Artifact - Garfield is no longer at Valve |
- Garfield is no longer at Valve
- Ugh. Artifact has so many problems to think about.
- It's stupid not to have communication for a game we paid for. Stop tucking tail Valve and man up
- The non communication killed it for me 2 weeks ago
- What my brain does every time I see Hellboy’s trailer (low effort meme)
- Goodkind
- The Board State: Artifact - Is Artifact Dead? How did it get here? The story of how Artifact got to where it is.
- Herald of Nevermore
- Long Haul - a sincere and non-antogonistic thread for doubt.
- What Valve to me feels like
- Random Two Color mode?
- What happened to the "ongoing comic series"?
- Luna and friends
- New banner on the subreddit looks great! Thanks
- Concept of my favourite Dota2 hero
- [Custom Cards] I Reworked every Hero
- If the Mobile Auto Chess Game will be developed by Valve can we expect a long delay for Mobile Artifact?
- Excuse the hair, draft perspective analyze of black heroes
- Bug report (incorrect number of corrosive stacks from Viper)
- So, what would it take to resurrect the game ?
Garfield is no longer at Valve Posted: 08 Mar 2019 02:56 PM PST
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Ugh. Artifact has so many problems to think about. Posted: 08 Mar 2019 03:54 PM PST
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It's stupid not to have communication for a game we paid for. Stop tucking tail Valve and man up Posted: 08 Mar 2019 07:42 AM PST I haven't posted here for a very long time. Why? Because a I had faith that Valve would do something or at the least say something. I even saw a glimmer of hope when they said they're in it for the long haul. Im not saying they're not cooking up something (a man can dream) but what I can't take is the silence. I'd understand if this was a F2P game. But no! This is a damn paid game. That most of us paid for. So as consumers, we deserve communication for a product that we purchased. It is business 101 for crying out loud to communicate. The way of Valve is old school and dated - most of all it's anti consumer. It's only fair and the community deserves it to be spoken to. To be honest, Valve is lucky to have even retained the player base regardless how small. This whole fiasco with Artifact made me lose faith, not in the game, but in Valve. Rant over. [link] [comments] | ||
The non communication killed it for me 2 weeks ago Posted: 08 Mar 2019 02:03 AM PST It really makes me angry how they dont say single fucking word about what they are planning and they cant be serious about the "this is valve" thing. What if they plan a relaunch and it takes half an year or a full year? Imagine if the Gwent devs didnt spoke with the community, you would have played the game without changes for 6 months straight. This is so not acceptable by Valve. [link] [comments] | ||
What my brain does every time I see Hellboy’s trailer (low effort meme) Posted: 08 Mar 2019 03:10 AM PST
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Posted: 08 Mar 2019 02:01 PM PST
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Posted: 08 Mar 2019 09:40 AM PST
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Posted: 08 Mar 2019 05:30 PM PST
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Long Haul - a sincere and non-antogonistic thread for doubt. Posted: 08 Mar 2019 11:26 AM PST I have doubt that Valve is really in it for the long haul. And, I have my reasons.
"Long haul means long haul" is a meme at this point. But, for real, what does it mean? That's not a timeframe. Does anyone sincerely believe Valve would work on a failing game for a decade? Many here seem to believe "long haul" means a June/July update. I am a bit more pessimistic - I believe it means Nov/Dec. But what happens after, if Artifact still fails to retain an audience? Is a "long haul" really only one year's worth of effort?
Valve are the developers of Half Life 2: Episode 3. Yes, 3. They developed it. And maybe it changed to Half Life 3. And it certainly was never released or finished. But, this is what the company is known for. Who would honestly wait a decade for Artifact 2? Timeliness is key. Even if Valve is in it for the "long haul," if that means a several year wait for the next update, what would be the point? Does anyone want a resurrected Artifact if it literally takes years?
"Long haul" brings with it an implication. It says to us that, "even though Artifact is not generating profit, we will work on it for the fans. We still believe." But, does Valve really believe? I ask because they promised a Q1 $1mil (grand prize) tournament for the fans. Where is this tournament? If money was really not a stopping point for Valve, why not commit to the game and their promises? Commit to the fans? If actions speak louder than words, does this action not show that Valve truly isn't in it for the long haul? At the very least, it proves Valve can break promises to the Artifact community. I have doubt that Valve will be in it for the long haul. I personally expect an attempted revival in Dec, a failure, and a complete abandonment of the game shortly after. Thoughts? [link] [comments] | ||
Posted: 08 Mar 2019 01:44 AM PST A turtle. Since they had some decent praise on their games, they start turtling: delay half life sequels, cancel numerous game projects once they found some issues with it, and most of all, stop communicating when a launched game flopped. This is really feeling like a turtle to me. When the game is promising, look at their twitter before launch. When the game received massive negative feedback, look at 2017 TI trailer and now, 0 communication. It is not their "no communication better than bad communication" approach, but simply they are afraid of making any promises or commit anything. They communicate when people think their games are good but they don't when people think games are bad. They could have come out and talk about their plans or thinking, what they are doing and where they think they did wrong. It is really sad for me, a Valve fan, to see Valve is like this. [link] [comments] | ||
Posted: 08 Mar 2019 07:27 PM PST Has anyone tried playing it? I'm thinking about getting Artifact for a friend. Is this mode good? [link] [comments] | ||
What happened to the "ongoing comic series"? Posted: 08 Mar 2019 06:25 AM PST Valve said there will be an ongoing comic series. Are comics dead too? [link] [comments] | ||
Posted: 08 Mar 2019 06:27 AM PST
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New banner on the subreddit looks great! Thanks Posted: 08 Mar 2019 06:45 AM PST | ||
Concept of my favourite Dota2 hero Posted: 08 Mar 2019 05:03 PM PST
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[Custom Cards] I Reworked every Hero Posted: 08 Mar 2019 11:55 AM PST Shoutout to Artifaction and r/customartifact There's a lot of discussion going on right now and I think custom cards are a good way to both have fun and try to fix the game in our own way. I reworked all heroes, but will only show 5 of each color, all of them low-quality Paint editing. Sorry for that. I tried to create archetypes and color identity, while encouraging big brain shit instead of Aggro. Each hero has a Passive and an Active ability, which is not an original idea.
If you think these heroes' stats are out of balance, don't worry, they are intentionally. I've basically rebalanced heroes' statlines, giving them more Health and making Attack more scarce (+1 ATK = -2 HP, saved exceptions). This is to encourage long-term value strategies. I created Ranks for heroes and, essentially, the better the hero's abilities and sig card, the lower its Rank. Each Rank means either +1 Attack or +2 Health. Thank you for reading <3 remember the Long Haul [link] [comments] | ||
Posted: 08 Mar 2019 02:43 PM PST Since Valve doesn't have that many employees you can assume that there is only a handful of people that are familiar with creating Mobile Games. [link] [comments] | ||
Excuse the hair, draft perspective analyze of black heroes Posted: 08 Mar 2019 12:59 AM PST
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Bug report (incorrect number of corrosive stacks from Viper) Posted: 08 Mar 2019 11:11 AM PST Didn't know where to go to report this, apparently the devs check Reddit so here goes. I just finished a game where LC opened across from a viper and received two stacks of corrosive from their battle instead of the 1 it should have been. I played combat training on her, and he played viper strike on LC, it was turn 1 lane 1 with no creeps in the lane. Viper died and LC was left at (6 1 5), again it should have been (7 1 5) It ended up mattering a lot as she was 1 short of killing a hero and I had to put a weapon on her to ensure the kill. [link] [comments] | ||
So, what would it take to resurrect the game ? Posted: 08 Mar 2019 08:10 AM PST At this point, what do you think it would take for the game to recover from its start and reach the success of say mtg:o ? I would say first a video with Gabe and some devs/designers representative talking about what they wanted to do with the game, where they were wrong and what they should have done better. Then, they show some gameplay of Artifact 2.0 which is 100% f2p with a billion crazy cosmetic options. Better Progression system. Playing heroes and winning with them makes them slowly "level up", unlocking alternative appearances as well as special animations. Patch notes are released the very day, shipping in important rebalancing on the first set, as well as a 30~ cards expansion, bringing in a ton of new deck concepts/archetypes. Item shop has been reworked in a way that TP is more accessible in draft, and makes it viable for constructed decks to include items more expensive than a Stonehall Cloak. At the very end of the video they say you can play it now, and the date for le 1M$ tournament is announced by gaben himself. [link] [comments] |
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