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    Saturday, April 25, 2020

    Artifact - AR for Artifact 2.0 tournaments

    Artifact - AR for Artifact 2.0 tournaments

    Link to Artifact - The Dota Card Game

    AR for Artifact 2.0 tournaments

    Posted: 25 Apr 2020 07:28 AM PDT

    For all of you who follows dota, you know how amazing the first TI was that they used AR for the drafting phase. Imagine that for the entire game of artifact 1v1 just like Yughio. That would really set it apart from other card games and would make it so god damn excitiing to watch IMO.

    What do you think?

    submitted by /u/ArtifactJesus
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    1 thing I want to have at launch

    Posted: 25 Apr 2020 05:52 PM PDT

    Playable on mobile and with graphic options , I have pc , laptop and mobile but when I play a game with less graphic requirements I wish I could play that on mobile at any time rather than on laptop that's it ty

    submitted by /u/shaddy25111
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    All-Hero Challenge Day 7: Tiny

    Posted: 25 Apr 2020 11:12 AM PDT

    Reinstalled again to play a little because of the nostalgia, some comments on the experience

    Posted: 25 Apr 2020 05:19 AM PDT

    It was interesting to see that some people really loved this game, battled against some who were level 80+ (I'm lvl 9), one thing that I found intriguing is that most if not all of those who I played against, were japanese (or chinese? I don't know much to differentiate) wish I knew why

    Now that they said it, I really realize how from a round to another spells are weak and they just get massive nuke-level.

    Rembered how I HATE the lock mechanic when aligned with RNG (lock 2 random cards for 2 rounds) Even more considering there are too few rounds per game. Since 2.0 will correct this shortness of rounds I could put up with this mechanic if there is no randomness involved.

    Something that I hated more than RNG arrow and I forgot: RNG in the shop, there was a match I lost, that if there was a portal scroll in the shop I could've won, but there wasn't. So many things felt out of my control. Thankfully correcting this

    Anyway just sharing my experience, I realized something I really loved in this game: Imps, the sound and something even more: The music, holy shit how it gives a feeling of "Epic battle in the way", they nailed it.

    Now that I played 3 hours of it I feel no will to play this again during this week but holy hell it made me 5x more hyped for 2.0 because feeling the music, the sounds and the theme that I love just reignited the flame inside. (And I forgot the game was so light on disk-space, only 1.4Gb for those of you who are thinking in trying 1-2 matches again)

    submitted by /u/Pablogelo
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    ACS - Artifact Championship Series | Losers' Bracket Round 3 & Winners' Bracket Finals | Sunday 13 UTC

    Posted: 25 Apr 2020 10:03 AM PDT

    The Artifact Championship series (ACS) continues tomorrow

    - diQ (RUS) vs. Pavtan (RUS) | 13 UTC

    - Barbossa (ARM) vs. RazDva (RUS) | 16 UTC

    Come join us!

    Discord Link: https://discord.gg/cd3jAg8

    Stream: https://www.twitch.tv/NineArmada

    Bracket: https://challonge.com/ACSseason2

    submitted by /u/NineHDmg
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    I still think levelling would be a great mechanic, thoughts?

    Posted: 25 Apr 2020 07:14 AM PDT

    [Gnomed?] Neutral creeps will spawn on the right side 50% of the games

    Posted: 25 Apr 2020 03:21 AM PDT

    With previewed lane layout, it doesn't seem possible that neutral creeps will spawn on the left side of a lane for both players (like maybe suggested, or gnomed).

    Example with Timber Chain going from mid to safelane. The distance required is different, and creeps passed on the way are not the same.

    If this is true and 50% of the games creeps will spawn on the right for a player, it would make the game physically perfect (and more ready for AR-tifact). (But I still would like creeps to be more rogue and spawn at least on random sides (still different sides for players).)

    Edit: Another smaller possibility is that creeps spawn leftmost on each half of the lane, not facing each other (but then why are they displayed facing each other in the preview (could be convenience)).

    I assume the reward for completing the ARG is instant access to beta?ヽ༼ຈل͜ຈ༽ノ

    submitted by /u/Arachas
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