Artifact - I'm waiting patiently, I swear. |
- I'm waiting patiently, I swear.
- New Artifact Beta 2.0 patch detected: 2020-06-06
- Looks like there was a ninja wave...
- Artifact Beta 2.0 update for 6/5/20 (6/6/20 UTC)
- Why I like the new mana system, and what I'd like to hear from those who don't
- Hybrid Mana system
- Artifact 2.0 Beta | First Impressions Review
- Ninja Wave
- Looks like Valve forgot to scale down Shadow Fiend's stats
- I am the worst Artifact player
- how are excess cards handled?
- Hunger 4 Tips
- The feedback I submitted on 2.0. Possibly some hot takes but I stand by them
- It is going to be interesting to see how Valve deal with the transition
- Has there been any news about people who spent money on cards and packs when the game came out?
I'm waiting patiently, I swear. Posted: 05 Jun 2020 10:33 AM PDT
| ||
New Artifact Beta 2.0 patch detected: 2020-06-06 Posted: 05 Jun 2020 05:23 PM PDT | ||
Looks like there was a ninja wave... Posted: 05 Jun 2020 05:38 PM PDT Just opened up Steam and it was in my library, wasn't in there earlier today. Proof. My birthday isn't until Monday, so thanks for letting me play all weekend Valve :D [link] [comments] | ||
Artifact Beta 2.0 update for 6/5/20 (6/6/20 UTC) Posted: 05 Jun 2020 05:55 PM PDT Via the Steam Community: UI
Gameplay
[link] [comments] | ||
Why I like the new mana system, and what I'd like to hear from those who don't Posted: 05 Jun 2020 01:17 PM PDT (15ish hours played in 2.0 so far) I know there has been a lot of requests for going back to separate mana pools but I have some potential counter points and I'd like to hear what those people think. With the dramatic increase in mobility, a shared mana pool makes more sense. If we went back to 3 separate pools but kept the mobility the way it is, you would be dramatically incentivized to push all 3 lanes because otherwise you're losing mana and therefore value each turn. 3 pools made sense in 1.0 to a point because of how difficult it was to move your heroes around, and because of this you had to commit to which lanes you wanted to win relatively early in a match. Overall I think this is better in 2.0. The higher mobility leads to rarely feeling like you're trapped in a lane and allows you to react to your opponent more effectively. It also interacts with the decision to take two towers or the ancient in an interesting way. With a shared pool you can easily provide more help to a single lane push as you have more mana to offer it, but are obviously then leaving yourself more vulnerable otherwise, so the decision to attempt to win in one way or the other comes with an interesting conversation based on the game state. With 3 pools that conversation is much simpler and is relegated to more so just a race, which way can I do more damage. Overall I think my point that I'd like commented on is this: A shared pool offers a greater degree of investment vs return. 3 pools inhibits this feeling and removes some level of decision making, therefore creating a more boring experience. I'm not saying this is the way it is so deal with it, not at all. I more so would like a counter point to these as I've only really seen "I want 3 pools back!" without much explanation as to why, that's all. [link] [comments] | ||
Posted: 05 Jun 2020 03:17 PM PDT Recently there has been discussion in the community about the mana system. Some people like the new implementation while other find it too restrictive. Granted most of us have not played the beta (myself included) but, just from watching a couple streams, something definitely feels off. I would like to suggest a hybrid system and see what everybody thinks about it. Since I know Valve reads reddit (and this is more of a discussion), I am not going to e-mail them. The hybrid mana system:
Advantages with this system:
Let me know what you think of it. [link] [comments] | ||
Artifact 2.0 Beta | First Impressions Review Posted: 05 Jun 2020 11:36 AM PDT
| ||
Posted: 05 Jun 2020 07:24 PM PDT | ||
Looks like Valve forgot to scale down Shadow Fiend's stats Posted: 05 Jun 2020 11:45 AM PDT
| ||
I am the worst Artifact player Posted: 05 Jun 2020 12:32 PM PDT I am currently 0-6 against the AI in the last mission of the campaign. [link] [comments] | ||
Posted: 05 Jun 2020 08:24 AM PDT i haven't seen this covered at all. i personally don't mind how hearthstone does it [link] [comments] | ||
Posted: 05 Jun 2020 04:14 AM PDT Finally beat Hunger 4 ending the game with 4 Meepos and 3 Arc Wardens and heroes with crazy stats. Having the additional hero bodies helped a lot because you need continued presence in each lane. This allowed me to "devour" by bouncing heroes with heroes during deployment, and not lose hero presence in each lane. Meepos don't die if bounced, since it's not considered a kill, and can be deployed next turn. Only sad part was I thought that Arc Warden clones would have his stats also, but sadly, they don't. Putting strong items with active skills on him is still worthwhile though, especially with Refresher Orb. Useful items: Early Game:
Mid to Late Game:
[link] [comments] | ||
The feedback I submitted on 2.0. Possibly some hot takes but I stand by them Posted: 05 Jun 2020 09:05 PM PDT
| ||
It is going to be interesting to see how Valve deal with the transition Posted: 05 Jun 2020 10:43 AM PDT Valve have always been a company that treated their customers with fairness (to a reasonable degree anyway), and as it stands right now, it is most likely that Artifact 2.0 is going to be F2P. So how are they going to treat and handle their customers who bought Artifact and a bunch of cards? The only thing I can think of is giving out what ever cosmetic that will be in the game for free to previous owners. But the issue is, not every Artifact owner invested in the game to the same degree, as some of them paid a lot to collect cards. So it would be interesting to see how Valve is going to handle this problem and make their customers happy. I'm honestly surprised that Artifact is still available for purchase all things considered. I remember when Team Fortress 2 went F2P, it was free for about a week before it officially went F2P, and they gave people who purchase before that it a bunch of cosmetics. [link] [comments] | ||
Has there been any news about people who spent money on cards and packs when the game came out? Posted: 05 Jun 2020 10:24 AM PDT Tbh I'm not salty if the money I put into the game ends up wasted, I'm just curious if I can expect anything from it. [link] [comments] |
You are subscribed to email updates from Artifact - The Dota Card Game. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment