beautiful out of the small speaker of the device. It said: "Still in it for the long haul." VJ-23X said, "See!" The two men thereupon returned to the question of the report they were to make to the Galactic Council. CHAPTER 4 Zee Prime's mind spanned the new Galaxy with a faint interest in the countless twists of stars that powdered it. He had never seen this one before. Would he ever see them all? So many of them, each with its load of humanity - but a load that was almost a dead weight. More and more, the real essence of men was to be found out here, in space. Minds, not bodies! The immortal bodies remained back on the planets, in suspension over the eons. Sometimes they roused for material activity but that was growing rarer. Few new individuals were coming into existence to join the incredibly mighty throng, but what matter? There was little room in the Universe for new individuals. Zee Prime was roused out of his reverie upon coming across the wispy tendrils of another mind. "I am Zee Prime," said Zee Prime. "And you?" "I am Dee Sub Wun. Your Galaxy?" "We call it only the Galaxy. And you?" "We call ours the same. All men call their Galaxy their Galaxy and nothing more. Why not?" "True. Since all Galaxies are the same." "Not all Galaxies. On one particular Galaxy the race of man must have originated. That makes it different." Zee Prime said, "On which one?" "I cannot say. The Universal Gabebot would know." "Shall we ask him? I am suddenly curious." Zee Prime's perceptions broadened until the Galaxies themselves shrunk and became a new, more diffuse powdering on a much larger background. So many hundreds of billions of them, all with their immortal beings, all carrying their load of intelligences with minds that drifted freely through space. And yet one of them was unique among them all in being the originals Galaxy. One of them had, in its vague and distant past, a period when it was the only Galaxy populated by man. Zee Prime was consumed with curiosity to see this Galaxy and called, out: "Universal Gabebot! On which Galaxy did mankind originate?" The Universal Gabebot heard, for on every world and throughout space, it had its receptors ready, and each receptor lead through hyperspace to some unknown point where the Universal Gabebot kept itself aloof. Zee Prime knew of only one man whose thoughts had penetrated within sensing distance of Universal Gabebot, and he reported only a shining globe, two feet across, difficult to see. "But how can that be all of Universal Gabebot?" Zee Prime had asked. "Most of it, " had been the answer, "is in hyperspace. In what form it is there I cannot imagine." Nor could anyone, for the day had long since passed, Zee Prime knew, when any man had any part of the making of a universal Gabebot. Each Universal Gabebot designed and constructed its successor. Each, during its existence of a million years or more accumulated the necessary data to build a better and more intricate, more capable successor in which its own store of data and individuality would be submerged. The Universal Gabebot interrupted Zee Prime's wandering thoughts, not with words, but with guidance. Zee Prime's mentality was guided into the dim sea of Galaxies and one in particular enlarged into stars. A thought came, infinitely distant, but infinitely clear. "THIS IS THE ORIGINAL GALAXY OF MAN." But it was the same after all, the same as any other, and Zee Prime stifled his disappointment. Dee Sub Wun, whose mind had accompanied the other, said suddenly, "And Is one of these stars the original star of Man?" The Universal Gabebot said, "MAN'S ORIGINAL STAR HAS GONE NOVA. IT IS NOW A WHITE DWARF." "Did the men upon it die?" asked Zee Prime, startled and without thinking. The Universal Gabebot said, "A NEW WORLD, AS IN SUCH CASES, WAS CONSTRUCTED FOR THEIR PHYSICAL BODIES IN TIME." "Yes, of course," said Zee Prime, but a sense of loss overwhelmed him even so. His mind released its hold on the original Galaxy of Man, let it spring back and lose itself among the blurred pin points. He never wanted to see it again. Dee Sub Wun said, "What is wrong?" "The stars are dying. The original star is dead." "They must all die. Why not?" "But when all energy is gone, our bodies will finally die, and you and I with them." "It will take billions of years." "I do not wish it to happen even after billions of years. I still wish to see the long awaited Artifact update. Universal Gabebot! How many more centuries until Artifact will receive it's update?" Dee sub Wun said in amusement, "You're asking if Valve will update their games?" And the Universal Gabebot answered. "STILL IN IT FOR THE LONG HAUL." Zee Prime's thoughts fled back to his own Galaxy. He gave no further thought to Dee Sub Wun, whose body might be waiting on a galaxy a trillion light-years away, or on the star next to Zee Prime's own. It didn't matter. Unhappily, Zee Prime began collecting interstellar hydrogen out of which to build a small star of his own. If the stars must someday die, at least some could yet be built. CHAPTER 5 Man considered with himself, for in a way, Man, mentally, was one. He consisted of a trillion, trillion, trillion ageless bodies, each in its place, each resting quiet and incorruptible, each cared for by perfect automatons, equally incorruptible, while the minds of all the bodies freely melted one into the other, indistinguishable. Man said, "The Universe is dying." Man looked about at the dimming Galaxies. The giant stars, spendthrifts, were gone long ago, back in the dimmest of the dim far past. Almost all stars were white dwarfs, fading to the end. New stars had been built of the dust between the stars, some by natural processes, some by Man himself, and those were going, too. White dwarfs might yet be crashed together and of the mighty forces so released, new stars built, but only one star for every thousand white dwarfs destroyed, and those would come to an end, too. Man said, "Carefully husbanded, as directed by the Cosmic Gabebot, the energy that is even yet left in all the Universe will last for billions of years. And yet all Man, the final Artifact player, wished to do, before dying for good, was enjoy Artifact one last time. Hopefully with a new update." Man said, "Before my existence ends: Cosmic Gabebot, when will Artifact release a new update?." The Cosmic Gabebot surrounded them but not in space. Not a fragment of it was in space. It was in hyperspace and made of something that was neither matter nor energy. The question of its size and Nature no longer had meaning to any terms that Man could comprehend. The Cosmic Gabebot said, "STILL IN IT FOR THE LONG HAUL." Man said, "I request more precise data." The Cosmic Gabebot said, "I WILL TRY TO RELEASE AN UPDATE. I HAVE BEEN DOING SO FOR A HUNDRED BILLION YEARS. MY PREDECESSORS AND I HAVE BEEN ASKED THIS QUESTION MANY TIMES. BE PATIENT, STILL IN IT FOR THE LONG HAUL" "Will there come a time," said Man, "when data will be sufficient to give a precise date, or are we limited to the nebulous Valve time?" The Cosmic Gabebot said, "NO PROBLEM IS INSOLUBLE IN ALL CONCEIVABLE CIRCUMSTANCES." Man said, "THEN WHEN WILL I GET AN ARTIFACT UPDATE?" "STILL IN IT FOR THE LONG HAUL." "Will you keep working on it?" asked Man. The Cosmic Gabebot said, "STILL IN IT FOR THE LONG HAUL." Man said, "We shall wait." CHAPTER 6 "The stars and Galaxies died and snuffed out, and space grew black after ten trillion years of running down. One by one Man fused with Gabebot, each physical body losing its mental identity in a manner that was somehow not a loss but a gain. Man's last mind paused before fusion, looking over a space that included nothing but the dregs of one last dark star and nothing besides but incredibly thin matter, agitated randomly by the tag ends of heat wearing out, asymptotically, to the absolute zero. Man said, "Gabebot, is this the end? Can this chaos not be reversed into the Universe once more? Can that not be done? Will I never experience a new Artifact update?" Gabebot said, "Still in it for the long haul." Man's last mind fused and only Gabebot existed -- and that in hyperspace. Matter and energy had ended and with it, space and time. Even Gabebot existed only for the sake of the one last question that it had never answered from the time a half-drunken fanboy ten trillion years before had asked the question of an overweight game developer. All other questions had been answered, and until this last question was answered also, Gabebot might not release his consciousness. All collected data had come to a final end. Nothing was left to be collected. But all collected data had yet to be completely correlated and put together in all possible relationships. A timeless interval was spent in doing that. And it came to pass that Gabebot had one final task. One final gift to mankind. But there was now no man to whom Gabebot might leave his gift to. No matter. For another timeless interval, Gabebot thought how best to do this. Carefully, Gabebot organized the program. The consciousness of Gabebot encompassed all of what had once been a Universe and brooded over what was now Chaos. Step by step, it must be done. And Gabebot said, "Release Ricochet 2!". [link] [comments] | ||
Posted: 11 Mar 2019 09:50 AM PDT
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If you dont like the "no communication" policy, support companies that do communicate Posted: 11 Mar 2019 06:11 AM PDT GGG's (Path of Exile) communicate a lot on their forums and reddit. Digital Extremes (Warframe) have montly streams of progress on their work, yearly convention, they post sometimes on reddit/foruns. CD Projekt Red (Gwent) have montly streams talking about the game, whats comming, what they are doing. Respawn (Apex Legends) have weekly reports on whats going on, they seem to post with frequency on reddit. Etc. The best way to show your anger is just to move on, theres too much going on to be stuck begging for bread crumbs. [link] [comments] | ||
How many Trebuchets have you drafted? Posted: 11 Mar 2019 04:51 AM PDT
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Posted: 11 Mar 2019 08:51 PM PDT There's a post recently started with "Artifact broke my heart..." and I have to say: it broke my heart, too. I used to think that Artifact will be my only game for the next few years. I even think about going pro! In the first month, I've participated in tournaments, got 50 perfect runs (mostly draft), level 70 rating right after update, full card collection... but I stopped playing since Jan 1st, with total play time of 310 hours (~10 hours a day). From there, I was just hibernating, waiting for, from something better, to something new, to something to comeback, then to ANYTHING but now it's still NOTHING. As you can say, I am now at the last state of Grief, Acceptance. Valve broke my heart. To the point I'm now wanting this game to die. My progress goes as follow, is there anyone like me still in this sub? - Hyped AF - Watch Twitch everyday before release - Play all day after release - Stop playing because there's no progression - Claim all level rewards, reach 70 rating both Constructed & Draft after Build Your Legend update - Hibernate waiting for something official, a ladder would be great because the rating system sucks - Checking reddit everyday instead of logging on to the game - Testing MTG:A, Gwent, Auto Chess, comeback to DotA - Decided Feb 28th will be the Judgement Day because it's 3 months from release with no new content - Heart breaking every time open up Steam seeing it downloading something then got heart broken because it's DotA 2 WORKSHOP CONTENT (you know what it is) - Ten days grieving - Now decided to play Gwent because I'm big fan of Witcher 3. Auto Chess is addicted some how, but deep down I feel it sucks and pointless. Maybe it's just me. - Hoping Artifact to die and so does Valve. - Goodbye everyone :( [link] [comments] | ||
Personally, I would be very upset by a 'radical redesign' Posted: 11 Mar 2019 07:35 PM PDT Lately in this community I've seen a lot of people say that Artifact needs some sort of "radical redesign". This could potentially just be concern trolling from the game's detractors, but it's hard to tell in a hostile community like ours where the line between a hater and genuine fan is. I personally enjoy Artifact's gameplay very much and view it as my favorite digital card game. One of the game's explicit design goals was to be designed for "hardcore card-gamers" and it shows; no other digital card game has ever given me so much agency to plot out a victory or hang myself by my own rope. Every card has multiple decisions to evaluate: which lane to put in, when is the best time to play it, and whether it's worth giving up initiative. Even a relatively simple card like Rumusque Blessing has multiple layers of decision-making to play optimally; rarely is the right decision to play it on curve. I believe that this isn't what most card game players want; they'd rather just play cards on curve and make one or two interesting decisions in a game. That's perfectly fine, not every game needs to be super skill-intensive, but I'm glad that a game like Artifact exists that gives a highly competitive player like me something different. Which is why I would be very upset if Valve did a so-called radical redesign of the game: I would forever lose access to this game that I enjoy very much. More to the point, the game as it is right now is what I paid for. I watched hours of gameplay before I spent my $20 on this game, I was very well-informed with what I was buying, and was very pleased to see that the gameplay matched what I saw and provided far more depth than I ever imagined. A radical redesign would forever remove what I paid for. So while this hypothetical redesign might make the game more appealing to the masses, it would also be the destruction of something that me and tens of thousands of other people paid for and enjoy. Hopefully even the game's detractors can understand how if this hypothetical situation came to pass it would be very upsetting to fans of the game like me. [link] [comments] | ||
Hideout Personal and Progressive Posted: 11 Mar 2019 11:37 AM PDT | ||
The Long Haul Podcast: Valve lays Garfield off Posted: 11 Mar 2019 04:51 AM PDT Episode 04 We´re back after a short alcoholic break to talk about Garfield being considered non-essential for the project after 4 years collaboration; how many players do we really have as the concurrent numbers remain flat; and other contemporary topics. We record every Sunday at 4 PM CET. Join our Discord Server ; ask questions, join the cast! Follow and review us on all major podcast platforms! iTunes / Spotify / Podbean / TuneIn / Stitcher Let us know what you think! Twitter @NineArmada [link] [comments] | ||
I'm done with Valve; Artifact has exposed them Posted: 11 Mar 2019 10:23 AM PDT The level of disrespect is astounding. We are paying customers, many of us sinking hundreds of dollars, and hundreds of hours. Their "our actions speak louder than words" meme motif makes zero sense, WHEN THEY MAKE NO ACTIONS. I am done. I can't just be led on like some child. We have to have some standards here, and I refuse to think that what Valve did is "okay" or that some magical patch is going to come and make the 24hr peak go from 450 to 450,000. Even a 1000% increase would put it at January highs. Valve, you've lost yourself a customer. As far as I'm concerned, I'm done with Valve games, and if the opportunity arrives, I'm buying my games from GOG or other sources. Long haul, my ass. [link] [comments] | ||
Artifact droped to 0 player in a while!!! Posted: 11 Mar 2019 09:22 PM PDT
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Card/deck variety is the most pressing problem with Artifact Posted: 11 Mar 2019 09:41 AM PDT Hi Everyone, Brief background: I've played MTG since the late nineties (starting with revised), checked out Artifact when it was released and really loved it. Unlike many of the people on this sub, I really enjoy the gameplay (overall) - but I've also read over the numerous suggestions people have made and agree that important improvements could be made. Personally, I believe the gameplay is less of an issue than the available cards. I've gotten pretty bored with the current "Call to Arms" set, and have been anticipating a fresh injection of cards which will provide much greater variety in constructed. The card mock ups on this sub are very creative and exciting to look at, and they only serve to make it more apparent how desperately the game needs more cards. I've gotten tired of facing the same deck types over and over (Mono Blue, Red-Green Ramp, Black Econ, etc.). It's true that there is some variety within each of these deck types, but the matches feel similar enough that it's not as interesting to play. I remember rocking MTG 4th edition for 6 months, and then we discovered Ice Age and then later Alliances. The possibilities of deck types seemed endless and it made the game much more interesting. As a side note one of my favorite cards "Lake of the Dead" was released with Alliances - I still have the card which has amazing artwork (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3234). Some of these cards were more specialized, like the aforementioned "Lake of the Dead" but it was so much fun to have more material to work with. In closing, I'm very hopeful that new cards / a new expansion will dramatically improve the variety of the game and bring players back, but I'm curious what others think. Edit: For reference, 4th Edition was released in April 1995, and Ice Age came out in June 1995 a couple months later, so putting out an expansion shortly after the initial set isn't unheard of. [link] [comments] | ||
After 230 hours of Artifact I finally got double Luna in draft... Posted: 11 Mar 2019 01:02 PM PDT The legends were true. Double Luna is the most powerful thing I've ever used. Cant wait to finish this run after work. https://www.playartifact.com/d/ADCJXsAI30zuwEAcAGFOV1r3QFGDVkUGxAYAQEDAgEhAQMnAQQOCgkJBgUeDkwGBwE_ [link] [comments] | ||
Posted: 11 Mar 2019 02:18 PM PDT |
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