Artifact - The 7th Weekly Stupid Questions Thread |
- The 7th Weekly Stupid Questions Thread
- Making $5003 Draft Challenge available for anyone
- Deck Guide: Meepo Magic
- Aleco of DrawTwo.gg regarding the plagiarized mono-red article appearing on the site
- Schedule and casters of the upcoming Artifact Mighty Triad tournament from WePlay
- Is the game competitively sustainable with less than 1k twitch viewers?
- ARTIFACT - Funny & WTF Moments - EP.12
- Valve should reevaluate their design philosophy; or, Why Path of the Bold is the worst card ever
- [Suggestion] Why we need game replays ASAP
- As a person who doesn't usually use chat, sometimes you just can't resist
- How will the player base react if the next expansion in 4-5 months is the same price of this one
- A guide on how to analyze decks at a quick glance
- What's your highest final damage in a game?
- $6.75 Mono Black Perfection
- Why does the system give xou the same enemy three times in a row?
- Long haul is good but better long and frequent haul :)
- I keep vsing the same people in gauntlet... directly after playing them
- Chinese fan made a mod for Artifact with HotS images (dead game + dead game = ???)
- Artifact website resources request for moderators
- Nightly Pauper/Peasant Tournaments (SGT Time) is back!
- A (Very Incomplete) Review of Artifact Cards
- Deck Tech: Red Green Ramp V2.2 (90 seconds) + Game Play
- Mr. Page battles Mono Red with Red Green Ramp
- I reached 25 and all I got was a lousy t-shirt (with a Selemene print tho)
- Scrap skillrating and give us Dota2 ranks + mmr
The 7th Weekly Stupid Questions Thread Posted: 08 Jan 2019 09:00 AM PST Ready the questions! Feel free to ask anything (no matter how seemingly moronic).
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Making $5003 Draft Challenge available for anyone Posted: 08 Jan 2019 07:02 AM PST
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Posted: 08 Jan 2019 03:50 PM PST Hey guys, Swellzong here. But can it win? Yes it can. The final version I've been playtesting for the last week currently has a winrate of 84,21% (16-3) in Prize Constructed. It has beaten Mono-Blue 4 times out of 5, Mono Red 2 times out of 1 and RG Ramp 2 times out of 2. It's a small sample size but I wanted to include it since this last version is the one I deem most optimized. Overall through the deck's entire life cycles I have a 73.44% winrate in Prize Constructed using Ogre Magi (over 64 games). The deck is Red/Blue featuring Axe, Legion Commander, Tidehunter, Ogre Magi and Meepo. It plays as a combo deck by drawing a lot (sometimes all) of the cards in your deck and summoning a bunch of Meepo copies and casting Time of Triumph on all of them repeatedly and closing out the game in one turn with blink daggers or two turns by one-shotting the ancient. Deck list: https://www.playartifact.com/d/ADCJUoLtLgCEARTGri7AkJlAoiWgQFxAbMBiEQHnVOzAU1lZXBvIE1hZ2lj General Game plan: Hero choices: Notes about the deck: If you want to see how the deck plays and get tips on how to beat specific match ups I have uploaded a bunch of games with analytic commentaries on my youtube channel here: https://www.youtube.com/Swellzong Thank you for checking out this guide. If you'd like to see me play the deck in action I will be playing it in the Brainscans.net January+February league on Thursday the 10th at 19:00 CET/1pm EST on my twitch channel here: https://www.twitch.tv/swellzong If you have any questions about the deck just ask away, I'd love to see more people succeed with this deck. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aleco of DrawTwo.gg regarding the plagiarized mono-red article appearing on the site Posted: 08 Jan 2019 01:12 PM PST
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Schedule and casters of the upcoming Artifact Mighty Triad tournament from WePlay Posted: 08 Jan 2019 09:20 AM PST Hello guys! We would like to announce group stages schedule of the WePlay Artifact Mighty Triad: Agility tournament!
Group Stage - GSL format - 15-18 of January 15:00 (CET)
More about the tournament you can read here. Casters of the tournament:Day 1 - January 15thGroup A
Group B
Day 2 - January 16thGroup C
Group D
Day 3 - January 17thGroup E
Group F
Day 4 - January 18thGroup G
Group H
Prize Pool of the Tournament
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Is the game competitively sustainable with less than 1k twitch viewers? Posted: 08 Jan 2019 06:38 PM PST Right now artifact regularly drops below 1k viewers, I'd imagine this is not enticing for sponsors looking to invest for tournaments or pro players. So what does this mean for artifacts future? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ARTIFACT - Funny & WTF Moments - EP.12 Posted: 08 Jan 2019 02:14 PM PST
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Valve should reevaluate their design philosophy; or, Why Path of the Bold is the worst card ever Posted: 08 Jan 2019 07:33 AM PST There is a more-or-less well known article by Magic: the Gathering lead designer Mark Rosewater about why bad cards exist. You can read it (here). In short, it enumerates several reasons why Magic prints what many consider "bad" cards, especially at rare. I'm here to urge Valve to please, please, please revisit their design philosophy when it comes to creating their set design. Clearly I'm not a lead designer of Magic cards, but in my humble opinion, some of the horrible wastes of digital cardboard that they've printed thus far do more to damage the game than anything else. If a card is so bad that there's no reason why anyone would ever possibly want to include it in their deck *in either constructed or draft*, the card should really be tabled and reworked. Case in point: Path of the Bold (the red path, for those unfamiliar). First, compare this card to Mist of Avernus. The former (1) requires substantial work to trigger, (2) really needs to be played in a monocolor deck to reap its benefits, and (3) only targets a single unit. Mists in contrast (1) requires no work to trigger, (2) can be played in any deck and even splashed, and (3) targets literally everything. This isn't even addressing the fact that the worse one is rare and the other uncommon. There's almost no scenario where a person would want Path over Mist in play(obviously there is a corner case where you need the pump NOW and you have the ability to command the pump to a specific unit for that purpose). Now Zoochz, you might be saying, this card is meant for a different deck! Say, a monored list with lots of low cost spells to hopefully trigger the ability over and over. **WRONG** I have, believe it or not, made this exact deck--complete with Rising Angers and Heroic Resolves and a complete playset of Paths--and was looking forward to Path pumping things left and right. Boy was I disappointed. Path was easily the weakest link, pathetic and anemic. This was in my very first constructed deck. I would never make such a mistake again. They're even worse in draft, where you're likely to be playing two or even three colors and thus diluting the number of times you can reliably trigger this. If Path of the Bold were, say, guaranteed to modify a hero, *maybe* it would be justifiable. Then at least you could contend yourself with buffing your hero for the future in the even of his or her death. But no. You're just as likely to hit a 2/4 creep, a boost which doesn't even do anything significant in the case when it's butting up against another 2/4. Please know that I'm not upset about "losing value" in getting a crappy rare. I'm upset that valuable design space was wasted on such an uninspired, unimpressive cycle. In a world where there's only one set out, and a host of monocolored decks running around, the fact that none of these cards are seeing the light of day should be extremely telling. The green Path is the only one that even remotely seems viable, but even that isn't really played and isn't interesting to build around. I'm not a lead designer for Magic, or Artifact for that matter, although I have been a beta tester for other CCGs (Duelyst, to be precise). Still, here are just a few, small tweaks that would make this cycle infinitely more playable (obviously I'm not suggesting all of these in tandem): * Have them cost 1, or even zero, mana. The effect is no nominal that I don't think them being free is out of the question. * Have them target only heroes (the case of the blue, red, and black ones). That way the effect is predictable and lasting. You could change the green one to add armor to continue the theme. * Increase the effectiveness of the card. +2 attack, 2 damage, 5 regen, etc. * Increase their cost, make them hit all heroes in all lanes. These examples all illustrate ways to make these cards unique and potentially viable without being overpowered. **Obviously I haven't playtested these at all, and I'm writing them off-the-cuff.** If you think they're way OP or whatever, then I can only say "sure, that's what playtesting is for." My suggestion moving forward: if you're going to print an underpowered rare, at least make it interesting and something I want to build around that, and that when built around, generates value of some kind. Otherwise, why bother? No one benefits by these cards existing as is; certainly not you, since no one is ever going to buy them on the Steam marketplace. There are plenty of other cards that I think need a rework, but I'll leave it at that for now. Thoughts? Am I being over-the-top? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Suggestion] Why we need game replays ASAP Posted: 08 Jan 2019 04:59 PM PST Artifact is a hard, really hard. Sometimes it feels like you didn't make a single mistake, but still had no chance to win. That most likely isn't true, but the solution might have been pretty out of box or simply something you didn't think of in the moment. That's why there are games where you just lose but don't feel like you learned anything. With replays, you could go back to that lost game, and see that you actually made some mistakes, learn from them, fix them and become a better player. This is what top players are doing already, maybe by recording their games, or playing against each other and talking the games over. For a player that can't commit that much time to the game but still want's to improve, a simple menu with replays you can skip forward and play with increased speed feels like a necessity. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As a person who doesn't usually use chat, sometimes you just can't resist Posted: 08 Jan 2019 10:47 AM PST
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How will the player base react if the next expansion in 4-5 months is the same price of this one Posted: 08 Jan 2019 01:13 PM PST I'm a constructed only player and it costed 200$ to get my full collection, asking this cause I just saw a comment about it and how the guy would quit if thats the case, well I think I would do the same, hope they go for a more inclusive route. PS: saying that there are games that cost more doesnt make artifact cheaper. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A guide on how to analyze decks at a quick glance Posted: 08 Jan 2019 04:11 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What's your highest final damage in a game? Posted: 08 Jan 2019 09:29 PM PST
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Posted: 08 Jan 2019 07:32 PM PST
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Why does the system give xou the same enemy three times in a row? Posted: 08 Jan 2019 09:01 AM PST I just played against a mono blue deck and that was a long fight. In the end he won and that was okay. After that game I started a new one and got the same guy again, I surrendered since I knew my deck sucks dig against his. I waited about 2 mins and went for a new game. The same fucking guy all over again? Why does the system still give me the same enemy after a loss and a surrender? I had to surrender again, thats actually super frustrating and stupid. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long haul is good but better long and frequent haul :) Posted: 08 Jan 2019 04:24 PM PST
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I keep vsing the same people in gauntlet... directly after playing them Posted: 08 Jan 2019 04:39 AM PST It's happened twice today. One of us is clearly on a different amount of wins after the first game, and yet it matches us. I understand the player base is shrinking but the matchmaking really needs to be stricter, queue times be damned. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chinese fan made a mod for Artifact with HotS images (dead game + dead game = ???) Posted: 08 Jan 2019 02:07 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact website resources request for moderators Posted: 08 Jan 2019 05:15 PM PST Moderators, can we get a pinned post or sidebar with all the Artifact sites? I keep finding new ones that I did not know about with great content and articles like https://artifactdailymeta.com/ . Seems good content is lost quickly here and be nice to have a post that can just go through to click on the links to check out if anything new on their site. Thank you! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Nightly Pauper/Peasant Tournaments (SGT Time) is back! Posted: 08 Jan 2019 08:37 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A (Very Incomplete) Review of Artifact Cards Posted: 08 Jan 2019 05:54 PM PST
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Deck Tech: Red Green Ramp V2.2 (90 seconds) + Game Play Posted: 08 Jan 2019 06:29 AM PST
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Mr. Page battles Mono Red with Red Green Ramp Posted: 08 Jan 2019 01:02 PM PST
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I reached 25 and all I got was a lousy t-shirt (with a Selemene print tho) Posted: 08 Jan 2019 06:13 PM PST
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Scrap skillrating and give us Dota2 ranks + mmr Posted: 08 Jan 2019 12:01 AM PST Played phantom draft for 9 games. 3 wins and 6 loss. Skill rating 1 unchanged during that whole time......what is the point?? If this is dota2 I probably be instead 1900 MMR (assume start off at 2000mmr ) and guardian rank. I like the title better, I like also that it registers that I am losing MMR and that one day when I get a win streak I can brag on Reddit that I reached divine after being stuck in guardian for along time. Please Valve just copy and paste some Dota 2 code and ditched skill ratings. Also please show the rank/MMR/skill rating of opponents instead of that Artifact level (which is useless to everyone) [link] [comments] |
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