Artifact - It’s Monday, my dude. Will you play card with casual Luna? |
- It’s Monday, my dude. Will you play card with casual Luna?
- Last 2.0 cosmetic concept #teamwarden. Bonus tree in comments
- Vote Nyx
- Washed my hands after this victory
- B3H Xosmic Crest Season 1 Finals
- All-Hero Challenge Day 14: Snapfire
- Artifact Daily Meta: Mixing Up Your Mixups
- B3H Xosmic Crest Season 1 Top 8
- Design Idea: Loyalty System
- Nyx Assassin
It’s Monday, my dude. Will you play card with casual Luna? Posted: 03 May 2020 09:12 AM PDT
| ||
Last 2.0 cosmetic concept #teamwarden. Bonus tree in comments Posted: 03 May 2020 11:12 AM PDT
| ||
Posted: 03 May 2020 05:20 AM PDT
| ||
Washed my hands after this victory Posted: 03 May 2020 05:32 PM PDT
| ||
B3H Xosmic Crest Season 1 Finals Posted: 03 May 2020 05:16 AM PDT
| ||
All-Hero Challenge Day 14: Snapfire Posted: 03 May 2020 02:22 PM PDT
| ||
Artifact Daily Meta: Mixing Up Your Mixups Posted: 02 May 2020 11:31 PM PDT
| ||
B3H Xosmic Crest Season 1 Top 8 Posted: 03 May 2020 05:18 AM PDT | ||
Posted: 03 May 2020 04:57 AM PDT This idea comes from a game I played years ago called Infinity Wars. It has a very interesting "purity" system that I think would translate well into Artifact. You can find it here. (It also talks about Factions, a concept I would prefer to the bland color pie Artifact went with, but that's a topic for another discussion.) With the Loyalty system, every non-Hero card would have a "Loyalty Score" from 1 to 3. For a card with a "Loyalty Score" of 3 to be added to your deck you would need 3 Red Heroes. "Loyalty" would represent how close that card is to unique and iconic mechanics of its color overall strategy. Some examples from 1.0: Loyalty 3: (R) Stonehall Elite (G) Thunderhide Pack (B) The Oath (U) Annihilation Loyalty 2: (R) Enough Magic (G) Stars Align (B) Slay (U) Arcane Assault Loyalty 1: (R) Crippling Blow (G) Selfish Cleric (B) Hip Fire (U) Cunning Plan Cards could also have a Loyalty 1 in G or B for example, as well as be exclusive to some combinations like 2R1B. For constructed, this would create another balancing tool and promote deck diversity. For limited, you would start by picking your Heroes and the cards presented after would be matched with your Heroes "Loyalty", so a 3R Loyalty card would not come up unless you picked at least 3 Red Heroes. Again, more diverse strategies. I understand this is a big change but I would like the devs to consider it and you guys to discuss it. EDIT: Going deeper in my idea, and sice some of you already pointed out, Hero colors already make for a similar limitation so my question is this: 1. Is the game better with a system where you need a Hero of the corresponding color in lane to cast a Spell? Or a Hero at all? or 2. Is the game better with a loyalty system, where the restrictions are in deck building and, in game, you are be able to play the cards in your hand? Do realize even with option 2. you still unable to play cards that need a Hero to be casted (the "Choose a Caster" cards). So you would be able to cast a Creep, an Improvement or a Spell like Annihilation but a spell like Sacred Arrow would need a Hero in lane. I think Hero's already play a big enough role in your deck, they include 3 cards each, they have powerful ability's and, with this proposed system, they define what cards you have access to when deckbuilding. Being limited by their availability in lane just makes for unfun gameplay. Granted, with the 3 boards played at the same time that effect is somewhat mitigated, I still would prefer the limitation to not exist at all. It would also make Stun or Silence more balanced, and I already proposed the mechanics to change: Silence: Disable active and passive ability Stun: Silence + Disarm Thanks for reading. [link] [comments] | ||
Posted: 03 May 2020 12:29 PM PDT
|
You are subscribed to email updates from Artifact - The Dota Card Game. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment