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    Thursday, January 31, 2019

    Artifact - 69 to 70 lasted ages. I don't know if it's good but I'm very proud :)

    Artifact - 69 to 70 lasted ages. I don't know if it's good but I'm very proud :)

    Link to Artifact - The Dota Card Game

    69 to 70 lasted ages. I don't know if it's good but I'm very proud :)

    Posted: 31 Jan 2019 06:30 PM PST

    [PUZZLE] Two new Puzzles! A Wave based survival game, and a tight knit creep puzzle. Can you beat em?

    Posted: 31 Jan 2019 01:47 PM PST

    Hello! You all liked my "smash the ancient" puzzle a lot, so I whipped up a few more for you to play!

    This post is for two puzzles: Red Mist Survival, and Dark Night 1. You can find them below:

    RED MIST SURVIVAL: https://pastebin.com/zqz5nqwA

    DARK NIGHT 1: https://pastebin.com/UUkLuhn9

    (please download these ones this time - to prevent possible pasting/naming errors)

    These puzzles are very radically different from eachother, so let me explain them:

    RED MIST SURVIVAL is a survival game where you are stonehall, defending against the red mist invaders and their friends. The objective of this gamemode is to survive until round 10. If you can make it to round 10, the bot will concede and you will win. You have an arsenal of creeps and items on your side - but be weary, the red mist is ready to strike like a viper. This isn't so much a "puzzle" as much as it is a game mode. By the way, if you lose even one tower, you won't last long, so be sure to stage a good defense!

    DARK NIGHT 1 is another puzzle, like smash the ancient, but less EXTREME. This is a simple little creep puzzle utilizing some of the more interesting mechanics of black. This puzzle is nice and simple, but also more advanced. The card draws are specific, the creep positions are accounted for, and if you mess up, the puzzle will restart itself automatically! Have fun figuring this one out

    TO PLAYERS:


    HOW TO PLAY THE PUZZLE:

    1. right click artifact in your steam library, click properties, click set launch options, and type in "-dev -console"

    2. get red_mist_survival.txt and/or dark_night_1.txt from the pastebins above, and place them in "../steam/steamapps/common/artifact/game/dcg/puzzles" (if the folder 'puzzles' doesn't exist, create one)

    3. launch artifact, and press the tilde (`) key. It's the key above tab. If the console doesn't pop up, go back to step 1

    4. in the console, type "load_puzzle <puzzle name here>" and press enter

    5. press tilde (`) again to close console as game starts

    If you wanna reload the puzzle, open console again, and click the up arrow to get the same command again.

    if you're still confused, check out anger's quick setup guide!

    https://www.reddit.com/r/Artifact/comments/alk1w4/how_to_play_the_puzzle_mode_quick_setup_guide/


    TO PUZZLE MAKERS: As always, you can use the text files above to make your own puzzle or survival mode. For the survival mode, pay attention to the syntax and format of the 'sequences' block. dcg_opponent_concede is the console command to force the bot to surrender, so make sure to put that as the ending of the game!

    I'm really curious of what can be done with this survival mode format. If you have ideas, give em a try and make a thread about it!

    SCORING:

    for red mist survival, let me know what tower HP's you have at the end! More HP, the better. I set the towers to 500, but you can increase/reduce if you find it too easy/hard (edit the text file where it shows the HP's. BTW, ancient HP doesn't work right now)

    for dark night 1, see if you can manage to get an overflow of damage on the tower! I actually couldn't figure out a way to do that, so if you do, that'd be awesome! No prizes this time, sorry (my dabbing imp supply is dry)

    By the way, report bugs/errors and I'll try to fix them ASAP

    submitted by /u/Anomidae
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    After hearing Kibler shittalking Artifact in today’s Omnistone, I want to know more about your opinion on Artifact game design

    Posted: 31 Jan 2019 08:38 PM PST

    In today's Omnistone, close to the last 10-20 minutes, Kibler said that the fact that Artifact failed is good because if Artifact succeeded, then all the people he knew good at game design will be shocked, since Artifact is doing so many things against traditional game design. The above is what I paraphrased, not literally what he said.

    I am very interested in game design and want to know what are those conventional good game design practice? In which aspects did Artifact do opposite of that? And more importantly who can be an example of a person good at game design?

    submitted by /u/wjwdehao
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    Artifact (Third Party) Ladder is here!

    Posted: 31 Jan 2019 07:26 AM PST

    The Unreleased "Mutation" Cards are Hacked in a Deck

    Posted: 31 Jan 2019 11:31 AM PST

    New patch bugged the tower destruction endgame animation - pieces no longer fall into the ground

    Posted: 31 Jan 2019 05:36 PM PST

    I really loved this animation. Hope they fix it soon.

    submitted by /u/BenRedTV
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    /r/Artifact Cosmetic Cup #2 Results

    Posted: 31 Jan 2019 06:03 PM PST

    On Sunday we held our second Cosmetic Cup.

    These are the results for the Top 4!

    Deck Codes:

    Congrats to QRWA_46_2 on winning the /r/Artifact Cosmetic Cup #2! If you happen to see a user with some sweet flair, it could be one of these Top 4.

    We will have an announcement soonTM on the next official /r/Artifact tournament.

    submitted by /u/B3HShady
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    DrawTwo's Constructed Tier List - 1/30/19

    Posted: 31 Jan 2019 12:13 AM PST

    When Routing joke gone too far. I am sure My Opponent is a dota player.

    Posted: 31 Jan 2019 07:01 AM PST

    Video of Artifact Mutations in Game

    Posted: 31 Jan 2019 02:09 PM PST

    After looking at my rank stats

    Posted: 31 Jan 2019 10:56 PM PST

    This game is hard af.

    I got a draft win rate about 50.5% and im placed around #400. Seems like most people struggle to get to 50% in that case. Damn..

    Need to try harder and git gud

    submitted by /u/NineHDmg
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    reviewing general player response to artifact over time, questioning the currently universally supported "game died bcuz not fun" narrative

    Posted: 31 Jan 2019 10:46 PM PST

    reviewing the most upvoted posts of all time on this sub there is no representation of the current narrative on why the game died
    the most upvoted posts of all time on this sub include many praising the core gameplay and none criticising it
    examples:
    https://www.reddit.com/r/Artifact/comments/a3nk85/despite_the_negativity_around_the_game_its_the/
    https://www.reddit.com/r/Artifact/comments/a3cmta/this_sub_makes_me_feel_like_im_the_only_one_still/
    https://www.reddit.com/r/Artifact/comments/a731ke/im_the_target_artifact_player_and_apparently_a/
    the most upvoted rng complaint posts were all specifically about cheating death and the other most upvoted suggestions on how to fix the game were focussed on the monetization and lack of features
    examples:
    https://www.reddit.com/r/Artifact/comments/a36p7c/artifact_currently_has_14k_english_viewers_on/
    https://www.reddit.com/r/Artifact/comments/a3wt82/id_rather_my_cards_lose_value_because_the_game/

    https://www.reddit.com/r/Artifact/comments/a3qrfo/artifact_has_lost_60_of_its_playerbase_in_the/
    as this post points out artifact lost 60% of it's players in the first week. the most upvoted comment points to lack of features as the culprit.

    the retort to this is that popularity of a viewpoint should be measured by % support not raw numbers but the fact that these viewpoints were the most supported when the game had more players just says that they're what apply to a larger percentage of former players than the viewpoint that is getting the most support right now.
    there are many features that if added would incentivize different segments of the (former) playerbase to play more. lessening the impact of rng may well be one of them but the insistence that the core gameplay needs a complete revision to achieve the nebulous goal of being more "fun" is not constructive criticism or historically supportable as a primary reason for the drop in players.

    submitted by /u/1pancakess
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    Despite how HS is considered casual and 'for children'

    Posted: 31 Jan 2019 05:44 AM PST

    It's still much more violent than Artifact. Visual effects of hitting face, death screams (cartoon-ish as they are) of minions and heroes dying. It all matters, humans love themselves some measured violence. But in Artifact there's none of that. There's that bam and some cards leaving the board temporarily.

    submitted by /u/xaduha
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    Playmore?

    Posted: 31 Jan 2019 06:41 PM PST

    I thought Rix and Mazzie are bad heroes

    Posted: 31 Jan 2019 01:19 PM PST

    I just played an intense game & didn't have the opportunity to tell my opponent how much I enjoyed the match :(

    Posted: 31 Jan 2019 02:43 AM PST

    Title and also the only form of communication I had to express was to quickly type a custom message saying "GG!! :) Add Friend?" before I lost by force surrendering.

    I just wanted to say that how much more I'm starting to enjoy the game, as I slowly improve on my 20+% win rate and I'd love a feature which would allow me to share my feelings with my opponents. I really really really wish that there's some sort of notification that pops out after each match for a friend request, or even better, chat with my opponent during the game.

    What I'm trying to say is, I feel that one of the features that will keep me logging on to Artifact and staying online, is by meeting new people who I can have fun with in game and whom I share a similar interest with. Speaking from personal experience, back in the days when I still played Hearthstone, I've added a few friends after an intense game and had a quick chat or shared a laugh about our stupid decks/misplays and sometimes through that, realise that we both share other interests. Same goes for Dota, I've made friends with almost 100 people that I've played with or against and till date, even met with over 20 IRL. These are the things that keep me wanting to play the next game, either with those friends or just to potentially meet other fun people that I might play with.

    Right now I'm struggling to find that motivation to keep going on with Artifact.

    Please Volvo!!

    Sincerely,

    A Dota fanboy who would love to also see Artifact to realise its potential

    submitted by /u/The1nt3rN
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    The draft had something for me but still couldn't get it in the end...

    Posted: 31 Jan 2019 06:46 PM PST

    Way to add unreleased cards in your hand

    Posted: 31 Jan 2019 06:27 PM PST

    Hey, me and my friend /u/gabefollower found a way to have unrealeased card in your hand in puzzles. Most of them playable, but not working.

    You need to add in "rules" section next string:

    "secretshop_force" "7001"

    where 7001 is ID of the card

    This will force card to secret shop and you will be able to buy it for 0 gold. Some cards gives errors, some just do nothing. So far we got working versions of cheat cards which have 60xx id looking

    https://i.imgur.com/1a4ek7S.jpg - in secret shop

    https://i.imgur.com/hEzhDTL.jpg - card in hand

    submitted by /u/OrelStealth
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    Spirit Breaker Concept

    Posted: 31 Jan 2019 03:58 PM PST

    If you guys want to mess around with mutation cards, I made a website that let's you modify the raw card ids, use ids from 7000 to 70012 for the mutations

    Posted: 31 Jan 2019 07:05 PM PST

    Thursday night hype train CHUUU CHUUU

    Posted: 31 Jan 2019 04:40 PM PST

    Can you feel it ?

    submitted by /u/16_philo
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