• Breaking News

    Monday, February 18, 2019

    Artifact - Slacks makes everything fun

    Artifact - Slacks makes everything fun

    Link to Artifact - The Dota Card Game

    Slacks makes everything fun

    Posted: 18 Feb 2019 02:25 PM PST

    Swellz tries a minus armor black/blue deck

    Posted: 18 Feb 2019 02:29 PM PST

    Nani???

    Posted: 18 Feb 2019 07:03 PM PST

    The Artifact Player Experience Survey - Results

    Posted: 18 Feb 2019 02:43 AM PST

    Hello people!

    Some weeks ago I conducted a survey on this subreddit . My goal was to systematically explore how players approach the game, how they feel when playing it, and what they like and dislike about it.

    Thanks to your collaboration (around 100 of you completed the full length of the survey) I came out with some interesting results. Here you can find a complete report of the survey outcome.

    I'm curious to know what you think about this, also if you are interested I might try to develop a new one in the future.

    Cheers!

    submitted by /u/sirtetris_
    [link] [comments]

    Auto Chess is much less stressful than Artifact

    Posted: 18 Feb 2019 05:55 AM PST

    I was thinking about why Auto Chess feels so relaxing to play over and over while Artifact games feel long even at 20 minutes. I think the big thing for me is that Auto Chess has 8 players, and you can shoot for top 4 even if you don't win.

    The single winner and loser in Artifact makes long games feel bad for that loser. It also adds more anxiety to playing because there's so much weight on it. If Auto Chess was 1:1 I don't think it would be anywhere near as successful.

    Now, I am not saying make Artifact 1v1v1v1v1v1v1v1 obviously. But they should try to take that lesson from the most popular recent game out there. Either shorter games or other rewards that make you really feel like you're gaining something for playing, whether or not you win.

    submitted by /u/jimmythefingers
    [link] [comments]

    Anti Mage

    Posted: 18 Feb 2019 08:03 AM PST

    Chicken

    Posted: 18 Feb 2019 11:39 AM PST

    Do Valve plan to release new content for Artifact someday?

    Posted: 18 Feb 2019 02:52 PM PST

    New Gauntlet mode already? New Comic? Good reworked Seasonal Ladder System? Seasonal battle passes (at least Cosmetics) ? Achievements > Golden Cards? Player Profile with player statistics / achievements / fav. cards / MATCH HISTORY / etc.. Spectating Mode? Daily Quests? ...

    New cards? (although I think it's still early for new expansion?!)

    TOURNAMENTS FROM VALVE?

    Now imagine how playable Artifact would be if they add it all..

    submitted by /u/Quatix_xD
    [link] [comments]

    Mono blue 5th hero

    Posted: 18 Feb 2019 06:15 PM PST

    Hi guys,

    I've seen a bit of variation lately of mono blue. The most up to date decklist I could find was the Hyped one from the tier list however I'm often going up against slight variants.

    Fifth hero choices for mono u include:

    Skywrath, Earth Shaker, Outworld and I've tried CM and prellex just out of curiosity.

    Is OD a meme or meta? Are any of the other 5th hero choices viable or is Skywrath the go-to choice for competitive play?

    submitted by /u/lapippin
    [link] [comments]

    Remove free draft and..

    Posted: 18 Feb 2019 05:30 PM PST

    Give players a free prize draft run everyday.

    Most TCGs don't have free draft (cause its pointless, no ladder no rewards) and why does Artifact have one? The skill difference between prize and free draft is also very large. By having only one draft mode, there would be a wider distribution in skill.

    submitted by /u/theRealBlob
    [link] [comments]

    Hi, I figured out why Artifact is so boring to me

    Posted: 18 Feb 2019 04:28 PM PST

    I force myself to play or watch one or two artifact games a day so I can figure out what went wrong, and I think I nailed the biggest issue I have with the game.

    Idk if anybody feels the same way, but Artifact just feels like the Dota 2 strategy phase you get after you pick your hero.

    You get to equip your hero with cheap stat items, predict where the enemy will go and then deploy your heroes in the lanes you choose. My issue is that the strategy phase in dota 2 is only the prelude, not the full game. You eventually get to play a game of dota 2.

    So in artifact all you have is the strategy phase and it never actually pays off. You build up your side of the map-adding to your math equation like reynad said- just to have the two sides gently bump each other. You basically just solve for X.

    This is also what makes it terrible to watch. combat resolves at the same time and due to the nature of the game, you already know exactly how each matchup is gonna playout (the game even tells you which units will die as a result of the combat phase). The combat phase just feels like a formality; it's already been decided a while ago, so just hit the pass button and go through the motions. They literally don't give you any chances to applaud or cheer since some of the sickest plays you can make is to play nothing so you can play something next turn.

    Valve focus-tested the surprise out of the game to please the pro CCG players, hell that's probably why most streamers (aka the people that play card games as a job) love the game too and think everything can be solved with creature comfort fixes and Qol stuff. They want the fair and boring competitive ccg 95% of the playerbase hated.

    Personally, I don't think the game will ever get off the ground if they don't at least mess with the gameplay or at least make it fun. The game is too overengineering to be fun to most people.

    submitted by /u/Youthsonic
    [link] [comments]

    Lone Druid

    Posted: 18 Feb 2019 02:03 PM PST

    Mode Arcade for Play with -RNG, cards Specials, etc.

    Posted: 18 Feb 2019 09:08 AM PST

    Today’s tournament. Feb 18

    Posted: 18 Feb 2019 06:01 AM PST

    Here the tournaments list which start today. You can find the tournament time in your time zone on the site

    Tournament Time Prize Pool Format Info
    JoinGG 6pm CET $5 Draft Tournaments start every day from Mon-Friday at 6pm CET. Site

    submitted by /u/hikman
    [link] [comments]

    Artifact Comic

    Posted: 18 Feb 2019 04:03 AM PST

    Does anyone understand the decision not to explain what a game of Artifact is (namely that we as the player are cosmic beings playing out history and influencing the future) in the Steam Video Intro Trailer in the Steam Store (which is a concept referred to in the comic, but after that it is never mentioned or referred to in the game "Artifact" itself or even in the Intro trailer video in the Steam Store?).

    I mean, shouldn't the intro trailer video in the Steam Store at least show us a snapshot of those cosmic beings playing a game of Artifact for 10 seconds at least? The intro trailer in Store could have been so epic!

    By the way, I don't mind seeing Axe, Crystal Maiden and Earthshaker running and jumping into their 3 "cards" (which was quite a cool idea if you think about it), but I moreso want to see the cosmic beings in the process of playing a game of Artifact, like we see in that one tiny section of a page from the comic.

    submitted by /u/Michelle_Wong
    [link] [comments]

    If you haven't noticed, theres two MMRs: deck quality and player quality

    Posted: 18 Feb 2019 08:52 AM PST

    From some trial and error, I think I've figured out a bit more about how MMR works in this game for constructed games. For the purposes of this post, I'm going to say deck quality is the number of cards generally considered to be good minus the number of cards considered to be bad. For example "rolling thunder" is a bad card. "Annihilation" is a good card. Running 3x rolling thunder lowers the deck's MMR. Running 3x annihilation raises the deck's MMR. The player quality is how well you play the game -- generally what everyone thinks about as MMR.

    The game generally wants you to face someone with the same quality deck and of the same level MMR. As with many other games, the longer you wait, the looser these constraints seem to be.

    Global Matchmaking factors in both deck quality and player quality, but favors deck quality. If you're playing a terrible deck, you're going to play against someone else playing a terrible deck first, with the player's MMR being secondary. If there is no one else queued running a terrible deck (or just weaker), it waits about a minute before it starts looking at people of your skill level running stronger decks.

    Standard guantlet starts off favoring deck MMR for the first two matches, but quickly moves towards favoring player MMR. So if you start off with a pretty bad homebrew deck, you may often face similar quality decks rounds 1 and 2, but if those are both victors you'll face a semi-meta deck round 3.

    Prize play - So far as I can tell the pool is small enough that you're always going to face meta decks, but I think the intention was for this to follow the same strategy as standard play. There aren't really many people who play prize play who are running bad cards.

    The best part? You don't have to just believe me, you can try it. Home brew a deck from scratch focusing on the worst cards you have, then queue global or standard.

    submitted by /u/burnmelt
    [link] [comments]

    Fell Influencer

    Posted: 18 Feb 2019 06:36 AM PST

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel