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    Sunday, February 3, 2019

    Artifact - Am I the only one who's dying for Artifact on mobile?

    Artifact - Am I the only one who's dying for Artifact on mobile?

    Link to Artifact - The Dota Card Game

    Am I the only one who's dying for Artifact on mobile?

    Posted: 03 Feb 2019 03:24 PM PST

    I personally love Artifact, when if I don't play it as much as I used to at launch, but I'm not a fan of only being able to play on a computer. I can think of countless times where I would have given anything to whip out my phone to play some Artifact.

    I hope Valve doesn't divert resources from the mobile version, because I honestly can't wait for tha

    Edit: If you're coming to leave a comment composed of just "yes," you're very original and there definitely weren't 10 others who did the same thing

    submitted by /u/gocolts12
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    Tip: How to play with/ try out unowned cards against bots!

    Posted: 03 Feb 2019 12:33 PM PST

    Sometimes it's useful to see how a deck works without buying cards first, or even just trying a fun combo.

    For whatever reason you will only be able to choose a deck with unowned cards for a bot match if you have the option ticked in the deck builder. So head over to the build deck tab in the collection screen. In the top right there's a box for letting you choose unowned cards while building a deck. Make sure it's ticked and you'll be able to play with unowned cards. It will untick itself so you might have to tick it each time you start the game up.

    submitted by /u/4headEleGiggle
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    Presenting Artifact Enemy Items Calculator, a tool which helps you calculate items bought by your opponent

    Posted: 03 Feb 2019 05:03 AM PST

    Hi Redditors. I'm a content creator who moved from Gwent to Artifact when it was just released. Still loving the game and I believe it will get much better over time. I was working on my own Artifact website for the last month and even though it's russian, I decided to make an English version of this calculator for anyone who would find it helpful.

    I knew you could predict enemy items by the amount of gold spent, but I thought good players have to remember items cost and calculate it by themselves. Later on I saw some people trying to make their calculators, but they were not perfect and were missing some features, such as counting "Hold" button etc. I decided to make my own calculator and improve these aspects. Would like to say thanks for the idea to u/REDDITWASRIGHT who posted similar calculator earlier.

    So here I am presenting a tool to help you calculate possible items bought by your enemy.

    This calculator is available here: https://soulstices.com/artifact-enemy-items-calculator/

    You have to type the amount of gold spent and items bought, after that the calculator will show you possible combinations.

    - It counts possible "Hold" button;

    - It counts the fact that items from the right section of the shop can be bought only once per combination;

    - Any item can be found in one combination up to 4x times (if 3 copies of them were bought from the deck and 1 from secret shop), even though this case is extremely rare;

    - Should work well on mobile phones;

    - Updated according to item changes with 28.01.2019 update;

    - Clicking on item name would show you a pop-up image of that item.

    There are some things I would like to improve later on:

    - Possibility to include items list from opponent's deck if you know them (tournaments). It would reduce the amount of possible combinations;

    - Possibility to add revealed item to current combinations and exclude the others (you can currently do it by finding revealed item name with Ctrl+F, but it's not the best solution).

    This tool can help you in some cases, but take in mind that if your opponent spent like 40 gold and bought a lot of items, the amount of possible combinations can be extremely high. In this case you will get warning message and it most likely won't help you as he could literally buy anything.

    submitted by /u/Soulsticesyo
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    [5 slots] Stancifka's USD 5,003 Draft Challenge Qualifier #2 by eSports Trading

    Posted: 03 Feb 2019 02:43 PM PST

    We (eSports Trading) are hosting our 2nd qualifier for StanCifka`s $ 5003 Draft Tournament.

    Feel free to contact me if you have any unanswered question.

    (Registration starts now 60 minutes before the tournament starts!)

    Prizes: Top 4 will advance to StanCifca`s $ 5003 Draft Tournament

    Last Chance Spot: "-Trunks" had to cancel his qualification from our first qualifier. Because of that we have 1 additional spot. Everyone who lost in the top 8 of our first qualifier (REAL_MAN, RYL.z, Heis., mlnideath) or second qualifier, can contact me on Discord/Steam/Twitter/Reddit. To receive an invite for an 8 player KO-Bracket Draft Tournament (Bo3) which takes place on 05.02.2019 at 19:00 CET to battle for that last spot.

    Player Cap: 128

    Registration: 19:30 - 20:30 CET - 04.02.2019

    Start: 20:30 CET - 04.02.2019

    Countdown Qualifier: https://www.tickcounter.com/countdown/972656/my-countdown (Its not the countdown for the start of the registration! Registration starts 60 minutes earlier!)

    Deck Rules: Call to Arms Draft

    Format:

    Phase 1 -> Draft + 3 Rounds of Swiss (Bo1)

    Phase 2 -> Re-Draft + Top 64 KO-Bracket (Bo1)

    Phase 3 -> Re-Draft + Top 16 KO-Bracket (Bo3) / You will receive a new tournament code for Phase 3 if you made it that far (Make sure you accept my friend request so I can send you the code via pm)

    Invite Code: 60 minutes before the tournament starts (on discord & twitter)

    Discord: https://discord.gg/wSJPwKc (Artifact -> Tournaments)

    Twitter: https://twitter.com/OctaneRLeague

    The tournament will be streamed on our Twitch channel (https://www.twitch.tv/esportstrading) with a 10 minute delay.

    Additional Information

    - 25 minutes time for each draft (everyone who is not ready after 25 will be kicked)

    - 5 minutes to start your game otherwise it will count as a loss

    - Everyone who appears "offline" in the tournament lobby, before the tournament starts, will be kicked so someone else can get the spot.

    - Keep in mind not to start your game immidiatelly once a round starts to prevent the draw bug.

    - Make sure you have time to play in the target tournament.

    All information about StanCifka s $ 5003 tournament can be found here: https://www.reddit.com/r/Artifact/comments/aduzql/making_5003_draft_challenge_available_for_anyone

    submitted by /u/OctaneRocketLeague
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    Valve, can you add Workshop to the game

    Posted: 03 Feb 2019 12:49 AM PST

    Let us be more creative by making mods to the game, like puzzles or one lane game with different rules

    submitted by /u/Kilanove
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    Make Packs and Tickets Marketable + Enable Player to Player Trading + Make Collecting Exciting

    Posted: 03 Feb 2019 08:05 AM PST

    I know, I know, we have lots of requests for gameplay improvements which need to be done to make it more fun to play.

    Also, I know "dead game lul", make it F2P, give me all cards for free, or even pay me to play your game, or whatever else you want, I don't mind.

    But what about everything else which makes a card game exciting and collectible without having any gameplay advantage/disadvantage? I feel like Valve completely ignores (and underestimates) these elements and the impact on many users. Here are some thoughts based on years of experience with card games, AND other Valve games:

    1. Make packs and tickets marketable on steam market . Like keys in csgo you could either buy the keys ingame or steam market, same system should be possible in Artifact. And the prices of keys are more or less always stable, since players established keys as their trading currency in those games with a huge trading and collecting community. Currently if you have packs but don't want to open them, what do you do? Nothing. Tickets which you don't want to use? Nothing you can do.

    1. Next step should be Player to Player trading enabled. Free trading between players (just like irl and some other games on steam) creates a vibrant and exciting economy and communities which at first might seem to reduce Valve's profit but long term benefits them, as we have seen with other games which have free trading between players. Idiotic greedy Devs like bluhole PUBG devs who turned off trading all of a sudden, saw a 90% decline of prices of their items, unlike Valve who just made it having one week cooldown. Packs or Tickets could become the players choice for their currency and maintain a stable price in Artifact. Specially in a card game that would be the perfect system for their "in it for the long haul" ambitions. No other online card game allows direct player to player trading, but since Valve already has the perfect platform to allow that (steam trading feature), Lord Gaben could simply click "turn on trading" without any additional effort and make artifact the fairest and best online experience equivalent to paper cards. Players then have multitude of options: selling on market for immediate steam money if they don't have time (or don't want to deal with other players), or specific trades with others like complete sets, packs of these for packs of that, 200 Tickets for a complete set of this expansion, etc. This will specially be nice when more and more sets come out, and possibly cosmetics. We have very successful game economies which have already proven that making all these options available for players, won't harm Valve (which might seam at first), but in fact benefits both players and Valve in their "in it for the long haul".

    1. Cosmetics: many people like to have special and rare things. Currently there is nothing special and exciting - AT ALL - in artifact collecting. There is nothing exciting about having any card in Artifact. The rares aren't really rares, they're as exciting to have as commons and uncommons. Add things like foils, Mythics, special cards, promos, animations, even digitally signed cards by artists, etc.

    1. Card Conditions (possible cosmetic feature without influencing any gameplay): Just like paper cards, cards could have

    conditions: heavily played, slightly played, near mint, mint, etc. Both in card games like Magic, and other Valve games like CSGO , item conditions play a huge role in collectibility without influencing or having any advantage/disadvantage in the game.

    Final Note:

    The difference between companies like Activision/Blizzard or WotC/Hasbro and Valve is that there is less corporate bullshit in Ivory towers and Valve can plan much longer ahead and is much more free in what they can do, since they're not a publicly traded company and don't have to prove to shareholders short term maxed out profit and "don't you have mobile phones?" type of bullshit. So, short term loss in income for Valve and long term gains as player numbers grow steadily is the way to go for Valve imo. I think it was a huge mistake to not implement many of these options when the game launched, but it is not too late.

    Every online card game feels like a JAIL when it comes to these collecting features, your only source for interaction is the DEV and all the exciting things iRL and paper cards are forbidden. So, not only is everything digital now (I can't touch my cards, can't put them im sleeves, in albums) , and not only the cards don't even belong to me (see TOS, all items belong to Devs, even if you paid for them), but I can't even trade my digital items with others, possibly even gift the ones I don't need or whatever.

    Valve, change it and be a pioneer in online card games. You will thank yourself in few years.

    Last but not least, I heard that Gaben can possibly break the curse of the evil Beggar by accepting exactly 3 out of these 4 options.

    . . .

    submitted by /u/HostileHero
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    I barely only win 3 games in a week. But when I win, I DO win.

    Posted: 03 Feb 2019 01:14 AM PST

    I present you: The Black Locker

    Posted: 03 Feb 2019 06:36 PM PST

    Selling Cards

    Posted: 03 Feb 2019 05:52 AM PST

    Do you use the ingame quick-sell feature for selling cards? Prices there seem to be a little lower than on steammarket, but its much more convinient if you are going to sell big numbers or cards at once. Whats your opinion and I'm secretly hoping that somebody did the math, and wants to share, its Artifact subreddit after all :)

    Enjoy your Artifact matches, fellow gamers :)

    submitted by /u/Lohanni
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    Perfect routing doesn't exist ................

    Posted: 02 Feb 2019 10:36 PM PST

    [OTK Puzzle]Mana Break

    Posted: 03 Feb 2019 08:45 PM PST

    The objective of this puzzle is very simple, to win this turn. The game starts from 6 mana. The AI's starting hand are 3 vesture 3 mystic flare and 3 annihilation.

    Get the puzzle from(download it or copy/paste the text into a .txt file called mmotk1.txt):

    https://pastebin.com/bdWEHuWL

    The puzzle is pretty straightforward and won't cost you much time. Hope you enjoy!

    If you don't know how to load puzzle, read the following instruction(thank /u/Anomidae for the write-up):


    HOW TO PLAY THE PUZZLE:

    1. Right click artifact in your steam library, click properties, click set launch options, and type in "-dev -console"

    2. Get mmotk1.txt from the pastebin above, and place it in "../steam/steamapps/common/artifact/game/dcg/puzzles" (if the folder 'puzzles' doesn't exist, create one)

    3. Launch artifact, and press the tilde (`) key. It's the key above tab. If the console doesn't pop up, go back to step 1

    4. In the console, type "load_puzzle mmotk1" and press enter

    5. Press tilde (`) again to close console as game starts

    If you wanna reload the puzzle, open console again, and click the up arrow to get the same command again.

    submitted by /u/martianmangaka
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    ASAPWeekly Podcast #10 "We're still in it for the long haul"

    Posted: 03 Feb 2019 07:56 PM PST

    I've been thinking about cosmetics lately I think I had a really cool idea

    Posted: 03 Feb 2019 10:02 AM PST

    How expensive is a full collection at the moment?

    Posted: 03 Feb 2019 11:26 AM PST

    Hey there everyone! I've been thinking about getting into Artifact for a while now, since it seems pretty interesting, despite the hate it's getting.

    I was wondering though, how expensive a full collection from the market place would be right now? I hate being shoehorned into a single deck until I get more cards in games like this.

    Thanks for your replies in advance!

    submitted by /u/Preyce
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    Artifact Highlights #3 - New ToT World Record Edition?!

    Posted: 03 Feb 2019 09:42 AM PST

    What are the odds here?

    Posted: 03 Feb 2019 03:24 AM PST

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