Artifact - I love how somehow we as reddit always come up with the 100% correct opinion about balance changes. Valve is sure lucky to have us. |
- I love how somehow we as reddit always come up with the 100% correct opinion about balance changes. Valve is sure lucky to have us.
- Artifact Beta 2.0 update for late 6/23/20 (6/24/20 UTC)
- Wife hates card games, but is having a blast with this one
- Black | The Long Haul Podcast Ep. 40
- I keep seeing negativity here lately, so here's some positive feedback
- Valve, please don't let the opinion of reddit affect your decisions with artifact 2.0
- Recent events have shown why Artifact is better than Dota 2.
- Suggestion: Pick your Hero arrows before each combat (after both players pass).
- Can someone please clarify what is currently placeholders?
- It's only me or golden cards must be rarer than purple? It's confusing me every time.
- I always wanted an option to play Dota 2 without teammates. A game that would allow me to control all 5 heroes. It wouldn’t be exactly like Dota 2, but it would have its own competitive elements while retaining as much of the the original Dota 2 as possible
Posted: 23 Jun 2020 08:49 AM PDT
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Artifact Beta 2.0 update for late 6/23/20 (6/24/20 UTC) Posted: 23 Jun 2020 07:25 PM PDT Via the Steam Community: Gameplay
Bugs
[link] [comments] | ||
Wife hates card games, but is having a blast with this one Posted: 23 Jun 2020 09:54 AM PDT I've tried to get my wife into Magic for years, but its simply never grabbed her. It's too slow and there's too big of a disconnect between the action in your mind, and the action on the table. However, she does enjoy Dota and Starcraft and games like that so I was curious whether Artifact 2.0 would grab her at all. Turns out she really digs it and said its the first card game she could actually see herself playing more than just when I ask to play together. Just wanted to offer that as there has been a lot of negativity about the game on here, and her experience gave me hope that there are a lot of people out there who may enjoy the game later on in its development once more eyes get on it. [link] [comments] | ||
Black | The Long Haul Podcast Ep. 40 Posted: 23 Jun 2020 01:25 PM PDT
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I keep seeing negativity here lately, so here's some positive feedback Posted: 23 Jun 2020 01:21 AM PDT People have been pretty torn about their opinions on Artifact 2.0, the current ongoing poll has almost exactly 50% of people who enjoy it, and other 50% who would have preferred if Artifact 1.0 was just tweaked instead. I got into the beta about 5 days ago, and as someone who knows negative feedback is always louder here's my positive take on it on why I enjoy the experience so far:
Now here's some things I don't like, to even this out with constructive criticism, since I do believe they still have a long way to go:
So these are the general first impressions after 20 or so (draft) games from me. I am immensely enjoying the experience for now, and honestly believe that they are on the right track and that moving back to Artifact 1.0 would be a mistake. Even asking reverting back to 1.0 is counter productive. You should completely voice what you don't enjoy about the game so that the devs can work with that and see to fixing it, and if they can't than it just might not be a game for you, but don't keep asking for an old game that failed tremendously in almost every aspect. [link] [comments] | ||
Valve, please don't let the opinion of reddit affect your decisions with artifact 2.0 Posted: 23 Jun 2020 01:55 AM PDT I have seen many comments on here complaining about 2.0 because "it's not that way in artifact 1.0" There is also currently a poll showing the majority of r/artifact would prefer an expanded 1.0 rather than a 2.0. Artifact 1.0 failed for a reason, the game was not fun for the majority of players, if we take the advice of people who enjoyed it (a very small group of people who are a poor indicator of all gamers) then the decisions made will be a turn off for the majority/casual players. Reddit suggestions have killed games before, I don't want to see it happen again. I love Valve, and a love card games, I really want Artifact 2.0 to succeed. [link] [comments] | ||
Recent events have shown why Artifact is better than Dota 2. Posted: 23 Jun 2020 09:53 PM PDT Can't have a pro scene filled with predators and enablers if you don't have a pro scene in the first place.😎 [link] [comments] | ||
Suggestion: Pick your Hero arrows before each combat (after both players pass). Posted: 23 Jun 2020 09:49 PM PDT Chump-blocking feels really bad when you are an attacker. There is nothing enjoyable in building up a strong hero and then having him be blocked by random creeps. The lanes would also feel less clunky and you wouldnt need to change places just to attack the unit next to you. At least this way, you can have some agency on how your most important unit battles, thus making combat feel a little less automated. It could be done pretty quickly, in the order leftmost hero to rightmost and vice versa. [link] [comments] | ||
Can someone please clarify what is currently placeholders? Posted: 23 Jun 2020 07:52 PM PDT I got access to the beta a while back but it currently just looks so bad I don't want to spoil it for myself. I know that the current state of beta is not for me, I don't like placeholder art, etc. I'm more curious about the board, mana icons, and towers though, the current ones are placeholders, right? I remember they mentioned in that unlisted video something about this but I have not seen any discussion about it and could not find anything on this Sub-Reddit when searching. Really looking forward to start playing once they iron out the game a bit more :) [link] [comments] | ||
It's only me or golden cards must be rarer than purple? It's confusing me every time. Posted: 22 Jun 2020 11:10 PM PDT I play many RPG games before and like 95% of then have orange/golden color for most rares items... Why Valve make purple cooler than golden? [link] [comments] | ||
Posted: 23 Jun 2020 06:37 PM PDT I was hoping that game would be Artifact. But it wasn't. It's not Dota Underlords either. I think this kind of game would always be sought after though. I wouldn't have minded if it was in card game form but it's still not close to Dota. Remember the concept of the original Artifact predictions? When you pictures the actual map of Dota 2 and sending your hero's to farm camps and allocating your resources like you would a strategy game? Fuck I wish we had something like that than Artifact or Underlords [link] [comments] |
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