Artifact - It is Moonday my dudes~ |
- It is Moonday my dudes~
- Red Hero Review
- What does a true long-hauler do when the invites are coming?
- More Datamining - Old 2nd Set, Voice Lines, and more
- What if instead of "Tower Mana", we had something else; "Hero Mana".
- Do you think A2.0 fixed its shortcomings?
- Should i sell or keep old cards?
- Artifact 2.0 Beta | The Lost Art
- Just hit Immortal after 90 games, going 64-26 (71%)
- Be careful when doing the hero survey, the scores are BACKWARDS. (1 is highest score, 5 is lowest)
- Artifact 2.0 Beta | Lady Anshu (uncovered) voice lines
- Constructed Decks in Artifact 2.0 Beta
- I have been trying to love this game, but it's lacking something.
- Jebaited by Valve
Posted: 15 Jun 2020 08:44 AM PDT
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Posted: 15 Jun 2020 03:53 PM PDT
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What does a true long-hauler do when the invites are coming? Posted: 15 Jun 2020 04:38 PM PDT
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More Datamining - Old 2nd Set, Voice Lines, and more Posted: 15 Jun 2020 01:42 PM PDT !DISCLAIMER!While the following files have been taken from the beta files, they are not guaranteed to be upcoming content. There is a lot of old 1.0 files still left in the beta files. I checked with the devs and Eric Tams even said that this is stuff he's never even seen(1, 2). I will keep my speculations in quote boxes. Edit: It seems that my puush isn't wanting to upload images too reliably. Ill replace the links with imgur ones where I can. Let me know if you find broken links. POTENTIAL SPOILERS!OLD EXPANSION CARD LIST!DISCLAIMER! This is a very old text file. Eric Tams said its probably from 2018 and that he hadn't even seen it before. It includes 1.0 cards and heroes that are in the 2.0 beta currently, so consider it very out of date at the least. Heroes: Belasanno, Emperor Galanius, Mazzie, Spirit Breaker, Abaddon, Dark Willow, Juggernaut, Magnus, Vengeful Spirit, Lina, Oracle, Alchemist, Knogh, Lion. Full list with cards and rarities DEVELOPER CARDS!DISCLAIMER! If the set02 cardlist file was old this ones even older. It contains cards used in testing and for dev uses.
BETA CARD ARTI noticed that some of the card designs in the developer_cards file seemed to match up with card art I found previously. I've matched them up here. This means that a lot of the card art I found earlier probably isn't for the 2.0 beta! Cards and their art all have IDs. 4 Digit IDs seem to be the base cards of 1.0, 10000 thru 10599 seem to be Call To Arms cards. 10600 thru 14157 seem to be various unused card art and 2.0 beta MSpaint art. Note that there is not a file for every single ID; there is 567 card art files in the set01 Full_art folder. Hero - 2/6 Black After the combat phase, add a <Spiderling> to your hand. Creep - 1/1 Black 1 Spell Black 3 Modify an enemy with 'Death Effect: Summon 2 <Spiderling>s for your opponent.' Common Improvement Blue 2 Play Effect: Draw a card. Before the combat phase, reveal a random non-revealed card in your opponent's hand. Active Ability Give all enemies -2 Armor and -2 Attack until the end of their next combat phase. Creep - 3/5 Black 6 Active Ability (3 cooldown): (24029). Uncommon Spell Blue 2 Draw a card. Lock the drawn card for 1 round. Draw a card. Lock the drawn card for 2 rounds. Draw a card. Lock the drawn card for 3 rounds. Uncommon Improvement Black 4 After you draw a card, get 2 gold. Common Creep - 2/4 Green 2 Play Effect: Heal THIS_CARD_NAME's allied neighbors 4. Uncommon Creep - 1/2 Blue 2 Play Effect: Disarm THIS_CARD_NAME's combat target this round. Creep - 3/4 Red 4 Armor 1 Common Creep - 1/3 Red 1 After THIS_CARD_NAME takes damage, {give THIS_CARD_NAME 1 charge. If THIS_CARD_NAME has 3 or more charges, transform it into a <Bloodied Veteran> and fully heal it.}. Uncommon Improvement Blue 2 After the combat phase, transform allied <Melee Creep>s into <Court Sorcerer>s. BLOOD GOLEM VOICE LINESFound in the file directory for 1.0 card and lore voice lines. Has conditional voice lines if it is played when your Ancient is exposed, or your opponents ancient is exposed. JOLIXIA VOICE LINESBOARD AND CARD PROP MODELSThese files can be used in various things such as Imp props or card effects such as Emissary of the Quorum's cube.
CHAOS GAUNTLET EVENTFiles for what looks to be an event with game modes in 1.0
MISC FILES
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What if instead of "Tower Mana", we had something else; "Hero Mana". Posted: 15 Jun 2020 05:42 PM PDT Not sending an e-mail, just kinda spitballing it out in the group. Hero Mana solves many issues that Tower Mana does, while still being something that holds you back from casting 20 spells a turn. Just as an example, without any sort of "This is how it should be": Red Heroes have 1 Hero Mana as a base, Green and Black have 2, and Blue has 3. Using an ability, equipping an item, or using an item uses up the Heroes' mana, while casting spells (including Signature Spells) uses regular mana. If the player so chooses, they can then start spending "Ancient Mana" to use more abilities/give more items/whatever. What this does
Edit: The overall goal is to make Heroes more self-sufficient so that you can actually play the cards you have in hand instead of having to "micromanage" these legendary Heroes fighting in the War of the Ancients. Don't get me wrong, some characters, like say Chen, Arc Warden, Meepo, and Enchantress, would absolutely be micromanagable simply because that type of gameplay should exist for those that want it. As of right now, it seems kind of silly that you tap out for 5 mana and your Heroes just stand around doing absolutely nothing. [link] [comments] | ||
Do you think A2.0 fixed its shortcomings? Posted: 15 Jun 2020 12:52 PM PDT This is a question to the beta testers out there. Do you think artifact 2.0 has resolved the shortcomings and failures of the original release? Yes the fanboys will love it no matter what (the 1000 that were still playing the game for the long haul) however, there was a reason this game didn't take off. Some said it was because it wasn't FTP, okay fine make it FTP. That's not the only reason it didnt take off. What did you feel needed to be fixed in 2.0 and do you think they have / are able to address these issues for a re-release? [link] [comments] | ||
Should i sell or keep old cards? Posted: 15 Jun 2020 09:03 PM PDT Hi guys, i don't know if 2.0 is going to get a seperate release or do they forge together at one point? So do i keep or sell old cards and i don't want to play 1.0 anymore(even if its just a small amount of money) [link] [comments] | ||
Artifact 2.0 Beta | The Lost Art Posted: 15 Jun 2020 05:38 AM PDT
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Just hit Immortal after 90 games, going 64-26 (71%) Posted: 15 Jun 2020 08:27 AM PDT I think it's a pretty meaningless achievement as of yet, but still made me kind of excited and I wanted to share that. If anyone has any questions about the climb, or just the game, I'll be happy to answer below. [link] [comments] | ||
Be careful when doing the hero survey, the scores are BACKWARDS. (1 is highest score, 5 is lowest) Posted: 15 Jun 2020 11:10 PM PDT
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Artifact 2.0 Beta | Lady Anshu (uncovered) voice lines Posted: 15 Jun 2020 09:13 AM PDT
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Constructed Decks in Artifact 2.0 Beta Posted: 15 Jun 2020 10:17 AM PDT
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I have been trying to love this game, but it's lacking something. Posted: 15 Jun 2020 11:35 AM PDT I get really bored after 1 or 2 games, I have been playing tutorial only and there is so much thing happening and nothing is explained. I have a list of thing I hate about the game, should I write it here? or is there a place to show it to the developers? I have bought artifact as soon as it got released and I don't regret buying it even though it was a failure or a game. I don't want the beta to be the same. [link] [comments] | ||
Posted: 15 Jun 2020 04:32 PM PDT
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