• Breaking News

    Sunday, February 24, 2019

    Artifact - Artifact on Twitch right now

    Artifact - Artifact on Twitch right now

    Link to Artifact - The Dota Card Game

    Artifact on Twitch right now

    Posted: 24 Feb 2019 08:46 PM PST

    Lina Concept

    Posted: 24 Feb 2019 02:44 PM PST

    If Artifact decided to do a FREE TO PLAY relaunch, what are your thoughts about adding animated hero portraits?

    Posted: 24 Feb 2019 05:29 AM PST

    Why I keep playing Artifact

    Posted: 24 Feb 2019 12:13 PM PST

    First of all, I really like the mechanics and how you have to balance acting now or saving resources (cards, gold, mana) and initiative to later. It makes a thrilling game where you have a lot of possibilities, but all depends on what your adversary will play. Then, I like the RNG, makes you think in terms of probabilities and gives you choice (where in a 100% certain game there is always a optimal option, here you can actually chose).

    Although the card set is limited I'm still learning interesting interactions and thinking about combos I didn't know before. The game is kind of addictive, when you finish a gauntlet you think "Oh, I 'll just draft the next one" and when you finish drafting you just want to try that new deck. Draft is a format that fits specially well to Artifact and makes any unbalanced card less problematic.

    The playerbase may be decreasing, but we can always find a match in a couple of minutes - or even seconds - and since the game is unpredictable, probably both players will have a chance to win it. Finally, I don't care about the lack of incentives: I play the game because I like it and not to get any reward. It would be nice to have a ranking or something like it, but until we don't this is not enough to make me stop playing.

    Edit: Forgot to mention how the 3 lane structure is an inovation to card games and how it makes it all more strategical and complex. I also like the fact that even if you are screwed in the first rounds you can still make a comeback

    submitted by /u/JustAnotherUser4
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    The Long Haul: Episode 3

    Posted: 24 Feb 2019 03:01 PM PST

    Episode 3 is up!

    We go through some topics that cross our minds and some of last week´s most interesting reddit threads: Ranking system, Tournaments, Economy, Valve, etc.

    We record every Sunday at 4 PM CET.

    However, there won´t be an episode next week.

    Join our Discord Server ; pose questions, join the cast!

    Follow and review us on all major podcast platforms!

    iTunes / Spotify / Podbean / TuneIn / Stitcher

    Let us know what you think!!

    submitted by /u/NineHDmg
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    What is the objective for allowing a person to purchase more than 1 copy of a Hero Card?

    Posted: 24 Feb 2019 06:40 PM PST

    See title, if a person cannot use more than 1 copy of a hero in constructed?

    submitted by /u/laswoosh
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    How is Nobody Sick of These Mono-Red Decks By Now?

    Posted: 24 Feb 2019 09:04 AM PST

    I mean seriously every game with these guys is the exact same, how is anybody supposed to try anything new with these assholes on the game.

    I play red-green aggro, mono-red beats the shit out of me. I play blue-black control, mono red beats the shit out of me. I net deck, hey look mono red, I play mono red, looks like it's another mono red player.

    I seriously don't see how people can just log into the game and play the same boring ass deck again and again with this brainless ass strategy; ITS ALWAYS THE SAME!

    Turn 1: Mountain -> Fanatical Firebrand -> 1dmg for me. I should honestly just concede as soon as the mountain goes on the field because there's nothing I can do at this point.

    submitted by /u/Astrian
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    we don’t need to hear about every reason you stopped playing

    Posted: 24 Feb 2019 03:13 AM PST

    these posts aren't refreshing to hear. you're adding nothing to the conversation that hasn't already been said hundreds of times by different players who have quit. ENOUGH with these types of posts.

    it would be different if this was a massive game with a huge player base and you've decided to stop playing, but it's not. by now, if you've stopped playing, you're part of the majority of players who have tried and disliked the game enough to not play it anymore.

    the reasons are the same

    the suggestions are the same

    please stop posting your essays about what you think valve should have done to keep you personally as a player. they are very aware of what they've done wrong and are in the process of fixing it.

    all you're doing is dragging on a discussion that nobody wants to hear if they're still actually enjoying the game—which is the type of person that this subreddit is here for. it really is getting boring and i think mods should do something about it.

    edit: prepare to get downvoted if you comment that you like the game and enjoy positivity

    submitted by /u/JonUnit
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    Artifact card concepts #2: Illusions, Techies, Grimstroke and more.

    Posted: 24 Feb 2019 08:12 AM PST

    Cardsmithing Four Heroes to Enable Archetypes

    Posted: 24 Feb 2019 11:27 AM PST

    I made four cards (one for each color) with some new mechanics that aim to promote and hopefully enable more aggressive archetypes.

    Lina [Blue] (Burn):

    https://imgur.com/a/Lb7Tp3C

    Riki [Black] (Hero Killer):

    https://imgur.com/a/mThrwry

    Visage [Green] (Swarm/Wide):

    https://imgur.com/a/KborsGM

    *Flying: This unit cannot be blocked and will directly attack the tower.

    Huskar [Red] (Aggro):

    https://imgur.com/a/CpxfZOt

    I hope you like these suggestions! Feel free to discuss! I'm still very in love with this game and I hope the new update brings a lot more to it!

    submitted by /u/FeebleBuzz
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    Mono Blue Constructed in Draft!

    Posted: 24 Feb 2019 08:30 AM PST

    Mono Blue Constructed in Draft!

    https://i.redd.it/2w5skxlgmji21.jpg

    https://i.redd.it/wsic6svhmji21.png

    Turns out mono blue constructed decks do quite well in Draft, despite me misplaying one game :)

    Just had fun with this one, had to put in a few place holders and basically too much diabolic revelation, but still worked out due to Annihilation and late game mechanics. Draft is still fun, just wanted to share, back to complains and patch patch waiting room.

    submitted by /u/Draftaments
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    Thoughts on how to fix artifact

    Posted: 24 Feb 2019 11:11 AM PST

    I know this subject has been beat to death, but fuck it I'm giving my take. The RNG is too much, and the colors are too uneven. The finishers are too strong and available too early with ramp.

    Mulligan: it's absurd to me that this game thought a staple of every card game was a bad idea. Reshuffle the deck, draw 5 new cards.

    Deployment: 1 creep per lane, and 1 lane gets a ranged creep. A ranged creep is a 3/0/2. This allows for rng during deployment which valve seemed to value, while at the same time allowing people to plan what they will have better. Not sold on the idea of a ranged creep. Just a thought.

    On top of that, heroes aren't randomly deployed. You deploy which hero to whichever lane you choose on the flop. To make up for this, if it's a buff to certain color, randomize the three heroes you deploy with.

    BLUE:

    Kanna: changed passive to guarantee 2 melee creeps in lane, not all creeps.

    Prellex: changed to summon an additional ranged creep. Barracks stays the same.

    Veno: I honestly don't know how to fix veno. Either buff his sig or change his stats to something like 2/1/6.

    Annihilation: hero casting this card has +1 to respawn timer. If there are multiple blue heroes in a lane, all allied blue heroes get +1.

    It shouldn't act as a reset with how strong blue becomes late. It should be a delay with a greater downside.

    At any cost: 4 mana.

    RED:

    LC: changed duel to active, change his sig to either "buff a hero to gain +1 damage every time they battle a hero" or "buff a hero with +2 retaliate"

    Time of triumph: make it last the same amount of time as cover of night.

    BLACK:

    Necro: change his sig to either deal 2 damage right away, or make it 3 mana.

    BH: track changed to active spell. Ghost walk is sig, lets him change combat position and select target, dealing +4 damage.

    Keen folk turret: 2 damage instead of piercing.

    Steam cannon: 3 piercing damage, killing a unit grants initiative.

    GREEN: green is where most of the problems lie. It is simultaneously too strong and two weak because of ramp. Green works as a great secondary color but fails as a primary because it can't ramp into anything as powerful as the other colors. It's a great "support" color with a super weak identity as a primary.

    Selemene's favor: fuck it, get rid of it or change it entirely. Terrible card.

    Stars align: +1 to all lanes this turn. Most you can ramp is three and you telegraph that you are going to ramp into something in lanes two and three. Cannot ramp in the best lane.

    Dark seer: change sig to +3 piercing damage per turn, kinda like necros.

    I think veno may actually work as a green. Creep based hero for the creep based color.

    Viper: swap his active and his sig.

    Chen: reduce cool down of active by 1.

    Magnus: gets rp as spell, empower becomes active. Rp stuns all units in lane and reorders them. Prioritizes highest remaining health to be put in front of magnus.

    Feel free to rip my ideas apart. I like the balance discussions

    submitted by /u/GrinAndBareItAll
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    Today on Comedy Sunday: this comment by SirBelvedere

    Posted: 24 Feb 2019 11:33 AM PST

    I expect the big update this week

    Posted: 24 Feb 2019 07:15 AM PST

    2 reasons:

    1. The new Dota 2 hero Mars was said to be released at the end of Feb beginning of March. I expect some crossover story involving him/her with artifact.

    2. There are no more Dota 2 tournaments until middle of March. Generally game play patches come in between big tournaments with a few weeks for adjustments.

    Here's to hoping!

    submitted by /u/kwanzhu
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    Richard Garfield is bad at balacing games, Icefrog should help him

    Posted: 24 Feb 2019 03:55 AM PST

    Richard Garfield is bad at balancing games. Black Lotus the moxes and the other power 9 cards are clearly overpowered in MTG. Magic didnt get popular until Garfield was out and other people designed the sets revised and onwards with better balanced cards.

    Garfields mext game Netrunner was also cancelled after a few years after it released because it just wasnt balanced.

    In Artifact the cards are also very imbalanced and in draft it is alot of luck to draw the very strong cards. In constructed in Artifact only a few decks and cards are viable because of the card balance.

    Garfield is good at design but he cant balance so it is time for Garfield to step aside and let Icefrog. A master of game balance rebalance all the cards of artifact so they get equally good without losing their flavour.

    submitted by /u/bridgeandchess
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    Obligatory Why I Left/Why Game Died Post

    Posted: 24 Feb 2019 12:53 AM PST

    Hey guys, former Artifact dude here who likes the game but pretty much left the game as it is currently, mostly because I wanted to be competitive but as it is currently theres not much of a competitive scene (not worth the time even given a good in the money rate) and the fact that matchmaking doesn't work anymore. Just writing this up in the off chance that Valve reads it and takes my feedback.

    Pros - TBH I still love this game, I'm a math nerd and when I first picked this game up a couple of months after it's release it was such a great experience. The lore, the ability to buy cards off the market, calculating odds on arrow probability, odds on hero placement, all stacked on top of the whole strategic element, and likelihood that villain has annihilation was such a fun experience for me. Balancing risk with long term reward is completely out of this world compared with all the other digital CCGs, and that would only get better with more expansions. That and the fact that I sucked when I started and had to learn everything was great. At first the game completely wrecked my brain and I loved it. Trying to calculate optimal play and ratios against good opponents was also something I looked forward to if I kept playing this game more competitively.

    Cons - Even as a math nerd I can understand why a lot of people don't like this game. The game makes a design decision to make a large amount of the complexity completely visible to you for better or worse. Its completely overwhelming to new players, and while I'm really really glad that someone tried to make a smart card game in a generation where one doesn't exist, I don't think this is the way to do it. Most other popular card games are simple in design but have nuances that good players take advantage of and exploit.

    Secondly I think the decision to make the game a purely 1v1 card game is questionable. 1v1 card games like Hearthstone, gin rummy, and war were mostly meant to be played for fun and to spend time with your friends, not to be competitive. When you make a 1v1 competitive not only is it not as much fun but it gives a huge advantage to good players since the game tree is so much smaller than a multiplayer game. This combined with prized play leads to noobs getting crushed and not coming back before they fully understand the game. Other competitive games like poker or bridge or hell even Dota can be played in teams (even poker for dedicated rounders) where not only is the game tree much larger but its easier to have a feeling of teamwork, fun, and a more even playing field even when you play against good players. Talking, shit shooting, and just relaxing with your friends is more fun with more people even if you're losing to them since you can just blame your team, chance, or random dude at your table.

    Overall I think that Artifact is a great deep but confused game that tried to bring a social and competitive style together in a 1v1 game. While I want to be competitive in this game the player pool just doesn't support a competitive scene. I also see why people don't like it since it overloads you with information thats hard to understand unless you think in a way that only experienced card players really think. Exaggerating but either you get aroused when someone mentions Nash Equilibrium or you really fucking hate this game because of the RNG.

    TL;DR - I love this game, not enough people to make matchmaking work, not enough of a competitive scene to make it worth working to be good. I think 1v1 games are primarily for fun, 1v1 competitive sucks for game tree reasons, noobs get crushed prized play and stop playing, other other competitive card games are multiplayer.

    submitted by /u/_OnlyTheThrowsAway_
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