Artifact - If artifact 2.0 is to work they need to launch the game with mobile like Runeterra did. over 5mil downloads already for mobile |
- If artifact 2.0 is to work they need to launch the game with mobile like Runeterra did. over 5mil downloads already for mobile
- Found in a thrift store, could this perhaps be a native American artifact? Painted in leather
- A take on Rix in Artifact 2.0
- A take on Necrophos in Artifact 2.0
- Explorers Time Gear
- Just my 2 cents for how shop could work
- A take on Void Spirit in Artifact 2.0
- Item Mechanics
Posted: 09 May 2020 10:09 PM PDT
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Found in a thrift store, could this perhaps be a native American artifact? Painted in leather Posted: 09 May 2020 01:33 AM PDT
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Posted: 09 May 2020 10:36 AM PDT
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A take on Necrophos in Artifact 2.0 Posted: 09 May 2020 11:38 AM PDT
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Posted: 09 May 2020 06:16 PM PDT
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Just my 2 cents for how shop could work Posted: 09 May 2020 06:26 AM PDT So greetings, I haven't really posted here in a while, but I've been reading everything patiently awaiting every info Moonday and eventually the beta. I know this post is another one in the pile of "how to change shop", but I feel like my suggestion is worth hearing out. So here goes: Most posts works with the presumption that we have a 9 card item deck. Since cards will (most likely) be attainable through gameplay and there isn't a cost issue here, we can change the item deck to contain 6 items of every tier. You start getting random "auto-complete" items only when you have less than 3 remaining. Pros:
Cons:
I hope my suggestion will see some discussion, because I truly see it as a very good solution. Thanks for reading! Edit1: if you want to make the items less consistent/more relying on rerolling you can make the shop offer 2 items instead of 3, so you can easily retain that reroll mechanic/feel in the game. [link] [comments] | ||
A take on Void Spirit in Artifact 2.0 Posted: 09 May 2020 01:40 PM PDT
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Posted: 09 May 2020 02:47 AM PDT
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