Artifact - Green | The Long Haul Podcast Ep. 39 |
- Green | The Long Haul Podcast Ep. 39
- [2.0] We really need indication if we attack from left to right or right to left
- Goblin Techies Remote Mines idea
- Emotes not working for anyone else?
- Is there a chance of saving Artifact 1.0 ?
- Some impressions of the game from Non beta tester - it just doesn't seem that fun.
Green | The Long Haul Podcast Ep. 39 Posted: 16 Jun 2020 01:12 PM PDT
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[2.0] We really need indication if we attack from left to right or right to left Posted: 16 Jun 2020 01:57 PM PDT | ||
Goblin Techies Remote Mines idea Posted: 16 Jun 2020 06:07 PM PDT Signature Card: Remote Mines Type: Improvement Manacost: 2 Effect: Starts with 5 charges. After each round, a charge is removed. When all charges are removed, the mine is detonated and deals 25 damage to the enemy tower. Tweaked version: Starts with 5 charges. After each round that a Goblin Techies is present in this lane, a charge is removed. When all charges are removed, the mine is detonated and deals 40 damage to the enemy tower. This detonation deals 10 less damage for every Remote Mine already exploded in this lane. The second version is more powerful, but requires Techies to be in the lane to remove charges. This gives the enemy more counterplay, but the user gets more damage off. Having multiple Techies in a lane would NOT increase charges removed. The damage reduction for each mine set off allows the card to still be powerful enough that one going off is a big deal, however stacking mines in a lane has less of a payoff. At least three mines must be detonate to completely kill a tower and an ancient assuming no other damage sources. Could bump this reduction up to 20 to make it impossible to kill a single lane with mines. [link] [comments] | ||
Emotes not working for anyone else? Posted: 16 Jun 2020 05:31 AM PDT Ever since they removed the chat box from 2.0, unit and tower emotes also stopped working for me, and I haven't seen anyone else using them. I'm playing on Ubuntu 20.04 LTS in case that matters. [link] [comments] | ||
Is there a chance of saving Artifact 1.0 ? Posted: 16 Jun 2020 05:35 PM PDT I'm one of the lucky beta testers of Artifact 2.0. After playing it a bunch, I just don't want to seem ungrateful or something, but is there a slightest chance of just trying to save Artifact 1.0 while working on Artifact 2.0? three simple steps:
I mean, I am sincerely thankful to devs trying to save the game and rehaul it, but my impression is A1 was just waaay more fun to play ruleswise. I may be delusional, but I think it doesn't take that much work compared to completely rehauling it into A2.. A1 is still a separate game so far, so these changes could be made along the way... [link] [comments] | ||
Some impressions of the game from Non beta tester - it just doesn't seem that fun. Posted: 16 Jun 2020 05:15 PM PDT As someone wanting the game to do well, I have been trying to understand the direction in which artifact 2.0 is being taken, but some design choices seem to make the game less fun. It seems the game is missing its 'cool factor.'
My suggestion would be to remove creeps altogether, and add more player agency and focus on making heroes the vocal point of the game . Make heroes much cooler (style, appearance, skills, maybe give them multiple skills, which would work well with level up mechanics ) [link] [comments] |
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