Artifact - Daily Card Discussion - Spot Weakness |
- Daily Card Discussion - Spot Weakness
- After Tomorrow is Friday.
- Tomorrow is Thursday.
- Virtus.pro to reduce Artifact presense
- Thank you to The Secret Shop podcast
- For Artifact Haters sake, let's just left it here...
- Sometimes I think "Valve points" are a big reason for Artifact's struggles...
- Incredible play made by hard difficulty bot
- It's (potentially) Patch Day My Dudes
- What I have learnt Playing Against the Best Constructed Players
- Hypothetical: Artifact went f2p, all cards are now free. What needs to happen to make you feel ok about your loss of money invested so far?
- Not expecting much from the next update
- Some stats, R73 constructed.
- I would like to help organize draft nights for r/artifact
- Who is the real target audience for Valve?
- What do you expect from the upcoming patch?
- Help me improve my deck
- Troll Warlord (Link and Blind are both new effects. Blind only allows left and right arrows to be dealt to the affected unit)
Daily Card Discussion - Spot Weakness Posted: 27 Feb 2019 01:15 PM PST Color: Red Type: Spell Mana: 3 Rarity: Uncommon Illustrator: Lius Lasahido Summary: Give a hero and its allied neighbors Pierce this round. Draw a card. Lore: Anything is killable. The only question is if you can live long enough to spot its weakness. — Warrunner speaks to the hunters of Marrowfell
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Posted: 27 Feb 2019 07:48 PM PST | ||
Posted: 27 Feb 2019 09:02 AM PST All aboard the hype train choo choo! There is room for 500 artifact loyalists on this train. Train departs at Valve time: long haul (tm) [link] [comments] | ||
Virtus.pro to reduce Artifact presense Posted: 27 Feb 2019 02:04 AM PST
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Thank you to The Secret Shop podcast Posted: 27 Feb 2019 05:04 PM PST Big shout out to The Secret Shop for keeping me company on my 45 minute drive this morning. The hosts are doing a great job of producing quality, interesting content in a vacuum. Keep it up guys! [link] [comments] | ||
For Artifact Haters sake, let's just left it here... Posted: 27 Feb 2019 06:01 AM PST
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Sometimes I think "Valve points" are a big reason for Artifact's struggles... Posted: 27 Feb 2019 11:51 AM PST What are "Valve points"? Well, I'm using that phrase to describe the "bump" we tend to give something mentally and emotionally because of the source. For example, your favorite band releases a new song and if you didn't know it was them when listening to it you'd judge it more harshly. You hear the plotline for a movie and think, "that's stupid", but then you hear an impressive director is making it or publisher is behind it so you feel more favorable about it. You look at a new game and are unimpressed until you hear that Valve, Blizzard, etc. are the ones making it. Sometimes this is warranted, but sometimes it causes us to be blinded to the truth. How often did we hear from beta players, streamers, or even reviews about the brilliance, or depth, or strategy of Artifact only to be immediately followed up with something like, "but it's probably not for everybody..." More and more I'm feeling this was an "emperor has no clothes" scenario where no one wanted to speak honestly for fear of being the only one that didn't seem to understand Valve's new blockbuster. Looking back, many of those opinions feel a lot more, "I don't really enjoy this game all that much or get it, BUT it's Valve and it's probably going to be a hit, so I'll just give the reservation it's not for everyone rather than say what I think...after all, I might look foolish later if I did that." It's like eating disgusting food at an upscale restaurant and saying, "well, it's an acquired taste..." rather than being honest. I'm convinced that if Artifact had come from a no-name game studio and was given to the same testers, streamers, and players out of the gate that it would have been shredded pretty mercilessly. And this would have been GOOD. It would have allowed them to review a lot of things and change them before launch. But people didn't do that- after all, this is Valve and Garfield: behemoths of the gaming world! They're not wrong, it must be me. Even looking at some reviews in retrospect, I can't help but hear the reluctance in the reviewer's voices over a number of choices, but yet they still gave it an overall high score with the same disclaimer that it's "not for everybody" or something similar. Overall, I think many people gave this game "Valve points" mentally and emotionally rather than giving it the critical reception it deserved and would have changed the course of design for the better. Valve is now stuck dealing with the harsh failure of the game, and I hope they are getting broad feedback at this point, not just from streamers or pros that are the tiny slice of people still praising most of the game. TLDR: People were way too favorable to this game because Valve and Garfield were behind it, rather than speaking harshly early on when it would have helped. [link] [comments] | ||
Incredible play made by hard difficulty bot Posted: 27 Feb 2019 02:18 AM PST
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It's (potentially) Patch Day My Dudes Posted: 27 Feb 2019 09:40 PM PST
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What I have learnt Playing Against the Best Constructed Players Posted: 26 Feb 2019 10:58 PM PST Introduction Hi everyone, I am Littles.Snow, one of the remaining few hundreds who still play the game daily and love the game to bits! This sub has been focused much on the doom and gloom of Artifact and there hasn't been much discussion on how to improve your gameplay and here is me sharing my two cents with everyone. This guide is mainly focused on constructed but many points are applicable to draft too. Credentials Constructed ranked 70 player, I am still far from being good BUT I have been playing very frequently in tournaments, mainly Mainline Artifact's weekly $500 Ancient Wars tourney (best tourney organisers out there) and have been playing against some of the best players in Artifact. General Tips
Mono Blue Specific Tips
Please share any more tips which you have and I will add it to this post, Artifact has amazing gameplay and the community is just absolutely awesome. If you feel that there is nothing to grind for, join one of the tournaments and you will get to know other like-minded people who still love Artifact. EDIT: Grammar EDIT 2: Added Mono Blue Specific Tips section with input from u/Swellzong [link] [comments] | ||
Posted: 27 Feb 2019 06:59 PM PST I think almost everyone agrees at this point that one of the best things that could happen for the revival of the game is going f2p with free cards. There hasn't been much discussion about what happens to people's collection though beyond giving out cosmetics. Everyone here has got the $20 at very least invested. So, would you be happy if you were repaid in cosmetics? Whether that be "foil" cards or a "proof of purchase" hat for your imp or whatever? Would you be happy with no compensation? Perhaps you already feel you got your value for money and don't expect compensation? Or maybe you have a completely different idea? Would it be reasonable to ask for steam credit for packs and tickets purchased? Maybe a signed letter from GabeN as way of apology to all current players is enough to make them feel alright? What do you want if cards go free? Ideally and realistically? [link] [comments] | ||
Not expecting much from the next update Posted: 27 Feb 2019 04:33 PM PST Only... -Artifact is now Free2Play -All Cards are now for free. -Mobile Version released. -New Expansion released. -Massive Balance changes. -Reworked progression system. -Seasonal Leaderboards with rewards based on your Rank. -The worth of every card in your inventory you obtained from packs will be added to your Steam Wallet. If you purchased Cards from the Steam Market, the worth of the card on the day of acquisition will be added to your Steam Wallet. -Players that purchased Artifact before will receive Cosmetic Boosters worth $20 once they become available. -Market reworked. Basic cards are not marketable anymore. In the future, you will only be able to sell cosmetic cards. [link] [comments] | ||
Posted: 27 Feb 2019 12:17 AM PST In regards to positive vibes posts lately, and being one that still plays plenty of tournaments and prized constructed i thought to post some stats/winrates and how long has each rank taken for me. Rank 70 -> 71. 7w-0l / 100% WR My overall WR is obviously lower since i wasn't exactly good at constructed when i started, but I've added most of my matches to redmist.gg [link] [comments] | ||
I would like to help organize draft nights for r/artifact Posted: 27 Feb 2019 10:09 AM PST I hope to create something for this community akin to Friday night Magic where we can have a free for all draft tournament every week or every few weeks. I think its a shame that we aren't putting the great tournament tools to use in this community, even if it is just a clown fiesta. Hopefully we can get other volunteers for other regions and organize events on the discord server. [link] [comments] | ||
Who is the real target audience for Valve? Posted: 27 Feb 2019 08:59 PM PST I am not talking about game-wise, not about Artifact. I am talking about the company Valve. Who is its target audience? For the old Blizzard, you could say the hardcore gamers who also enjoy rich culture behind games. For many mobile game company or the new blizzard, you can tell the casual gamers who don't want to and don't have time to play complex games. For Nintendo, it is targeted at people who care more about casual but with great playability with a cartoonish art style. What about Valve? I thought it is more like old blizzard. However, if you look at Artifact, it is not fun in most cases, doesn't appeal to casual gamers. It has a good story behind but hidden so well that most people don't even know. It could appeal to hardcore gamers but don't communicate much (to assure the future direction of the game ) as other companies (Cdpr for example) should do. You can say that Valve is a private company and no real stakeholder asking it to do things, but generally speaking, you always want to earn your trust from at least some specific group of people, so that your games can have a consistent standards, not like Artifact. [link] [comments] | ||
What do you expect from the upcoming patch? Posted: 27 Feb 2019 12:27 AM PST If there is an update tomorrow, what cards do you think need major changes or possibly a rework? [link] [comments] | ||
Posted: 27 Feb 2019 12:56 PM PST Hello, recently you guys helped me with one of my decks, and I build upon your suggestions and made a lot of progress. Was wondering if you could take a look at this version and see if something can be made even better: https://www.playartifact.com/d/ADCJQAUPrgCkUELAXhduN0BEbgBRpELQkEELgG7AQRciFhgAUdyZWVuL0JsdWUgUmViZWxsaW9u The idea of this deck is to flood the board with creeps and heal/buff them. [link] [comments] | ||
Posted: 27 Feb 2019 02:34 PM PST
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