Artifact - Daily Card Discussion - Altar of the Mad Moon |
- Daily Card Discussion - Altar of the Mad Moon
- Heroes need more active abilities to make them more fun to use
- Petition to have a Card named "The Long Haul" in the next expension
- What is this? Swim trolling us again? Hype!
- I'm sad
- Vanguard - Artifact Puzzle Builder
- Ahem
- This Week on r/CustomArtifact!
- So...will the 1 Million $$$ Tournament still happen?
- Videos to improve drafting?
- Nice Meme
- Anybody else run into a deck this big?
- Artifact Expandium: Custom Items Collection
- Would anyone mind either telling me or guiding me to find out what the cost is to have all the cards (1 hero + 3 cards)
- When to take the Rainbow road?
- [Opinion] Valve knew Artifact was going to flop before release.
- In a bizarro world where the 2019 Q1 $1mil (grand prize) tournament was still happening, who would you invite?
- Have gamers finally risen up?
Daily Card Discussion - Altar of the Mad Moon Posted: 25 Feb 2019 09:38 AM PST Color: Green Type: Improvement Mana: 4 Rarity: Uncommon Illustrator: Dimitar Marinski Summary: Allied Melee Creeps have +2 Regeneration. Lore: Mother sings of the Radiant's benevolence... but I've seen what the Radiant truly wants. What it is willing to do. And I will never be its slave. — Kanna, Reborn by the Dire
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Heroes need more active abilities to make them more fun to use Posted: 25 Feb 2019 05:48 PM PST TLD;DR Artifact Heroes are just sticks of stats with almost no identity whatsoever. Adding more hero abilities would make heroes more diverse and have their niche more defined. Here's an imgur gallery for some suggested hero active abilities It's no secret at this point that Artifact's current gameplay doesn't appeal to most players. We have plenty of topics here every day how over 99% players have left before game has reached its 4th month. It's a well established fact that this was not because of Artifact's monetization system. Some may argue it is because of no "real" progression system, but there plenty of games with next to no official game stat recording yet still do better than Artifact. There are lots of moving parts, a lot of which are moved by RNG. Too often I find myself just passing lane or two, either because of bad draw or because it is a bad idea to play cards without permanent value cards early on. Heroes don't stand out. They are just big creeps. The only noticable difference between a hero and a creep is that you cannot play most cards from your hand if you don't have a hero on your lane. Sure, you can customize your heroes with items, but it doesn't help much when majority of currently played items are just raw stat modifiers. Tedious and uninspired design of hero bodies has been a complaint ever since pre NDA lift beta. While waiting for next patch, I decided to make a fun fix without tampering with Artifact's core mechanics. I suggest adding more hero abilities to heroes. Here's a list of new active abilities for every non-basic non-meepo hero. Some heroes are overhauled a bit to fit with their new ability. All hero base stats are unchanged. Most of these new actives require you to spend your Tower's mana to activate them. As usual heroes cannot activate hero abilities while it is stunned/silenced. Now take some of these hero powers with a grain of salt. I purposely made some hero powers way over the top and some pretty under powered. This was to demonstrate the fact that you could balance heroes with heropowers, making weak heroes strong and even strong heroes weaker with some rebalancement. I did try to keep these heropowers as loyal to their hero color as possible, but sometimes it was really hard to make a flavorful, color fitting and balanced active ability. I decided that in this random fanpost it was flavor above all else, color integrity close second. Hearthstone does a nice job with its heropower mechanic, which makes sure you always have at least something to do. However, spending mana on a card should always yield more value than using it on a hero power. Since Artifact lets you have 5 heroes, why not have a combination of 5 different heropowers each game? There's a lot of variety to be discovered, we can even balance these manacosted abilities with cooldowns. It might make balancing constructed easier, but it might damage draft balance, which is why I didn't include basic heroes in this suggestion list at all. I really want set two to happen, and I really wish it makes the game more enjoyable to play. I think our current card pool is way too small, but I also think making heroes more interesting might be an easier way to make the game more interesting. [link] [comments] | ||
Petition to have a Card named "The Long Haul" in the next expension Posted: 25 Feb 2019 06:34 PM PST | ||
What is this? Swim trolling us again? Hype! Posted: 25 Feb 2019 04:01 PM PST
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Posted: 25 Feb 2019 07:29 PM PST
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Vanguard - Artifact Puzzle Builder Posted: 25 Feb 2019 09:27 AM PST We are looking for some early feedback on our Artifact Puzzle Builder - Vanguard A few notes and limitations:
Feedback:
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Posted: 25 Feb 2019 05:22 PM PST | ||
This Week on r/CustomArtifact! Posted: 25 Feb 2019 08:46 PM PST
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So...will the 1 Million $$$ Tournament still happen? Posted: 25 Feb 2019 09:41 PM PST I mean 1 Million for maybe 1000 active players worldwide... Would suck for the few players that are still committing a lot into the game but i can't imagine that a big Valve tournament will ever happen. [link] [comments] | ||
Posted: 25 Feb 2019 05:58 AM PST Can anyone recommend some good videos to watch to improve my drafting? I've got about 80 hours into the game, and I'm not too terrible at constructed (before everyone left), but man do I suck at drafting. The most gauntlet wins I've gotten is three, and many times, even when I think I've drafted decently, I won't even get one win in the run. I need help. I'm aware of the tier lists on drawtwo.gg, and I generally try to follow them, but it doesn't seem to matter. [link] [comments] | ||
Posted: 25 Feb 2019 07:44 AM PST
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Anybody else run into a deck this big? Posted: 25 Feb 2019 08:14 PM PST
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Artifact Expandium: Custom Items Collection Posted: 25 Feb 2019 09:49 AM PST
Hello again sub, I've decided to upload another series of custom cards after my inactivity. Yes, I'm still in it for the long haul. As I think you are all used to my posts at this point, I'll be more casual about it. In case you aren't, click here to see the first batch of the Expandium, which includes my introduction and a bunch of mechanics in it. This time, I will break the color pie and introduce the Artifact Expandium: Items collection, which is an Imgur album containing brief explanations of the concepts. Thank you so much for your time, I hope you have fun reading through these ideas. [link] [comments] | ||
Posted: 25 Feb 2019 12:40 PM PST As the title says, just a Uber casual artifact player who wants to maybe start playing constructed [link] [comments] | ||
When to take the Rainbow road? Posted: 24 Feb 2019 10:48 PM PST Hi fellow Artifact lovers! I mostly play prized draft. I'm currently at rank 71. Yesterday I opened Drow in pack 1 and good blue cards. Beastmaster in pack 2 and som nice red cards. Zeus late pack 3 and I looked like blue green with red splash. Then in pack 4 I opened Sniper. I have two unplayable black cards at that point. My question is, when do I take the rainbow road? (I didn't, ended up with Prellex and Venom) is 4 color decks ever a good thing in draft? Do you have experience drafting 4 colours, and how did you end up there? By getting good heroes? Or to few playable cards in 3 colours? In the latest set of MTG it is a viable strategy to force a "gate deck" (4-5 color deck) from the beginning. Could it be a viable strategy to force the rainbow in Artifact? Only picking the best cards and heroes pack 1-3 and looking for synergy a bit more in pack 4-5 but never regard color? [link] [comments] | ||
[Opinion] Valve knew Artifact was going to flop before release. Posted: 25 Feb 2019 07:58 AM PST Do you remember the month of beta that ended up being just a week? Valve knew that Artifact was going to be a flop. And they knew that in a month all the flaws, and how boring the game is were going to be apparent, and the sales would have been minimal. The number of players dropped from 60k to 5k a month after the game was released. A month of beta would have killed all the hype, and Valve knew it. That's why they changed their mind and the beta duration went from a month to a week. [link] [comments] | ||
Posted: 25 Feb 2019 09:37 AM PST Let's say Valve decided to throw away the money because they can and it'd show good faith (side note: better show of faith than "long haul"). Who is invited? I'd personally invite the biggest Artifact fans, so the whole Artifact sub mod team, SirActionSlacks, and probably the people with the most ticket usage for constructed and ranked. I'd be really bummed if they went crawling back to streamers who abandoned them for other games. [link] [comments] | ||
Posted: 25 Feb 2019 10:14 AM PST |
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