• Breaking News

    Wednesday, April 22, 2020

    Artifact - Artifact 2.0: Siege Damage Changes Demonstrated

    Artifact - Artifact 2.0: Siege Damage Changes Demonstrated

    Link to Artifact - The Dota Card Game

    Artifact 2.0: Siege Damage Changes Demonstrated

    Posted: 22 Apr 2020 01:28 PM PDT

    Improvements proposal.

    Posted: 22 Apr 2020 07:11 AM PDT

    Improvements proposal.

    https://preview.redd.it/zlmaf8k2sdu41.jpg?width=2121&format=pjpg&auto=webp&s=f2eab421d25d632e16d893629285d6d9fcc3b4f0

    This idea came to me really quickly after they announced the deployment deep dive. I didn't want to bring it up in a purely text way because I think people might have reacted badly at the time. But if the game is headed where I think it's headed - it would make so much sense to me to use improvements as another layer of rules to intersect "the grid" creating more interesting board states and possible interactions. I feel like this idea fits the design space of where the game "wants to go" and would open up so many more great possibilities. If anyone wants to spend the next week theory crafting improvements and trap cards have at it. I'm also locked inside.

    edit: traps that were played "invisibly" would not indicate to you opponent into which row you played them. (wether it indicated which lane, I suppose that would be a balance decision left to the devs)

    submitted by /u/KidGrit
    [link] [comments]

    I designed 36 new Heroes inspired by MtG's War of the Spark Expansion. Here are the Blue Heroes

    Posted: 22 Apr 2020 07:26 PM PDT

    All-Hero Challenge Day 4: Vengeful Spirit

    Posted: 22 Apr 2020 10:09 AM PDT

    We're likely to see how the items and shop are getting reworked in the next couple weeks. What changes would you make?

    Posted: 22 Apr 2020 09:23 AM PDT

    I'm curious if anyone here has any particularly good ideas, or has any predictions on what is being changed.

    submitted by /u/Dyne4R
    [link] [comments]

    I'm new to this game.

    Posted: 22 Apr 2020 03:06 AM PDT

    Hello, I'm new to this game and I'm new to card games in general. I just wanna ask, how do you build decks that are effective?

    submitted by /u/NewWaifuTown
    [link] [comments]

    Artifact Hero Chatwheel Tier List

    Posted: 22 Apr 2020 04:48 AM PDT

    S Tier

    Dark Seer

    Luna

    A Tier

    Axe

    BristleBack

    Chen

    Debbie

    Earthshaker

    Mazzie

    Pugna

    Skywrath Mage

    Sniper

    Tinker

    B Tier

    Blood Seeker

    Bounty Hunter

    Legion Commander

    Lich

    Necrophos

    Ogre Magi

    Outworld Devourer

    Timbersaw

    Treant Protector

    C Tier

    Abaddon

    Beastmaster

    Centaur

    Drow

    Enchantress

    Farvhan

    Kanna

    Keefe

    Magnus

    Meepo

    Storm Spirit

    TideHunter

    Viper

    Zeus

    D Tier

    Crystal Maiden(Has duplicate line)

    J'Muy

    Lion

    Lycan

    Omniknight

    Phantom Assassin

    Prellex

    Rix

    Sorla

    Sven

    Ursa

    Venomancer

    Winter Wyvern

    This is true longhaul content

    submitted by /u/neonsy
    [link] [comments]

    Since it's feedback time, what would you think of a discard pile/graveyard?

    Posted: 22 Apr 2020 09:23 AM PDT

    Just a thought I had while thinking about new potential mechanics. Discard piles are neat and can add new options or deck types. At the same time their inclusion could probably mean longer sessions (since recycling would be a thing), which was one of the main complaints in 1.0.

    Any input from more card savvy people?

    Edit: thanks for your comments. I think you ve turned me around and I think it wouldnt fit in Artifact. Cheers!

    submitted by /u/Gandalf_2077
    [link] [comments]

    Does anyone know if Artifact is safe to play?

    Posted: 22 Apr 2020 02:08 PM PDT

    Does anyone know if Artifact is safe to play?

    There has been a recent leak of source code of CS:GO and TF2.

    Leak [1]

    Due to this, games which rely on Source engines are potentially unsafe.

    Vulnerability [2]

    Does anyone know if Artifact is safe to play? Is Artifact made with Source?

    [1] https://twitter.com/SteamDB/status/1252961862058205184

    [2] https://twitter.com/nikkehtine/status/1253008470657335296

    submitted by /u/Wokok_ECG
    [link] [comments]

    The design elegance of the new flop rules and Bounty Hunter.

    Posted: 21 Apr 2020 11:05 PM PDT

    I've been re-reading the blogs and one thing that popped out for me was how well designed the new Bounty Hunter looks, and how the new flop basically created his niche.

    Let's take the new flop at face value, you get a Midlane where both you and your opponent are dropping blind, and sidelanes where one side drops blind and the other is given a chance to react. These new rules create a design space for vulnerable heroes to be dropped turn 1, which is already a marked improvement from 1.0.

    How artifact 1 plays, you either risk your squishy being trounced on turn 1 by board RNG, or you miss out on turn 1 value and wait to drop into a safer looking lane on turn 2 or 3, keeping in mind that your opponent also has an easier time reacting to you, since they can now play items and 4/5 Mana cards. In a sense, you spend as much time and resources trying to outsmart the Random Number Generator as you are trying to outsmart your opponent in Artifact 1.

    The changes coming to Artifact 2 carve out this niche where we can feel reasonably safe dropping a squishy like Crystal Maiden on round 1, but it also gives your opponent the tools and the opportunity to aggressively spend their mana and cards to shut down your safelane play from the start. This encourages a round 1 dynamic where safelane is perfect for defensive "greed" value while the offlane is for reacting against your opponent's safelane. Bounty Hunter however, turns this dynamic on its head.

    First off, the obvious. BH does not lend itself to mid or offlane. His ability only triggers if there's a hero blocking him when he deploys, so you'll want to drop him on safelane (or later if you don't mind missing out on the early gold bonus). But more importantly, he plays completely opposite of how the baseline safelane hero plays. Instead of wanting to be in the safelane to avoid coming in direct contact with another hero, BH wants to be in the safelane to ensure he's facing another hero when he deploys round 1. Pair the above with the fact that BH can 0 mana kill every hero that has been revealed so far (except maybe WK depending on how death shield works) and he could be extremely disruptive from the get-go.

    Just imagine building a deck and teching cards to shut down safe lane squishies. Your plan works perfectly until you come face to face with a BH player. Instead of playing cards to bully your opponent's safelane, you now have to find a way for your offlane to survive into round 2. You can shift your lineup around, you can play defensive cards, you have the means to react, but either way, you have been forced into a defensive position, likely against your will. In other words, the hunter has now become the hunted.

    The strategic depth, the boundless opportunities for play and counterplay, diverse gameplay strategies that embody the characters you're playing, all of it is on full display with this relatively simple hero. If the rest of the heroes are anything like BH, then we're off to a good start.

    submitted by /u/KeyStomach0
    [link] [comments]

    Can we think of any other win conditions besides the whole kill two towers or one tower + ancient?

    Posted: 22 Apr 2020 02:23 AM PDT

    I like that we have two ways to win a match, but can you imagine any other ways to win rather than hitting the face, while keeping the rules and flow of the game as it is now?

    I was also thinking about the need for summoning sickness in 2.0. Should units have this? Or should they be forced to deal damage to a unit before they are allowed to hit tower?

    This is cos you can just plop a big unit at the end of your turn on any position and the opponent may not be able to react to it..

    submitted by /u/LoL_is_pepega_BIA
    [link] [comments]

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel