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    Artifact - Daily Card Discussion - Altar of the Mad Moon

    Artifact - Daily Card Discussion - Altar of the Mad Moon

    Link to Artifact - The Dota Card Game

    Daily Card Discussion - Altar of the Mad Moon

    Posted: 25 Feb 2019 09:38 AM PST

    Altar of the Mad Moon

    Color: Green

    Type: Improvement

    Mana: 4

    Rarity: Uncommon

    Illustrator: Dimitar Marinski

    Summary: Allied Melee Creeps have +2 Regeneration.

    Lore: Mother sings of the Radiant's benevolence... but I've seen what the Radiant truly wants. What it is willing to do. And I will never be its slave. — Kanna, Reborn by the Dire

    • What decks/cards (spells/improvements/heroes/creeps) synergize well with Altar of the Mad Moon?

    • What format (constructed vs. draft) does Altar of the Mad Moon do well in?

    • What kind of experiences have you had with Altar of the Mad Moon?

    • What changes would you make (if any) to Altar of the Mad Moon?

    submitted by /u/B3HShady
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    Heroes need more active abilities to make them more fun to use

    Posted: 25 Feb 2019 05:48 PM PST

    TLD;DR Artifact Heroes are just sticks of stats with almost no identity whatsoever. Adding more hero abilities would make heroes more diverse and have their niche more defined. Here's an imgur gallery for some suggested hero active abilities

    It's no secret at this point that Artifact's current gameplay doesn't appeal to most players. We have plenty of topics here every day how over 99% players have left before game has reached its 4th month. It's a well established fact that this was not because of Artifact's monetization system. Some may argue it is because of no "real" progression system, but there plenty of games with next to no official game stat recording yet still do better than Artifact.

    There are lots of moving parts, a lot of which are moved by RNG. Too often I find myself just passing lane or two, either because of bad draw or because it is a bad idea to play cards without permanent value cards early on.

    Heroes don't stand out. They are just big creeps. The only noticable difference between a hero and a creep is that you cannot play most cards from your hand if you don't have a hero on your lane. Sure, you can customize your heroes with items, but it doesn't help much when majority of currently played items are just raw stat modifiers. Tedious and uninspired design of hero bodies has been a complaint ever since pre NDA lift beta.

    While waiting for next patch, I decided to make a fun fix without tampering with Artifact's core mechanics. I suggest adding more hero abilities to heroes. Here's a list of new active abilities for every non-basic non-meepo hero. Some heroes are overhauled a bit to fit with their new ability. All hero base stats are unchanged. Most of these new actives require you to spend your Tower's mana to activate them. As usual heroes cannot activate hero abilities while it is stunned/silenced.

    Now take some of these hero powers with a grain of salt. I purposely made some hero powers way over the top and some pretty under powered. This was to demonstrate the fact that you could balance heroes with heropowers, making weak heroes strong and even strong heroes weaker with some rebalancement. I did try to keep these heropowers as loyal to their hero color as possible, but sometimes it was really hard to make a flavorful, color fitting and balanced active ability. I decided that in this random fanpost it was flavor above all else, color integrity close second.

    Hearthstone does a nice job with its heropower mechanic, which makes sure you always have at least something to do. However, spending mana on a card should always yield more value than using it on a hero power. Since Artifact lets you have 5 heroes, why not have a combination of 5 different heropowers each game? There's a lot of variety to be discovered, we can even balance these manacosted abilities with cooldowns. It might make balancing constructed easier, but it might damage draft balance, which is why I didn't include basic heroes in this suggestion list at all.

    I really want set two to happen, and I really wish it makes the game more enjoyable to play. I think our current card pool is way too small, but I also think making heroes more interesting might be an easier way to make the game more interesting.

    submitted by /u/vocalpocal
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    Petition to have a Card named "The Long Haul" in the next expension

    Posted: 25 Feb 2019 06:34 PM PST

    that is all.

    so we dont forget what we went through.

    submitted by /u/MarquisPosa
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    What is this? Swim trolling us again? Hype!

    Posted: 25 Feb 2019 04:01 PM PST

    I'm sad

    Posted: 25 Feb 2019 07:29 PM PST

    Vanguard - Artifact Puzzle Builder

    Posted: 25 Feb 2019 09:27 AM PST

    We are looking for some early feedback on our Artifact Puzzle Builder - Vanguard

    A few notes and limitations:

    1. This is not optimized for mobile and may just not work...
    2. Although we implemented a lot of rules we did not include all of them. If you feel we are missing something you need let us know below.
    3. There is currently no save, publish or share, all things we are working on. So you need to build the puzzle and keep the website open when testing / making changes in Artifact.
    4. An incorrect puzzle file could crash Artifact. If this happens to you please post the generated puzzle file so we can review.Remember to wrap in a "Code Block" when posting to Reddit to maintain formatting.
    5. We are still actively in development so things will change with no warning.

    Feedback:

    1. Did we miss any major rules?
    2. How simple is the tool to use?
    3. Did we explain each section enough for you to understand what it is and how to use it?
    4. What features would you like to see in the end product?
    submitted by /u/RGBKnights
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    Ahem

    Posted: 25 Feb 2019 05:22 PM PST

    Fellas,

    We are at Long Haul levels of hype right now.

    https://gyazo.com/6c1f7b7ded414ba1663be1d0dd21eddf

    submitted by /u/jasonl816
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    This Week on r/CustomArtifact!

    Posted: 25 Feb 2019 08:46 PM PST

    So...will the 1 Million $$$ Tournament still happen?

    Posted: 25 Feb 2019 09:41 PM PST

    I mean 1 Million for maybe 1000 active players worldwide...

    Would suck for the few players that are still committing a lot into the game but i can't imagine that a big Valve tournament will ever happen.

    submitted by /u/Eve_The_Witch
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    Videos to improve drafting?

    Posted: 25 Feb 2019 05:58 AM PST

    Can anyone recommend some good videos to watch to improve my drafting? I've got about 80 hours into the game, and I'm not too terrible at constructed (before everyone left), but man do I suck at drafting. The most gauntlet wins I've gotten is three, and many times, even when I think I've drafted decently, I won't even get one win in the run. I need help. I'm aware of the tier lists on drawtwo.gg, and I generally try to follow them, but it doesn't seem to matter.

    submitted by /u/m4265
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    Nice Meme

    Posted: 25 Feb 2019 07:44 AM PST

    Anybody else run into a deck this big?

    Posted: 25 Feb 2019 08:14 PM PST

    Artifact Expandium: Custom Items Collection

    Posted: 25 Feb 2019 09:49 AM PST

    Before anything, I would like to say that I am not a developer nor do I take too much pride over these cards. I don't see them as my creations: they were made with software that is not mine, inspired from a game I didn't develop and use card art that I haven't made nor credited. This is just me sharing my ideas with, hopefully, like-minded people.

    Hello again sub, I've decided to upload another series of custom cards after my inactivity. Yes, I'm still in it for the long haul.

    As I think you are all used to my posts at this point, I'll be more casual about it. In case you aren't, click here to see the first batch of the Expandium, which includes my introduction and a bunch of mechanics in it.

    This time, I will break the color pie and introduce the Artifact Expandium: Items collection, which is an Imgur album containing brief explanations of the concepts.

    Thank you so much for your time, I hope you have fun reading through these ideas.

    submitted by /u/blocklir
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    Would anyone mind either telling me or guiding me to find out what the cost is to have all the cards (1 hero + 3 cards)

    Posted: 25 Feb 2019 12:40 PM PST

    As the title says, just a Uber casual artifact player who wants to maybe start playing constructed

    submitted by /u/antiQ-
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    When to take the Rainbow road?

    Posted: 24 Feb 2019 10:48 PM PST

    Hi fellow Artifact lovers!

    I mostly play prized draft. I'm currently at rank 71. Yesterday I opened Drow in pack 1 and good blue cards. Beastmaster in pack 2 and som nice red cards. Zeus late pack 3 and I looked like blue green with red splash. Then in pack 4 I opened Sniper. I have two unplayable black cards at that point. My question is, when do I take the rainbow road? (I didn't, ended up with Prellex and Venom) is 4 color decks ever a good thing in draft?

    Do you have experience drafting 4 colours, and how did you end up there? By getting good heroes? Or to few playable cards in 3 colours?

    In the latest set of MTG it is a viable strategy to force a "gate deck" (4-5 color deck) from the beginning. Could it be a viable strategy to force the rainbow in Artifact? Only picking the best cards and heroes pack 1-3 and looking for synergy a bit more in pack 4-5 but never regard color?

    submitted by /u/HowlinDiffner
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    [Opinion] Valve knew Artifact was going to flop before release.

    Posted: 25 Feb 2019 07:58 AM PST

    Do you remember the month of beta that ended up being just a week?

    Valve knew that Artifact was going to be a flop.

    And they knew that in a month all the flaws, and how boring the game is were going to be apparent, and the sales would have been minimal.

    The number of players dropped from 60k to 5k a month after the game was released. A month of beta would have killed all the hype, and Valve knew it. That's why they changed their mind and the beta duration went from a month to a week.

    submitted by /u/ErenAkker
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    In a bizarro world where the 2019 Q1 $1mil (grand prize) tournament was still happening, who would you invite?

    Posted: 25 Feb 2019 09:37 AM PST

    Let's say Valve decided to throw away the money because they can and it'd show good faith (side note: better show of faith than "long haul"). Who is invited?

    I'd personally invite the biggest Artifact fans, so the whole Artifact sub mod team, SirActionSlacks, and probably the people with the most ticket usage for constructed and ranked. I'd be really bummed if they went crawling back to streamers who abandoned them for other games.

    submitted by /u/WumFan64
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    Have gamers finally risen up?

    Posted: 25 Feb 2019 10:14 AM PST

    Seems so. Down with predatory pricing! EA bad.

    submitted by /u/Zet_the_Arc_Warden
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