Artifact - Plan Update - Beta 2.0 |
- Plan Update - Beta 2.0
- These updates have been cute and all Valve, but it's time you addressed something the community actually cares about
- It's so close you can almost taste it! ༼ つ ◕_◕ ༽つ
- Monday
- What a card game TRULY needs.
- The campaign will be playable in the beta
- Stay strong brother! The real Haul begins now!
- Lost responses
- Moonday post states that beta keys will be sent out "by next week". Does that mean they'll start coming from now on or starting next week?
- Is there any way to know how many people bought Artifact?
- Shoutout to people who bought all my card collection, like, a month ago
- Going over the Beta Announcement
- i hope they go dota route meaning making every hero broken (hero stats and sig card combine).
- What is going to happen to unopened packs?
- Is this game going to be F2P?
- What's the objective?
- Artifact Previews w/ Trock! (Week 7)
- True Long Haulers Should Get 2.0 Beta Access First
- Corresponding lanes. How artifact view works
- "In the new version cards are unlocked through play"
Posted: 18 May 2020 12:10 PM PDT
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Posted: 18 May 2020 06:14 PM PDT | ||
It's so close you can almost taste it! ༼ つ ◕_◕ ༽つ Posted: 18 May 2020 02:26 PM PDT | ||
Posted: 18 May 2020 09:08 AM PDT
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Posted: 18 May 2020 04:58 PM PDT I really love card games, and I especially liked artifact for it's unique and fun game design, but it lacked what a card game TRULY needs on PC. CARD COSMETICS. We need holo cards in Artifact for the game to really pop off on re-release. BUT IM NOT JUST TALKIN NORMAL HOLOGRAPHIC CARDS. They should make the hero appear in 3D above the card for holos. I'd buy into, that's all I'm saying. What do you guys think? [link] [comments] | ||
The campaign will be playable in the beta Posted: 18 May 2020 04:42 PM PDT Not sure if it's the complete campaign or just some sections of it but I think that's pretty exciting! More lore! [link] [comments] | ||
Stay strong brother! The real Haul begins now! Posted: 18 May 2020 06:04 PM PDT | ||
Posted: 18 May 2020 06:52 PM PDT I wonder. Some cards will be removed so taht means that some card interaction responses /flavour texts wil lbe forever lost to time. That said, what are the best card responses/flavour texts you think artifact has ? [link] [comments] | ||
Posted: 18 May 2020 01:30 PM PDT Sorry, it's a simple question but my english isn't perfect so I have to ask. [link] [comments] | ||
Is there any way to know how many people bought Artifact? Posted: 18 May 2020 11:02 PM PDT I was playing Artifact with a friend and while we were talking this doubt came across, how many people has bought Artifact? is there any way to know this? [link] [comments] | ||
Shoutout to people who bought all my card collection, like, a month ago Posted: 18 May 2020 10:33 PM PDT | ||
Going over the Beta Announcement Posted: 18 May 2020 02:34 PM PDT Hey, I just wanted to throw my overview of today's Moonday post out here. [link] [comments] | ||
i hope they go dota route meaning making every hero broken (hero stats and sig card combine). Posted: 18 May 2020 02:09 AM PDT if everything is strong then it will take longer to figure out meta and i hope they put in counters to strong hero in form of few niche heroes . [link] [comments] | ||
What is going to happen to unopened packs? Posted: 18 May 2020 02:27 PM PDT I got the 10 packs on launch, decided not to open them until I play a bit, so I know what cards actually do and how the game works so I could understand what I am opening. Then Call to Arms came, and I loved it, but it didn't require your own card collection and I kept playing it, in the meantime unlocking more packs. Then the game died, and I never actually opened a single pack, so I have 20 now. Was there any communication from Valve regarding unopened packs? I don't want to lose them when Artifact 2.0 comes, especially since I technically paid for the first 10. [link] [comments] | ||
Posted: 18 May 2020 12:41 PM PDT Personally I don't see it succeding if it will stay paid with the same price. This was one of the main complaints, right? What do you think Valve's decision will be? [link] [comments] | ||
Posted: 18 May 2020 01:52 AM PDT Everyone has a different opinion on what makes artifact special, and what it's fundamentals are. But what is valve's objective? What do they want artifact becoming? The original game website mentions deep strategy, competitive gameplay, no limits to hand/ units/ Mana. They have already gotten rid of the no limits despite 1.0 also being announced to go mobile. Do they want to shift focus towards casual play instead of competitive? It's cool that they throw pros / cons, likes/dislikes at us in the moonday posts, but it's I think time we get an actual deep dive into their vision of what they want the game to be. And inb4 it's obvious that they want it to be successful and make money. [link] [comments] | ||
Artifact Previews w/ Trock! (Week 7) Posted: 18 May 2020 04:02 PM PDT
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True Long Haulers Should Get 2.0 Beta Access First Posted: 18 May 2020 06:48 PM PDT I pre-ordered Artifact sight unseen even before the open beta. And I have to play the lottery for a beta key with people who bought the game less than three months ago? Volvo please. [link] [comments] | ||
Corresponding lanes. How artifact view works Posted: 18 May 2020 04:20 AM PDT For anyone interested here is the easiest way to understand the board. This is a reasoning based on group theory, specifically on molecular symmetry. Google those words if you want to know what I am talking about. Point symmetry is a tool used by chemists to identify symmetries within molecules and base their spectroscopic observations on that. The artifact board corresponds to the symmetry operation inversion center, denoted as i. Basically, fix the very center spot of the whole board as the i point. All lines that pass through the center and connect to a position correspond to each other. Hope this clarified it a bit. See drawing for visual clarification: https://imgur.com/a/d9Ln0xa [link] [comments] | ||
"In the new version cards are unlocked through play" Posted: 18 May 2020 01:00 PM PDT How do you feel about that? I love artifact 1.0 game-play, it was for me the best card game I played with the worst system to play I've seen ( pay to play "competitive game" ... ) I was quite sure I would enjoy artifact 2.0 but it look like they brought a new stupid system you have to play with the bad cards first to unlock the good one ... Either you unlock card fast and it's useless or it take time and I won't waste my time grinding What about they build and amazing game and just let us play it in good condition! [link] [comments] |
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