Artifact - Daily Card Discussion - Divine Purpose |
- Daily Card Discussion - Divine Purpose
- Our Open Letters to Valve - by Artibuff.com and DrawTwo.GG
- F2P is not the answer....yet
- Rumor: Richard Garfield and other people associated with magic are out.
- This review by reynad aged incredibly well
- This game desperately needs a ranked mode.
- Stars Align breaks the game, period.
- How often do you play all 3 lanes?
- If you want a meaningful ranked mode...
- Suggestion: Make Blink Dagger teleport a hero to an adjacent lane
- My life as Artifact lover!
- Long ago, when the pyramids were still young...
- Why do people think going free-to-play this early would help?
- Valve should learn a thing or two about this game. So much of what happened with it is happening now with Artifact.
- [550 hours player feedback] Why even bother playing Keeper Draft at this point?
- 3 and a half decks to change how you play
- Am I the only one experiencing crashes frequently?
- Offline Play
- Finally got that perfect game!!
- When eclipse just doesn't want to hit the right target
- 4 Hero Concepts (Underlord, Silencer, Nyx Assassin, Pangolier) + Slardar change
- RedMist.gg ~ Match History and Stats
- Tournament Snapshot - WePlay Agility Finals
- Found this video on YT and thought it was a fun deck! [THE BLUE GOLD RUSH]
- Draft Synergies
Daily Card Discussion - Divine Purpose Posted: 23 Jan 2019 07:53 AM PST Color: Green Type: Spell Mana: 7 Rarity: Rare Illustrator: Kieran Yanner Summary: Modify a unit with Damage Immunity. Lore: My god gave me purpose. A holy mission. Until this geas is completed I will not know defeat. — Omniknight, Man on a Mission
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Our Open Letters to Valve - by Artibuff.com and DrawTwo.GG Posted: 23 Jan 2019 07:09 AM PST DrawTwo's Open Letter: https://drawtwo.gg/articles/drawtwo-open-letter-to-valve Artibuff's Open Letter: https://www.artibuff.com/blog/2019-01-23-the-hero-artifact-needs You'd be hard-pressed to find two more dedicated and passionate Artifact fans than myself and Rokman, the managing editors for DrawTwo.gg and Artibuff.com respectively. We consider ourselves to be the target audience for Artifact, and it should go without saying that we are both extremely invested in the long-term success of this game. We've been communicating with each over the past few weeks, and have independently decided to write open letters to Valve in regards to the dwindling playerbase and the current state of the game. After sharing our articles with each other, we realized that we saw eye to eye on nearly every issue and offered many similar solutions for turning things around. Instead of posting our articles independently, we decided to post them together here for the community to read and discuss in a unified conversation. Rokman and I both want the same thing: to see Artifact thrive and for the playerbase to grow. We hope the community will stand behind us in agreeing that isn't too late for this incredible game become a success, but in order for this to happen Valve will need to take a stand and start making some major changes to the way they have been conducting Artifact thus far. Namely, DrawTwo and Artibuff agree that Artifact should start making moves to drop the $20 price tag and become a free to play game. We offer many other potential changes in our respective open letters, but agree that a move to F2P would be the largest step in the right direction for Artifact. Thanks for reading, and we look forward to the (hopefully) civil discussion that ensues in the comments! Respectfully, Aleco and Rokman [link] [comments] | ||
Posted: 23 Jan 2019 10:52 AM PST $20 is not the reason that Valve watched 95%+ of the playerbase evaporate. It's not the reason the game is at around 1k players RIGHT NOW. All that would happen is that a bunch of new players would show up, go blech, and leave never to return again. Valve needs to fix a whole bunch of stuff first. They need to make the game fun. They need to fix matchmaking so that when the new players show up, they're not getting clubbed by experienced players. They need to finish making quality of life fixes like giving us back full control of the camera etc. Don't get me wrong. The game also eventually needs to go F2P. No way to compete in the current CCG market with a paywall in front of all your game and all your reward modes. But before you take your one shot at bringing in a bunch of new players, you need a game that isn't just going to chase them away as it did the players who were willing to pay money up front. [link] [comments] | ||
Rumor: Richard Garfield and other people associated with magic are out. Posted: 23 Jan 2019 05:23 AM PST There was an anonymous email on the Giant bombcast that says Richard Garfield is no longer working with Valve. This hasn't been verified, so there is no real confirmation, but it seems within the realms of possibilities. Here is the link with the discussion, they are good at putting in in context. There might be a lot of reasons why he is out, if this turns out to be real. [link] [comments] | ||
This review by reynad aged incredibly well Posted: 23 Jan 2019 03:14 AM PST
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This game desperately needs a ranked mode. Posted: 23 Jan 2019 07:14 AM PST No thread in /r/Artifact main page is discussing this, and although every here and there we see people suggesting it, I don't think it is getting the attention needed. I don't care if there will be more nerfs to red or blue or green, of if it is going f2p, or getting faster animations. What this game needs is a RANK SYSTEM. See, DotA Auto Chess, a free custom game inside a free game, has it. How dare Valve release a game, a paid one fwiw, and it still doesn't have it? Hearthstone Ladder has kept it alive for years now, if for anything else, because people want to achieve Legend Rank. We need something like this here. Competitive games are all about increasing and proving your skill, and ranked is what keeps these games alive. Climbing ranks, proving your skill, facing better opponents over time. Not to say that with rank, streamers will have numbers to support how good they are, will have reasons to grind. I'm strongly of the opinion that this should be TOP priority on artifact's development, and if they deliver other patches instead of it, they might as well cancel the game and give us our money back, cuz we will be facing the same guys over and over. Sorry if this post is part of /r/Artifact bingo, but it's a necessary one, and noone left on this sub seems to be discussing about it. [link] [comments] | ||
Stars Align breaks the game, period. Posted: 23 Jan 2019 04:12 PM PST Stars Align brings in a finisher on turn 2 and there is nothing you can do about it you don't draw Enough Magic (edit - of course you can't use EM on turn 2 since it's 5 mana so really there's nothing you can do unless you have Duel plus a card that buffs your attack and they don't have two heroes in the lane) by turn 2 You have a single turn to draw literally the only card that can stop Stars Align. If you don't it's hello Emissary or ToT on turn 2 and that's a wrap. Stars Align is a 1 mana card that you have to gameplan an entire deck around! Not a finisher - you have to literally construct your deck with a counter in mind for a 1-mana card. And even then, if you don't get it in your opening hand or first turn thereafter? Done. Nothing else in Artifact is like that. Finishers are incredibly powerful but by the time they come out you've had chances to counter or negate them. Stars Align breaks the game. [link] [comments] | ||
How often do you play all 3 lanes? Posted: 23 Jan 2019 08:44 PM PST I've had pretty good success in draft primarily where I abandon the worst looking lane pretty early, unless it happens to be first lane, and heavily contesting the other two lanes. I often find that this results in a "misdeploy" from my opponent and I can then capitalize on a hero number advantage in the two lanes I am fighting for. Naturally, this may mean I am not curving out as well as I probably could be or best utilizing the cards in my hand, but I find it quite powerful to have the hero advantage in lanes. What are your thoughts? Do you abandon a lane early too? If not, why? [link] [comments] | ||
If you want a meaningful ranked mode... Posted: 23 Jan 2019 05:23 PM PST come at me constructed spammers I am in no way affiliated or was paid to make this post ;) just thought we need more competitive players on the leaderboards! [link] [comments] | ||
Suggestion: Make Blink Dagger teleport a hero to an adjacent lane Posted: 23 Jan 2019 06:17 AM PST
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Posted: 23 Jan 2019 01:36 AM PST This post is direct response to Artifact hate post. I can't believe people like that, Artifact haters, exist. To go against Artifact is to go against God, and by God i mean Lord Gaben himself. I am Artifact lover, but before i go into details about me, let me tell you something about Artifact, best game ever created. Artifact is best game ever created and by none other than legendary game designer Richard Garfield himself. He is well known game designer who created Magic The Gathering(has nothing on Artifact) and countless other games, if Jesus was alive today that would be Richard Garfield. Artifact is best game ever created, Artifact is more Chess than Chess is and, sadly, only for people with high IQ ( intelligence quotient : for people who do not know) like myself. Each morning, i wake up and i use my phone to access Artifact Reddit, to read some new posts and up vote positive things.There are a lot of haters on Artifact Reddit, so i have to battle them head one and defend Artifact, best game ever created.I do not know why these people hate Artifact, do they not know that this game was created by Richard Garfield and published by Valve, like best gaming company ever. When i arrive at work, i must hide my phone, because McDonald forbids them. But not to worry, i have a plan. I hide my phone in bread buns, and when no one is watching i browse Artifact Reddit. I read comments and post, and whenever i see negative things about Artifact, like loss of player base, monetization model or something similar, i politely remind them, that other 2 great games(CS:GO and TF2) also had a rocky start, but they became most profitable games, like ever, and all thanks to Valve and Lord Gabe, so Artifact will pull through. Sometimes i post too, my favorite posts are about statistics and how game sold around 1-2 million copies and had 60k daily player count.I love loving Artifact. Enough about me, let me tell you about my idols, MegaMogwai and Merchant.They are like best players ever and before Artifact even came out i used to go their Twitch stream and YouTube channels and post things like,"Gwent - Artifact waiting room" or "Artifact - Hearthstone killer", can't believe how much fun i had. Sadly they do not play Artifact anymore, all because casual players who do not want to watch their content and play best game ever created. Not to worry, us whales( and there is a lot of us, like 100 and more) can sustain Artifact for years to come. When i arrive home,i immediately play Artifact and on my phone i browse Reddit, to spread love and positivity so Artifact can thrive for years to come.I was also offered to be a mod on Artifact Reddit, but i had to turn it down, because i have lot of things going in life. Then i go to sleep, but sometimes i wake up during night just to love Artifact, because i am Artifact lover. #HighIQ,#ArtifactBestGameEver,#MoreChessThanChess,#RichardGarfildFanClub [link] [comments] | ||
Long ago, when the pyramids were still young... Posted: 23 Jan 2019 06:28 PM PST ...ancient Valvean kings played games of great and terrible power. But these Artifact Games caused a war which threatened to destroy the entire world, until a brave young paywall sealed the magic away within the seven mystical Complaint Threads. Now, 5000 years later, a boy named Gaben unlocks the secret of the Artifact Patch Wait. He is infused with ancient magical energies, for destiny has chosen him to defend the world from the return of the Artifact Games, just as the brave paywall did, 5000 years ago... [link] [comments] | ||
Why do people think going free-to-play this early would help? Posted: 23 Jan 2019 12:37 PM PST The game has been out like 2 months and only has one set of cards. Why does anyone think going free-to-play this early would help? All going free-to-play would do is alienate the people who bought the game for $20. While letting maybe 10,000-20,000 people try draft for a little while before they go check out the new free to play whatever that pops up. On top of that people want a new reward system to go with the free-to-play conversion, when the current one is actually fairly balanced to allow the market to still exist. 15 packs and 15 tickets a season just for playing is pretty good. It gives people the ability to use 15 packs of cards to either build new decks or play the market a little to get the cards they need for constructed, while also giving them 15 additional chances to earn more cards and tickets. The only info that it's missing is how long is a season. IMO the only thing Artifact really needs right now is a new set of cards to play with and some quality of life changes. What artifact doesn't need to do is become another one of the endless hearthstone clones that pops up yearly, full of free-to-play nonsense that can somehow still trick people to this day. [link] [comments] | ||
Posted: 23 Jan 2019 08:19 PM PST
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[550 hours player feedback] Why even bother playing Keeper Draft at this point? Posted: 23 Jan 2019 10:10 AM PST A bit of introduction. I am TorNis, draft-only streamer with 550 hours in artifact since day 1. http://puu.sh/CBbkX/4677d260e5.jpg DR72. Played only prized drafts. I want to adress in this topic something I was deeply discussing on stream every day: "why even bother at prized/keeper draft" at this point? Pack EV is currently abyssmally low, even if you get 5 wins at Keeper, you most certaintly can forget getting money off selling cards now. Before I was earning 8 euros on average per Keeper of pure profit, sometimes if lucky - up to 14 euros. Right now not only you can barely scrap a euro of entire thing (not counting cards cycling for tickets), but you are also gambling your 2 tickets away each time and mind you, at my rank and level, and those who still play this game mode, they are beast opponents. For the context, I recently got 5 wins but it took me 9 gauntlet games to do so. 5-1, +3 draws. And mind you, I had insane deck (http://puu.sh/CBblH/55111c1b05.jpg) as well with Drow and Tinker and great early game synergy and yet I was always pushed to the limit and barely was winning due to trapping heroes or fooling opponent with multi deployment hero choices. Also I played 6 matches with same 3 people, queue is just empty. And rewards, if any - they are just not worth it imo. Before, you could argue that Keeper is a great way to slowly expand your collection for constructed but why bother when ENTIRE collection right now costs almost the same price is AAA game, which is amazing compared to MTG and Hearthstone for example(insert your paid 2k$ for packs, still not enough dust memes), but also really bad for those who like to play prized game modes. I am lucky I am still infinite because of my experience but I am just stuck now, earning packs and tickets that worth almost nothing and if you think you are going to get ToTs and Annihilations every time for sale, don't even bother. The only reason I still stream/play Artifact drafts because I love them(I don't have to explain why, top tier draft players share my passion for it), and want to see this game succeed. And playing draft tournaments is probably best gaming experience I had in the while. So I will just repeat what I usually say on stream, at the moment as things stand, don't bother gambling in Keeper Drafts, and save your packs for upcoming hype/patch. It's so easy to lose 2 tickets in that gamemode if you aren't confident in your abilities. I would love to hear your opinion about prized games modes, especially from tournament players/high DR players. And please try to skip on these f2p suggestions or make prized modes free. As long as market is present, there will be always some form of gambling game modes. [link] [comments] | ||
3 and a half decks to change how you play Posted: 23 Jan 2019 08:16 AM PST None of these decks involve OP 6 or 8 mana cards, Please try them "as is" before suggesting how they could be better, assuming you have the cards for them. If you don't have the cards, make them however the hell you want with whatever you have. Growing Pains - easy https://www.playartifact.com/d/ADCJS4RPrgCg1MIDKG8AoaOkJSXja8Bga4BKgKFW0ddIEdyb3dpbmcgUGFpbnM_ This deck is works off the idea of just buffing. The ultimate goal is to put divine favor onto a hellbear. All your heroes might as well have time of of triumph on them by the time you're done buffing. This deck works best by splitting your stuff up and contesting all 3 lanes. Zerg - red version - medium https://www.playartifact.com/d/ADCJcEKLrkCRggZgTldq90BlJuBUVSXTQIFCxNOcgGFKgNbUi9HXSB6ZXJn Get down omni or enchantress buffs, then get down a rebel instigator or pillager. Watch as your army just grows. Both of the green signature cards buff all allies in the lane, making them better the wider your lane goes. Zergy son of Zerg - green version - medium Basically the same as zerg, but more green centric. Suicide - hard https://www.playartifact.com/d/ADCJfcNPrgCC4FYBjhdZt0BGB+BR0GHg0SFLAGCD4FtAS8CS1tHL0JdIFN1aWNpZGU_ This deck takes several practice runs to get used to. Always contest all 3 lanes. Most games you will trade the tower in one lane, stall a second lane via heals, and win the last lane. Ideal world is 1 green hero in each lane and just focus on getting your cards down. Use unearthed in a lane with assured destruction or bitter enemies to guarantee your card draw. Never, ever, ever give up a lane, even if they've gotten 80 there. This deck does not care how wide they go -- you're dealing damage via siege. Optionally drop a corrosive mist, lodestone or both if you're glued to the idea of all decks must have 40 cards. This deck does have a thunderhide for the thematic value (all siege damage), but you can remove it too. Edit: Minor phrasing changes. [link] [comments] | ||
Am I the only one experiencing crashes frequently? Posted: 23 Jan 2019 01:53 PM PST Find a match, crash. Card draw, crash. Opening Collection, crash. Is it a common problem? [link] [comments] | ||
Posted: 23 Jan 2019 09:36 AM PST I came home, and my internet was down. I tried to play some Artifact, but I couldn't even play offline with bots. Seems pretty dumb for a card game. [link] [comments] | ||
Finally got that perfect game!! Posted: 23 Jan 2019 12:42 PM PST
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When eclipse just doesn't want to hit the right target Posted: 23 Jan 2019 10:00 PM PST
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4 Hero Concepts (Underlord, Silencer, Nyx Assassin, Pangolier) + Slardar change Posted: 23 Jan 2019 09:54 PM PST
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RedMist.gg ~ Match History and Stats Posted: 22 Jan 2019 10:45 PM PST
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Tournament Snapshot - WePlay Agility Finals Posted: 23 Jan 2019 07:04 AM PST
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Found this video on YT and thought it was a fun deck! [THE BLUE GOLD RUSH] Posted: 23 Jan 2019 02:58 PM PST
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Posted: 23 Jan 2019 07:33 AM PST I play a lot of draft and I've found that it's useful to reduce the number of times I get a pack where I say "all these cards are useless", and I've found that paying attention to synergies helps with this and makes otherwise bad cards better. Here are some of them: The Tyler Estate + Lion + other mana denial cards: the idea is to take over a lane by denying the enemy plays. It works better when you have lots of playable low cost cards and your enemy doesn't, i.e. you're playing black/green with lots of cards on mana 4, and your enemy is playing blue waiting to come online on mana 6+ Lightning Strike + Ogre Magi: the idea is to get as many Lightning Strikes as you can and only them use with Ogre whenever you have enough of them in your hand and mana is above 8 or so. This can get you 20+ damage on a lane in 1 round which can be really game changing in the late game Rend Armor + Centaur: you Double Edge then Rend Armor yourself for lots of armor Defensive Stance + Rend Armor: like the Centaur combo, except you don't need Centaur. You Defensive Stance an enemy and then use Rend Armor on him. For 5 mana you get that enemy with -3 armor for the rest of the game. It isn't game changing but can be pretty useful, especially if you manage to get it off twice in a single game Zeus/OD + 1/2 mana blue spells: getting lots of low mana cost blue spells with Zeus or OD works well because of their passive, so Strafing Run, Ventriloquy, Better Late than Never and Buying Time which are generally cards that people pass on become more useful if you already have one of these heroes. And obviously cards like Cunning Plan and Compel also fit this, but people pick those up a lot already Heroic Resolve/Rising Anger + 1/2 mana cards: this one is harder to pull off because you need to draw Heroic Resolve/Rising Anger early for better results, but I also like it a lot, especially when running lots of heroes with low cost spells like Timber, Abaddon, J'Muy, Lion and so on Multiple Paths of the Wise + low cost blue cards: this goes well with the Zeus/OD synergy above. If you don't manage to draft multiple Paths of the Wise this is absolute trash though Path of the Dreamer + low cost green cards: same idea as above, synergizes well with Roseleaf Rejuvenator too and works better when you need to stall so your blue heroes come online, for instance Path of the Dreamer + Bitter Enemies: Bitter Enemies is a pretty hard card to play but this is one instance where it can work. The idea is to play it on the lane you believe will be the contested one, along with Path of Dreamer, and then can negate its effects every round by playing 2 green cards in that lane. Sometimes this works, sometimes it doesn't, it's still up in the air for me if this is a combo worth going for Storm Spirit + Relentless Pursuits + other black heroes: this gives you a lot of lane movement which is extremely valuable in draft. Obviously this works better the more black heroes you have, and I've found that Storm works best with at least 3 black heroes, both because of the movement but also because of his passive, running him with only another is kind of a waste and Debbi is just better in that case The Tyler Estate + The Oath: if you have other black/red heroes that can hit a tower hard this can be pretty useful, since the enemy won't be able to do as many things in the lane for a few rounds while you take it down. Works better if you draw The Oath early, and obviously can backfire because it's The Oath Multiple Trebuchets: because in draft you don't have the 3x limit on cards often times it's useful to go for cards that are good when you have 3+ of them, and Trebuchets is one of those cards IMO. Generally if I don't have anything better to pick in a pack I'll go for it, and if I already have 2-3 Trebuchets then I'll start also giving up better cards to get more of them Cursed Satyr + Necro/Conflagration/Ignites/MoM/Keenfolk Turret: Cursed Satyr is a very good creep that comes with the zombie drawback, so any way you have of nullifying the drawback makes this card worth picking up. And those are ways are with Hartstopper Aura, Conflagration, Ignites or March of the Machines because of pre-action phase damage that can kill the zombie and Keenfolk Turret because of the constant 2 damage you can deal with it Thunderhide Alpha + multiple Bellows: this can be game winning because you can save your Bellows and only use them to unblock whatever is blocking the Alpha, which will generally be a creep and not a hero. And since Bellow costs so little you can do it multiple times in a single turn and guarantee tower damage Magnus + Ursa: this is an uncommon combo I really like because making Ursa cleave decreases armor of all cleaved enemies as well, and Magnus can make you cleave so it's alright. This is the kind of combo that I go for when I'm forced to take one of these heroes though since I generally won't pick them if I can avoid it What other synergies between cards do you guys pay attention to when drafting? [link] [comments] |
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