Artifact - Deployment Deep Dive |
- Deployment Deep Dive
- The first Artifact 2 meme
- It's Mo(o)nday my dudes!
- Art is still beautiful!
- ༼ つ ◕_◕ ༽つ GIFF BETAKEY༼ つ ◕_◕ ༽つ
- The new deployment fixes an oddity with previous Artifact design: Artifact's player perspective just became possible as a physical card game.
- [WIP] Steal Strength animated
- Mockup for how Hero talent trees and levels might work
- A suggestion we absolutely need to make artifact streamable.
- the time is perfect
- Is it Mo(o)n day yet?
- Come to PaPa
- Another Moonday giveaway
- Inspired by the reboot, I made this.
- Jesus may have won today, but we will win in LH
- Painted mo(o)nday babes in swimsuits the other day
- The game should focus more on your 5 heroes.
- Heroes gaining experience with creep kills
- Poll: what changes would you like to see in Artifact 2.0?
- Viable Nercophos Deck
- Artifact 2.0 and the right choice between complexity and accessibility
- Lowkey detail of the Deployment post - Lane slots are indirectly confirmed to be expandable.
- They should notify players who won access to the beta using the golden tickets in 1.0
- From a flavour perspective, what are your favourite cards?
- All Artifact 2.0 Cards Remade in HD
Posted: 13 Apr 2020 02:28 PM PDT
| ||
Posted: 13 Apr 2020 03:28 PM PDT
| ||
Posted: 13 Apr 2020 07:54 AM PDT
| ||
Posted: 13 Apr 2020 03:43 PM PDT
| ||
༼ つ ◕_◕ ༽つ GIFF BETAKEY༼ つ ◕_◕ ༽つ Posted: 13 Apr 2020 10:34 AM PDT | ||
Posted: 13 Apr 2020 03:22 PM PDT When you play Artifact, you certainly can't help but notice that you play the lanes from left to right, correct? Left was Lane 1, and Right was Lane 3, this was the flow of the game. But imagine Artifact is a real game. Real world. Physical, with an opponent sitting across you. IRL. What is their lane flow? Well since they're seeing the game upside down from yours, Left is now obviously Lane 3, and Right is Lane 1, and the game now appears to flow Right to Left. And yet... That's not what your opponent actually sees on their client. From their perspective. Lane 1 is still Left. And Lane 3 is still Right. This is, of course, because the game is digital, and it can do these cheats. With the new mechanics introduced in 2.0, both players now currently play all lanes, so Lane flow is no more. However, there is still some binary nature to the lanes: The Lane Flop mechanics state that your left lane is your safelane (flop advantage) and the right lane is your offlane (flop disadvantage). But that's the beauty of it, because, if you take such a board in 2.0 and... flip it around. From your opponent's perspective, their left late is still safelane, and their right lane is still offlane. Because Offlane, and Safelane, much like the real world, are assymetrical. Player perspective now works like a real physical board would. [link] [comments] | ||
Posted: 13 Apr 2020 11:43 AM PDT
| ||
Mockup for how Hero talent trees and levels might work Posted: 13 Apr 2020 11:20 AM PDT
| ||
A suggestion we absolutely need to make artifact streamable. Posted: 13 Apr 2020 09:16 PM PDT By the time the game is released please make a twich overlay that allows the viewers to hover over the cards to be able to read what it does. Hearthstones greatest strength is that the UI is so clean the watcher's can understand whats happening on first glance. MTG is not that simple but you have an overlay so you can read the cards. One of the main issues was that new players not only couldn't understand what's happening, they couldn't even see whos winning. All the information was on the screen yet they didn't understand it, so that means an UI change is necessary too. Also let me pet the damn gremlins. Actually i changed my mind, forget the first 2 paragraphs. Just let me pet the damn gremlins. [link] [comments] | ||
Posted: 13 Apr 2020 07:40 PM PDT to start closed beta - alot of people are sitting at home looking to play some card game [link] [comments] | ||
Posted: 13 Apr 2020 05:43 AM PDT | ||
Posted: 13 Apr 2020 09:41 AM PDT
| ||
Posted: 13 Apr 2020 04:36 PM PDT I was planning on doing this on some giveaway subreddit, but /u/TwistedBOLT inspired me to do it here. While this subreddit is only a fraction of the size it once was, it has gone from the most toxic, whiny place to a really dedicated fanbase with the best memes. As we approach the end of the long haul, I want to celebrate with my fellow long haulers, so I'm gonna giveaway some Steam keys HIVESWAP: Act 1 Ashes of the Singularity: Escalation Dungeon of the Endless Empire: Total War Collection Endless Legend™ - Classic Edition + Tempest DLC Endless Space - Collection Owlboy Tomb Raider Broken Age Risk of Rain Post what you want and your favorite Artifact card. I'll pick winners at random. [link] [comments] | ||
Inspired by the reboot, I made this. Posted: 13 Apr 2020 06:45 AM PDT
| ||
Jesus may have won today, but we will win in LH Posted: 13 Apr 2020 01:22 PM PDT
| ||
Painted mo(o)nday babes in swimsuits the other day Posted: 13 Apr 2020 09:23 AM PDT
| ||
The game should focus more on your 5 heroes. Posted: 13 Apr 2020 09:12 AM PDT Your choice of heroes should be much more significant and flavourful than it is now. They shouldn't just be 5 huge creeps that can equip items. I believe if the game revolved around the possible synergies and combinations of heroes it would be much more engaging. Right now the game feels like the colour is much more important than the Hero, unless the Hero is OP: (Example) "I guess a splash of Green would do, I dont care which one it is, so I'll use the least-awful Green hero." instead of "These 5 exact heroes are the best combination for my playstyle/strategy and it would be very hard for me to replace one." Just my personal opinion because I love the game and I love the Dota universe. [link] [comments] | ||
Heroes gaining experience with creep kills Posted: 13 Apr 2020 10:05 PM PDT So, what do you guys think of adding experience element for your heroes? It would go something like this, I imagine: Every creep kill would give some experience to the hero(es) in that lane. This could potentially unluck the heroes abilities, or alternatively, for more depth, make it more like talent tree in DOTA, where the player chooses between two skills, to apply the skill which fit the situation. I think this would add a nice element of gameplay and decision making, while also adding fun and more abilities to the heroes. Let me hear your thoughts? [link] [comments] | ||
Poll: what changes would you like to see in Artifact 2.0? Posted: 13 Apr 2020 12:10 PM PDT
| ||
Posted: 13 Apr 2020 06:18 PM PDT One hero that doesn't get much love is Necrophos, but now he can in this constructed deck. Co-starring: Ogre, Luna, Lich and Venomancer, who work together to upkill your opponent. Ristuals to remove your opponent's armor for chainfrost's and increase the damage dealth from your ignites and conflagarations. Iron Fog's and One For Me's; To help guarantee items in the early game, as well as a useful tech against Econ decks. Inspired by the Call To Arms Blue Black Upkeep Deck but now includes Damocles, so now you can kill two towers. Possible Additions or Changes; Switch the Tyler Estate Censor for the Keenfolk Turret; this can be used to trigger Necrophos sadist ability, to prevent Necrophos being eaten by red heroes. As it stands Censor have little use, only useful for delaying TOT ( Delaying Mana 6 annihilation, have little benefit for this deck). Although it's still useful to have, as a way to disrupt early ramp or having an 8 health blocker. Drop the Lodestone for Forward Charge, as the ristuals can decrease the damage the lodestones can do, although with ramp having more presence recently, having lodestone can be useful to punish TOT. Drop the Dimensional Portal for AAC, I feel that having Dimensional Portals can be quite greedy and can be difficult to aim your black heroes with hear stoppers into the lanes. Also having more clears is not I think the deck still needs further optimisation but at the moment the deck I feel the deck is quite fun and intuitive to pilot from the surprising number of synergistic elements with the heroes, a generous econ to buy items for your heroes and a decent draw that you can avoid having a dead hand. [link] [comments] | ||
Artifact 2.0 and the right choice between complexity and accessibility Posted: 13 Apr 2020 03:10 PM PDT Just read the new blogpost and really like the starting phase and the elimination of the rng placement, arrows and on many heroes as we could guess from the new bounty hunter. Really liking the move to a more strategic game. I'm concerned however that the game will be too complex to such an extent that new players hardly get attracted. Especially, since it's also aimed to be a mobile game. Two ways to think about:
These are just my big concerns... that even though most of us long haulers simply love this new way artifact is going that there's not that much potential of a big playerbase out there. To be clear I personally love the way artifact is going and I really hope for an awesome mobile version. The one from underlords isn't very well made and feels weird to play on. For the simple drag and drop and click of units it's enough but not for a click and drag intensive game like artifact. [link] [comments] | ||
Lowkey detail of the Deployment post - Lane slots are indirectly confirmed to be expandable. Posted: 13 Apr 2020 06:41 PM PDT
Timberchain would not list the ability to move up to 5 slots away if you could not have more than 5 slots in a lane. In a five slot lane, moving from leftmost to rightmost slot would only be moving Timbersaw 4 slots. [link] [comments] | ||
They should notify players who won access to the beta using the golden tickets in 1.0 Posted: 13 Apr 2020 08:11 AM PDT Imagine dropping golden ticket in lane 1 and poof "your account has been modified with access to the 2.0 Beta" CUE WILLY WONKA SONG This post is like 70% /s [link] [comments] | ||
From a flavour perspective, what are your favourite cards? Posted: 13 Apr 2020 09:57 AM PDT I was wondering which heroes and non-hero cards people like because of their flavour. My favourite hero, flavourwise, is Ogre Magi. His voice lines are still funny, "so, do we hit people with it?" or "it's not a rock, but it'll do" when you equip an Apotheosis Blade on them are great. I also like the concept of a stupid two headed dude fighting and arguing with himself. As for non-hero cards, I think the flavour of Ogre Corpse Tosser is great. A giant dude that throws the bodies of his fallen buddies at the enemy tower? What's not to love about that?! [link] [comments] | ||
All Artifact 2.0 Cards Remade in HD Posted: 13 Apr 2020 08:49 PM PDT https://i.imgur.com/Ls4Opih.jpg WALLPAPER https://imgur.com/a/V7pY8xW LINK TO ALBUM Excited for the release of 2.0 I remade all the officially released cards in a high resolution to look at and potentially use in the future in the Tabletop Simulator Mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2051035839 Enjoy! [link] [comments] |
You are subscribed to email updates from Artifact - The Dota Card Game. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment