• Breaking News

    Sunday, May 3, 2020

    Artifact - It’s Monday, my dude. Will you play card with casual Luna?

    Artifact - It’s Monday, my dude. Will you play card with casual Luna?

    Link to Artifact - The Dota Card Game

    It’s Monday, my dude. Will you play card with casual Luna?

    Posted: 03 May 2020 09:12 AM PDT

    Last 2.0 cosmetic concept #teamwarden. Bonus tree in comments

    Posted: 03 May 2020 11:12 AM PDT

    Vote Nyx

    Posted: 03 May 2020 05:20 AM PDT

    Washed my hands after this victory

    Posted: 03 May 2020 05:32 PM PDT

    B3H Xosmic Crest Season 1 Finals

    Posted: 03 May 2020 05:16 AM PDT

    All-Hero Challenge Day 14: Snapfire

    Posted: 03 May 2020 02:22 PM PDT

    Artifact Daily Meta: Mixing Up Your Mixups

    Posted: 02 May 2020 11:31 PM PDT

    B3H Xosmic Crest Season 1 Top 8

    Posted: 03 May 2020 05:18 AM PDT

    Design Idea: Loyalty System

    Posted: 03 May 2020 04:57 AM PDT

    This idea comes from a game I played years ago called Infinity Wars. It has a very interesting "purity" system that I think would translate well into Artifact. You can find it here. (It also talks about Factions, a concept I would prefer to the bland color pie Artifact went with, but that's a topic for another discussion.)

    With the Loyalty system, every non-Hero card would have a "Loyalty Score" from 1 to 3. For a card with a "Loyalty Score" of 3 to be added to your deck you would need 3 Red Heroes. "Loyalty" would represent how close that card is to unique and iconic mechanics of its color overall strategy. Some examples from 1.0:

    Loyalty 3: (R) Stonehall Elite (G) Thunderhide Pack (B) The Oath (U) Annihilation

    Loyalty 2: (R) Enough Magic (G) Stars Align (B) Slay (U) Arcane Assault

    Loyalty 1: (R) Crippling Blow (G) Selfish Cleric (B) Hip Fire (U) Cunning Plan

    Cards could also have a Loyalty 1 in G or B for example, as well as be exclusive to some combinations like 2R1B.

    For constructed, this would create another balancing tool and promote deck diversity.

    For limited, you would start by picking your Heroes and the cards presented after would be matched with your Heroes "Loyalty", so a 3R Loyalty card would not come up unless you picked at least 3 Red Heroes. Again, more diverse strategies.

    I understand this is a big change but I would like the devs to consider it and you guys to discuss it.

    EDIT:

    Going deeper in my idea, and sice some of you already pointed out, Hero colors already make for a similar limitation so my question is this:

    1. Is the game better with a system where you need a Hero of the corresponding color in lane to cast a Spell? Or a Hero at all? or

    2. Is the game better with a loyalty system, where the restrictions are in deck building and, in game, you are be able to play the cards in your hand?

    Do realize even with option 2. you still unable to play cards that need a Hero to be casted (the "Choose a Caster" cards). So you would be able to cast a Creep, an Improvement or a Spell like Annihilation but a spell like Sacred Arrow would need a Hero in lane.

    I think Hero's already play a big enough role in your deck, they include 3 cards each, they have powerful ability's and, with this proposed system, they define what cards you have access to when deckbuilding.

    Being limited by their availability in lane just makes for unfun gameplay. Granted, with the 3 boards played at the same time that effect is somewhat mitigated, I still would prefer the limitation to not exist at all.

    It would also make Stun or Silence more balanced, and I already proposed the mechanics to change:

    Silence: Disable active and passive ability

    Stun: Silence + Disarm

    Thanks for reading.

    submitted by /u/Oblit3rate
    [link] [comments]

    Nyx Assassin

    Posted: 03 May 2020 12:29 PM PDT

    Nyx Assassin

    Nyx Nyx Nyx

    Invisibility: Unit is invisible to the opponent. Its revealed when it uses an active ability or when it attacks. Deals attack damage before the unit blocking it (but not retaliate), meaning if the attack is enough to kill the unit it doesn't receive any damage (aka First Strike). An invisible unit cannot be targeted by an effect, from any source but its still affected by AoE effects.

    Damage calculation are made behind the scenes, so there would still be just one combat animation (red crosses on units would make it visually apparent who would die before combat).

    submitted by /u/Oblit3rate
    [link] [comments]

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel