Artifact - Its Thursday: つ ◕_◕ ༽つ Take My Energy DEVS つ ◕_◕ ༽つ |
- Its Thursday: つ ◕_◕ ༽つ Take My Energy DEVS つ ◕_◕ ༽つ
- Questionable Item Guide
- Yikes.
- Is there any hope for Artifact?
- Top 10 Reasons Why Artifact Is Better Than Half-Life
- 600+ Games Played and Rebel Instigator finally does his job :)
- Any one else switch to MTGA?
- Artifact needs to go F2P
- queue times?
- More Songs: A Message From GabeN
- If Valve overhaul the gameplay, would you prefer they release the game as Artifact 2, keeping the original game in tact?
- When you think you thought of a smart play and RNG was on your side
- questions about constructed.
Its Thursday: つ ◕_◕ ༽つ Take My Energy DEVS つ ◕_◕ ༽つ Posted: 21 Mar 2019 06:06 AM PDT Time for another positive energy chain! Valve Devs: つ ◕_◕ ༽つ Take My Energy つ ◕_◕ ༽つ Edit: upvote each other mah dudes [link] [comments] | ||
Posted: 21 Mar 2019 10:26 AM PDT
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Posted: 21 Mar 2019 01:38 PM PDT
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Is there any hope for Artifact? Posted: 21 Mar 2019 04:04 AM PDT I picked it up 3 days after it launched and i immediately felt inlove to the art style and gameplay, it felt new. Played a few games here and there and saw the feedback and now it seems like a desert. Is there any point going back to this game? What's up with Valve? [link] [comments] | ||
Top 10 Reasons Why Artifact Is Better Than Half-Life Posted: 21 Mar 2019 11:06 AM PDT Sup bitches? This is I-STAN-FOR-ARTIFACT here. Lately I've been seeing a lot of people comparing Half-Life and Artifact. Showing pictures of Half-Life and going "Oh, good," and then Artifact and going "Oh, bad." Well, comparing these two games of wildly different genres is definitely a valid thing that I will do: to show that Artifact is better than Half-Life. Let's crunch the numbers. 10. Better Characters In Half-Life, you can only play as one dude: "Gordon Freeman," some nerdy scientist with a shitty beard. If you don't like him, tough shit, you're not allowed to play as anyone else. And the writing for Gordon Freeman is terrible, he doesn't even talk. In Artifact, on the other hand, you control five different heroes at once. That's already a more diverse selection than Half-Life ever offers, but it gets even better. There are 48 different heroes you can play as. That's not even getting into the creeps, or the heroes that future expansions will add. So, to recap: one choice, forty-eight choices. This alone proves Artifact is at least forty-eight times better than Half-Life, and I'm only at the first reason! Now, let's suppose you have terrible opinions and for some reason you like Gordon Freeman. Well Artifact's got you covered, fam, because one of those heroes is Tinker. Tinker's a bearded scientist too, but unlike Gordon Freeman he can actually kick some ass. If Half-Life starred Tinker, he'd win that shit right away. Just lay down some March of the Machines improvements at Black Mesa, save one for Xen, and bam, every enemy in the game is dead. And he talks. 9. More Open-Ended Gameplay Half-Life is all linear corridors. You start at one point, you gotta get to the other point, and there's only one way to get there. Real Crash Bandicoot shit. You don't get to explore, you don't get to think up alternate solutions. The only freedom the players gets is deciding whether they shoot the bad guys with gun, or with other gun. Artifact, on the other hand, provides the players with near-limitless options. The choices necessary to build your deck mean Artifact gives the player more freedom than Half-Life before the damn game has even begun. Once you're playing a proper match, the variables get even better. Half-Life never lets you do shit anywhere near as inventive as casting Prey on the Weak to summon a horde of Hounds of War, then using At Any Cost to kill them all, allowing your Ogre Corpse Tossers to instantly destroy an enemy tower. No, it's just walk to the end of the map. Then you can go to another map and walk to the end of that one. And sometimes you shoot things. Which brings me to my next point. 8. It's An Intelligent Game For Intelligent Gamers Because Half-Life's gameplay is so simplistic, you don't have to think at all to play it. It's a baby game. A newborn baby, only known the world for a few scant minutes, could beat the entire Half-Life series. I, however, am not a baby. I am an adult with a mature brain, and require a game that can provide a proper mental challenge to my developed intellect. And that's Artifact's cue. You see, Artifact is, at its core, a game of strategy. Your greatest weapon isn't in the cards, it's in your head. Much like chess, it is up to the player to oversee every aspect of this great epic battle, carefully countering their equally intellectual opponent. People like to laugh at Artifact's player count, go "Oh, it's unpopular, that means it's bad." Well let me set the record straight right now. You wanna know why Artifact has a low player count? Because only smart people can truly appreciate its intricacies. You want a popular game, go play Fortnite. Fortnite is dumb. Artifact is smart. 7. Better Story The plot of Half-Life is that a bunch of evil aliens have invaded the world and you need to stop them. It is the most generic plot imaginable. H. G. Wells invented that shit in the 1800s, and yet people go on about how Half-Life's got the most revolutionary story ever. There are Half-Life fanfics with better storytelling than the actual Half-Life games. You want real proof that video games are capable of revolutionary storytelling? I got that shit right here: Artifact. From its backstory of changing history to avert the battle at the end of the world, each individual game creating an alternate timeline, to the unique political nuance of the Vhoul Rebellion, to EVERY INDIVIDUAL CARD IN THE GAME HAVING A FULLY-VOICED LORE, Artifact is simply oozing with plot, all of it more original than evil aliens attacking. 6. Better Technology I bet that you own a smartphone. You might even be reading this post on one. They're pretty nifty gadgets, aren't they? Would you want to ditch it and use a cell phone from 2004 again? How about a cell phone from 1998? Of course not. Why would anyone use obsolete technology when a superior, more advanced version exists? You see, the original Half-Life ran on GoldSrc, an engine so primitive it didn't even have enough letters for its name. Half-Life 2 ran on the Source Engine, and that was pretty nifty...fifteen years ago. But Artifact, you see, Artifact runs on Source 2, the newest state-of-the-art engine from Valve. It's an experience that only Source 2 could hope to properly provide. It's a true title for the 21st century, decades more advanced than Half-Life. 5. The Competition In Half-Life, you only play against the computer. You beat the game, and that's it, you're done. There's nothing else to do afterwards, certainly no prestige to be earned in how well you played. Sure, there's a multiplayer version, but nobody cares about it. Artifact, however, is not just a game of strategy and skill, but of competition. Every match is you against another opponent, as human and real as yourself. Every victory you receive is a well-deserved triumph against an equally-skilled opponent. Every defeat a drive for real improvement. If you die in Half-Life, you can just lower the difficulty setting. If you lose in Artifact, all you can do about it is become a better player. And if the personal satisfaction of each victory and your rising profile level is not enough reward, there will be a $1 million Artifact tournament, with future prizes likely to be even larger. Think about Artifact's sister game, Dota 2. Think of the international acclaim its champions have received. Now imagine such a similar honor being bestowed upon not a team, but an individual. It could be you, if you practice hard enough. Half-Life promises no such real-life glory. And on a similar note... 4. Nobody Asked For Half-Life A lot of people like to post out-of-context clips of the initial reaction to Artifact's announcement at TI7 while pretending Day9's preceding remarks they were actually reacting to never happened, as if that alone is supposed to "prove" that Artifact is a bad game. But you know what? Have it your way, let's take that video at face value. Guess what? It still proves Artifact is better than Half-Life, because there was a sold-out stadium for a NHL team full of people witnessing the announcement, and someone gave enough of a shit to record it for posterity. Would you like to see the reaction to when Half-Life was first announced? Well, you can't, because nobody cared enough to preserve it. Here's a bunch of footage of a guy walking through E3 1997, where Half-Life publicly appeared for the first time. Fuck-all about Half-Life in there. He spent more time paying attention to Crash Bandicoot 2, although it's possible he mistook it for Half-Life since, as mentioned before, they do have the same basic gameplay. Nobody asked for Half-Life before it was released. Nobody before E3 1997 was saying "I hope a fat guy who used to work at Microsoft makes a first-person shooter with evil aliens, and also the main character doesn't talk!" No demand. None. Meanwhile, the popularity for Dota 2 and its universe is insane. Again, an entire stadium for a professional sports team was stuffed to the brim just for people to witness a taste of that wonderful world. Half-Life's never done that. And there was plenty of demand for expansions to Dota 2's lore, or a version of Dota 2 where Peruvians don't report you for feed. And then Artifact delivered, giving the people what they asked for. 3. Half-Life Is A Quake Clone And then we've got these Half-Life fans saying "Oh, Artifact's just a Hearthstone clone!" Now, that's some silly shit, since Artifact is different from Hearthstone in many ways, like its lane system, or its initiative system, or its item shop, or the fact that Artifact is good. But then it got me thinking. See, at the end of the day, Half-Life's all about copying first-person shooters. People were all "Oh hey, look at all the money Quake's making! Let's just copy Quake so we'll make money too!" And it shows. For starters, Half-Life's even got the same engine as Quake. Artifact's got its own engine. Not Hearthstone's, not any other game's. Quake's story is about a portal bringing in a bunch of nasty monsters. Half-Life's story is about a portal bringing in a bunch of nasty monsters. Quake's main character doesn't talk. Half-Life's main character doesn't talk. It's just Quake. You want Half-Life 3 so bad? Play Quake 3. You want a brand new Half-Life so bad? Play Quake Champions. That's not even getting into Unreal, and Marathon, and Duke Nukem, and Goldeneye, and Halo, and all the other first-person shooters out there. Valve was just trying to copy that shit. Meanwhile, Artifact actually tries to do something new. If Artifact's a clone, it's one of those cool clones like Mewtwo where it's more powerful than the original. 2. The Imps As we have established, Gordon Freeman is a lame-o character. However, in the process I've neglected to discuss how all the other characters are lame-o too. To be sure, they're better than Gordon Freeman, since they talk, but they're all pretty boring. You can describe them with one word. G-Man? Mysterious. Breen? Dictator. Kleiner? Smart. Barney? Liar. Alyx? Woman. None of them feel like real people, with real emotions. They're not the kind of person you could have a beer with (not that you'd have the option to in Barney's case). But Artifact blows all those bitches out of the water with three little words: Lux and Nox. Not since I first saw Donkey Kong shake his head after failing the bonus stage in Donkey Kong Country have I been so impressed by a video game characters' versatile range of animation highlighting the depths of their character. The joy they express when the enemy tower is projected for destruction. The content satisfaction when you equip a new item and they wear Dragon Knight's helmet. The despair when there are no units on your side of the board. They make the game feel real. Lux and Nox's reactions allow the player to relate to the battle at hand, to empathize with them, to want to protect their smile. Lux and Nox have more personality in the asses they shake when your tower is destroyed than every single character in the entire Half-Life series combined. 1. The Proof Is In The Pudding Half-Life's own creator thinks Artifact deserves more attention. Nuff said. [link] [comments] | ||
600+ Games Played and Rebel Instigator finally does his job :) Posted: 21 Mar 2019 09:46 AM PDT
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Posted: 21 Mar 2019 01:13 PM PDT Not a troll post, I hadn't played any CCGs in a long time and really liked Artifact, playing it up until 10 days ago ( 163 hours logged). I logged into Artifact and just decided I had no motivation to play a game. No daily rewards, weekly rewards don't mean anything because I am past the level where you get packs/tickets and I seem to play the same games with the same win conditions. That day I downloaded MTGA (I last played MTG in the 90s and have fond memories), since then I spent $100 on the game and have probably spent about 10 hours so far, I really enjoy it and can't see myself going back to Artifact even with a patch. I just don't see that a patch could contain enough changes for be to switch back. In my limited play on MTGA I have been impressed with the daily/weekly rewards, the variety in cards and win conditions and the variety in formats/play. In Artifact it was a near guarantee that a Red deck is running Time of Triumph, Axe and Blink Dagger (along with every other deck for this one), I haven't seen quite this level of uniformity in MTGA (perhaps a larger player base would add more diversity). [link] [comments] | ||
Posted: 21 Mar 2019 07:38 PM PDT The game can't continue to be developed with only 200 concurrent players. It will die, some might say it's already dead. If it goes F2P, it will probably spike back up to launch numbers and since it has been drastically improved since release, it might be sustainable. But no one is buying this game or investing money into it when it's so unpopular. It's either F2P or die. The numbers aren't going to go back up otherwise. Maybe gift the people who payed for the game with like 50 packs or something. [link] [comments] | ||
Posted: 21 Mar 2019 04:41 PM PDT any issues regarding them? thinking about buying the game tomorrow. [link] [comments] | ||
More Songs: A Message From GabeN Posted: 21 Mar 2019 02:02 PM PDT
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Posted: 21 Mar 2019 05:31 PM PDT Owners of the old game would get a copy of Artifact 2 for free assuming it's not Free to Play and any cards they own in Artifact (again, assuming they aren't all freely available) [link] [comments] | ||
When you think you thought of a smart play and RNG was on your side Posted: 21 Mar 2019 05:39 AM PDT
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Posted: 21 Mar 2019 02:51 PM PDT hey guys i bought all the cards and i usaully only do draft but wanted to play some constructed. just wondering do people play for fun or are they just making the same decks. i would imagine constructed game play is much different since there are cards like at any cost and stuff which i usually see. is it ok to make dual color decks. any tips about constructed game play is appreciated. wasn't there a website with some cool decks. any deck building tips are appreciated as well. im really good at draft never done one of these. im just overwhelmed by the amount of choices. what are the best items to put in your deck :D [link] [comments] |
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