Artifact - Daily Card Discussion - Time of Triumph |
- Daily Card Discussion - Time of Triumph
- January 28, 2019 Update
- Still in it too, Valve
- Axe don't understand very much but Axe like it very much
- Today I learned if the attacking unit has 0 attack, and the receiver has 1 health and -1 armor, they die. (MS Paint, because I didn't think about screenshotting in time.)
- This item buff patch is encouraging
- Mockup for item shop RNG solution
- I won my first Prize Draft! Took me too long and I’m pumped.
- Luck is not as influential as you probably think
- New Chaos Blitz is really fun but could use a matchmaking mode other than open tournaments while playership is what it is.
- Eight heads are better than four
- 1v1 drafting mode with friends?
- Just got artifact, what do?
- What Feels Good vs What Feels Bad
- We need a way to disable the double-click zoom function.
- Hero Placement Strategy
- [8 slots] Stancifka's USD 5,003 Draft Challenge Qualifiers by dpmlicious
- To those who play Paper TCGs (Magic, YuGiOh, etc.) how do you feel about Artifact?
- The importance of initiative (to new players)
- How come that a game mainly balanced by mana has many mana increasing cards?
- Looking for a main deck to play in constructed.
- [2 slots] Chronosphere Cup Qualifier by dpmlicious
- Can you derank in Artifact?
- I'm not very familiar with Artifact... But why does this game cost $20 when most of its competition is Free to Play?
Daily Card Discussion - Time of Triumph Posted: 28 Jan 2019 08:25 AM PST Color: Red Type: Spell Mana: 8 Rarity: Rare Illustrator: Darek Zabrocki Summary: Modify allied heroes with +4 Attack, +4 Armor, +4 Health, +4 Cleave, +4 Retaliate and +4 Siege. Lore: I've written a lot of books about Axe, the most popular of which is easily 'The Roshan Expedition'. Personally I think, 'Red Mist, Red Passion' is better, but people heard 'erotic thriller' and never gave it a chance. — Goodkind, Literary Icon
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Posted: 28 Jan 2019 02:38 PM PST
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Posted: 28 Jan 2019 03:01 PM PST | ||
Axe don't understand very much but Axe like it very much Posted: 28 Jan 2019 12:48 PM PST
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Posted: 28 Jan 2019 09:58 AM PST
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This item buff patch is encouraging Posted: 28 Jan 2019 04:12 PM PST As simple as the item card tweaks were, I find it really encouraging for a few reasons. First, in retrospect it was clear that items had a relatively low impact in game, particularly draft. Drafting items felt like an afterthought and you almost always used 6 base items out of 9 total slots. Second... I hadn't seen anyone complain about that. This gives me faith that Valve really does have good people working on the game with a vision in mind, and they're not just going to run around reacting to whatever Reddit is complaining about on any given day. Clearly some more big things needed, including a ladder, more cards, quests, achievements, cosmetics, etc., but it was a good little patch. Nice work! [link] [comments] | ||
Mockup for item shop RNG solution Posted: 28 Jan 2019 05:56 AM PST
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I won my first Prize Draft! Took me too long and I’m pumped. Posted: 28 Jan 2019 11:52 AM PST
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Luck is not as influential as you probably think Posted: 28 Jan 2019 05:34 PM PST Hi. Im a prized constructed Artifact player. Im writing this because I hate how much prople is hating on the game for things that are not even real. I'm amazed at the fact that many bad players think games are decided mainly on luck when you can clearly see that even at a pro level players make a lot of mistakes that end up costing them the games. Many of them are not obvious enough for a bad player to realize but they are far more influential than you would think. I'm the player with the highest prized constructed winrate on redmist.gg and I can still say that most of my lost games are due to my mistakes. Obviously you will lose some games due to luck but they far less than you would think since playing this game perfectly is close to imposible. However I must still agree with some of the complaints. Mainly the fact there is not a ladder and that it is too hard too play on tournament if you are not a streamer who is already invited. For example the only qualifier I was able to play was the wePlay one but I got eliminated quickly because of timing out since I had not a chance to get practice with the tournament timer at the time since it was different from the one at prized play. Another huge problem this game has for me is present at every other virtual card game and it it is the fact that you cant socialize with the people you play with or between rounds at a tournament. I'm a pro Pokemon TCG Player and a thing I love about playing tournaments of that game is making friends while I travel the world playing at tournaments. Finally one last point that ties with the previous one is the fact that this game is really hard to understand and it needs something to keep casual players interested enough in it to pick up enough of the basics to start enjoying it. For example MOBAs are games that you don't really enjoy until you have spent enough time on them. However, people will usually keep playing until they grasp enough to enjoy them since they get to play with friends. TLDR: people keep shiting on the luck aspect of the game while the real problems are that there isn't a good tournament structure and ladder to keep influencers playing the game and the game is hard to understand at first while there are not incentives for people to keep playing. Sorry for my terrible english. Proof: http://imgur.com/ZeGy6xd [link] [comments] | ||
Posted: 28 Jan 2019 08:11 PM PST Just played one of those 90 minute tournaments, and it took about twenty minutes to get eight people together, only to have half of them abandon after their first loss. If there were enough people playing this would be more or less fine, but I'm waiting a lot more than I'm playing as-is, and that's obviously no good. If we could just queue for this game mode in standard or make public 2-person lobbies I'd probably play it a lot. It's a lot like draft but much, much faster, which is pretty neat. Great work putting this fast play concept together, but pairing it exclusively with the slowest way to get to games was an odd choice. [link] [comments] | ||
Eight heads are better than four Posted: 28 Jan 2019 03:14 AM PST
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1v1 drafting mode with friends? Posted: 28 Jan 2019 02:53 PM PST Are there any news on this front? It feels like this is the only way my friends might even consider giving the game another shot. Thx in advance for the info! [link] [comments] | ||
Posted: 28 Jan 2019 12:30 PM PST You get 10 packs if you 'continue playing', what does that mean? How do I know what cards are good, which cards should I buy? How do I make a deck. Thank you for listening please help Edit: I got the game for free as part of a dota 2 promotion, so the refund is not an option :/ [link] [comments] | ||
What Feels Good vs What Feels Bad Posted: 28 Jan 2019 11:09 AM PST I was trying to list out the things that "feel good" to do in Artifact as well as things that "feel bad" to do/have done to you in Artifact. While making this list I realized a lot of my most "feel good" moments were just the "I did the thing that's on the bad feels list, to another player" - and that sucks. What are some of your "feels good" and "feels bad" moments in the game? Feels Good: - Juking your opponent and taking a lane they didn't expect - A smart fight over initiative going into the next lane - That final lane when you both are playing all your options and you finally secure lethal after whittling each other's mana down. - <Things that are in the "Feels Bad" list, but I did them instead of got hit by them> Feels Bad: - Tidehunter stunning a huge lane - Bad flop combined with Track + Payday(s) - Getting put in front of Bristleback - Getting ramped into ToT/Quorum - Hand locked out 2 or 3 turns (dang that's like nearly half a game) - Heroes getting deployed to bad positions in a lane (and get Gusted, Shouted, or Stunned because of it) The original post that inspired this can be found over on Steam Forums: https://steamcommunity.com/app/583950/discussions/0/1739980540127563721/ I don't know if the post sounds like mostly made-up fanboy bullshit so I'm afraid to post the full contents here. The TL;DR is: In Artifact you advance your board position at the same time directly negating your opponents options (killing heroes = less numbers on their side and they can't play cards) - leading to a lot of times the opponent doesn't have any real responses. [link] [comments] | ||
We need a way to disable the double-click zoom function. Posted: 28 Jan 2019 03:12 PM PST | ||
Posted: 28 Jan 2019 03:43 PM PST The more I play the game the more I feel that hero placement (and manipulating your opponents' hero placement) is the most important thing to master. Here are some higher level things to think about before you deploy (or even how to mess with your opponents' deploy). - Assault Ladders. Ever wonder which lane to put your Assault Ladders turn 1? There's actually a really nice answer. Say your opponent is playing RRGGB. He has two R heroes and a G on the flop. You should put the Assault Ladders in the G lane even if he has more minions there at first. Because his turn hero is going to be G and he will not want to put both his G heroes into the same lane, it allows you to overload that lane yourself to push Assault Ladders value. - A lot of the game is about pulling your opponents out of position. Think critically about how your plays will affect his future turns. This includes leaving opponents alive. It's almost always better to kill heroes on upkeep instead of immediately. Killing them on upkeep with Ignite or March disables them for this round and next round instead of just the next one. - Try to make your opponents' decisions difficult at every junction. If they have a super obvious deploy, you've probably given into his plan too easily and now he's dictating and you're reacting. I liken it to being the preflop aggressor in poker. You might not have anything, but if he's reacting to you, he'll make more mistakes than if he's dictating. - Before you deploy, decide on your opponents' deploy first. Kind of basic, but you can't deploy well if you're not thinking critically about what your opponent is going to do. Your decision depends on where you think he'll put his heroes more than your own. Again, like in poker, your own hand strength doesn't matter as much as your opponents'. There's a lot of nuance in the game and a lot of it is decided on hero deployment because it's the beginning of your entire round strategy. There's legitimate merit to using a good few seconds to plan ahead for all 3 lanes at deployment. I think the game would benefit if you could see your drawn cards before hero deployment but that's an entirely different topic. Any other higher level strategic tips you guys want to share? I have over 200 hours in the game and I still feel like I'm learning. And this is just the base set. Excited for what's to come. [link] [comments] | ||
[8 slots] Stancifka's USD 5,003 Draft Challenge Qualifiers by dpmlicious Posted: 28 Jan 2019 04:00 AM PST Eight slots for StanCifka's USD 5,003 Draft Challenge up for grabs. Two qualifiers with a max of 128 players will run at the same time. A total of 256 slots are open. Qualifiers run by dpmlicious, artifact player, and streamed on Twitch. Main tournament details and info on other open qualifiers. Prizes
Notes:
Tournament links released (This is not the tournament time, just when links will be available to join): They are run on the same day and time. Do not join both or you might be kicked.
Check-in: 4 Feb (Mon) 0830 PST / 1130 EST / 1730 CET / 0030 SGT (5 Feb) Qualifier 1 & 2 Start: 4 Feb (Mon) 0900 PST / 1200 EST / 1800 CET / 0100 SGT (5 Feb) Click here to check in your local time. (For reference only. Please double check. We will not be responsible for possible bugs on timeanddate.com) Links will be posted via
If the tournament is full, do come after the check-in time, as those afk and not online and in Artifact will be removed to make room for others. Mode: Draft, swiss, draws allowed (win = 2, draw = 1, loss = 0 points) Format
Additional rules and notes
Additional Info
Please feel free to email me at email@dpmlicious.com, if you have any feedback or would like to sponsor the events I run or you would like me to run one for you. I would gladly run a qualifier for major events for free, if time permits. I am also happy to provide free consulting, as much as my time permits, to those looking to run their own Artifact events. In gaming, I have work experience in events, project management, community, content, marketing, partnerships, sales, consulting, talent management, hosting, interviewing and casting. I worked for or on projects with MasterCard, Alienware, Samsung,Twitch, Valve, Razer, SteelSeries, GD Studio, PGL, eClub, Garena and more. My current goal is to be a full-time professional Artifact gamer on a serious team who also makes content, streams and hosts/casts. But, I definitely want to be involved in contributing to our community. We are what we make it. My new awesome friends, let's keep these events coming. Ê••á´¥•Ê”ノ♡ [link] [comments] | ||
To those who play Paper TCGs (Magic, YuGiOh, etc.) how do you feel about Artifact? Posted: 28 Jan 2019 05:57 AM PST This is gonna be a long one, tl;dr at bottom I come from a paper YuGiOh background, and by extension some Duelbook and YGOPRO simulators online to practice my decks and deck building. I mainly use a fun rogue deck (current deck iteration is worth ~$105 USD as of the newest booster set) to use against my friends and at my card shop locals every weekend ($5 entry, $7 for 3 guarenteed Tournament booster packs thrown in whether i win or lose any rounds) As a person of this life, to me Artifact is like a casual getaway card game. I'm not always on it but I do keep track using Discord discussions and youtube/streamers. While yugioh is very strategy based for the most part, the tactics aspect of Artifact is what turns me on ( ͡° ͜Ê– ͡°) It's a lot more interactive, playing around the moment rather than having my yugioh plays negated and/or hard stopped into an eventual loss. There's still the same properties between both games of "what if he has this, should I do the stronger risky play or be safe?" (yugioh potential hand traps VS jasper daggers or cloak/salve HP cards) As far as monetization goes, I definitely have the luxury money to spend on a TCG hobby, and Artifact is super cheap to fulfill my desires that yugioh usually lacks (the tactics) My income comes from a total of 2 years so far at a mediocre job ~$9.75/h, not having to pay for my own bills yet or anything. I'm definitely not afraid to theory craft various deck and purchase it for like ~$5. Disclaimer I don't own an Axe, only 2 Annihilation and 2 ToTs until I decide to make the usual RG ramp or full mono-blue. When it comes to the social aspect, I really appreciate sending custom messages in matches, but I do wish there were tournament lobby options and chats. Being at a yugioh locals, one of the best things is talking aloud to everyone before the rounds start, and to those who finish their rounds first can talk about their matches while we wait, or even play some Smash Ultimate set we have set up across the dueling tables. Finally i'll talk about Prized gauntlets, this is a mixed bag to me. For me this SHOULD be the actual locals experience, but it is a solo one instead. This is where i'd like Valve to make an automated Prized tournament (similar to dota's Battle Cups) using a ticket entry to win packs for 3-0 ~ 5-1, as well as having people donate their own funds (Organizations) to create ticket-entry-pack-prizes tournaments. As far as gauntlet prizes go, I am actually fine with the structure as far as wins go, but it should be made into 3 losses to be out instead of 2. Usually at a yugioh locals it takes 3 losses to be considered unable to win OTS tournament packs, and at regionals/YCS it takes 3 losses as well to not make the top 16 cuts in the end. So to you guys who play paper TCGs, what do you find good about Artifact, or what do you dislike that could be improved on? (using examples from your paper TCG of choice) tl;dr I come from a paper yugioh background with a current rogue deck of $105 value. Artifact offers me a casual fun time that's more Tactics than Strategy which yugioh mainly banks on. The price of Artifact is cheap for me in comparison and i'm in no way a rich person, simple low pay job, no full collection. There should be more social add-ons for the in-game tournament section, as well as custom entry-cost/prizes that people can set up within the game. For prized gauntlets, it should be made 3 losses. [link] [comments] | ||
The importance of initiative (to new players) Posted: 28 Jan 2019 11:32 AM PST As a new player I never realized how important initiative was until I started watching some streams. I would always try to play all the cards I could, and it never crossed my mind that passing has some value. I now know there is an initiative indicator on the minimap, but I never really paid attention to it before. How can the importance of initiative be made more clear to new players? I think adding a token on the side of the current lane (that shifts to the player with initiative in the next lane) would help show to new players that initiative is something valuable that you have. [link] [comments] | ||
How come that a game mainly balanced by mana has many mana increasing cards? Posted: 28 Jan 2019 07:41 AM PST OD's passive, CM's passive, Roseleaf Druid, Incarnation of Selemene and of course, the biggest offenders, Stars Align, Selemene's Favor and Aghanim's Sanctum. Stars Align and Selemene's Favor allow playing cards two turns earlier than they are supposed to. Aghanim's Sanctum allows playing "two times" in a lane. I don't know what happened during the closed beta for the cards to be the way they are now. All I can imagine happening is that "pros" were all playing Monoblue/Ramp decks that it was normal for everyone to be playing these must include cards. Edit: I forgot to mention Satyr Magician which is a creep version of Aghanim's Sanctum. [link] [comments] | ||
Looking for a main deck to play in constructed. Posted: 28 Jan 2019 03:47 PM PST Hi, I would like to buy into a main deck to play and grind with that doesn't get repetitive and has a lot of fun things. Doesn't need to be the most competitive thing, but should still be able to rock near a 50% winrate, so it's fun to keep going. Thanks a lot in advance :) [link] [comments] | ||
[2 slots] Chronosphere Cup Qualifier by dpmlicious Posted: 28 Jan 2019 04:16 AM PST Two slots up for grabs for the Chronosphere Cup Online Tournament #1, which has a check-in time at 10 AM EST on 9 and 10 February 2019. The Chronosphere Cup is powered by N3rd Street Gamers and organized by NoControl. The qualifier is hosted by Artifact gamer, dpmlicious and streamed on Twitch. Although I really want to play in this tournament myself, I won't be able to compete because it clashes with another Artifact tournament I have already entered. I am providing my slot as a prize. A very kind anonymous donor has also provided another slot. (Thank you!) Main tournament details and info on their entire tournament series with a USD 15k prize pool. Prizes
Tournament link released: 30 Jan (Wed) 0900 PST / 1200 EST / 1800 CET / 0100 SGT (31 Jan) Check-in: 5 Feb (Tue) 0830 PST / 1130 EST / 1730 CET / 0030 SGT (6 Feb) Tournament Start: 5 Feb (Tue) 0900 PST / 1200 EST / 1800 CET / 0100 SGT (6 Feb) Phase 1 deck submission deadline: 5 minutes after the tournament has officially started. Click here to check in your local time. (For reference only. Please double check. We will not be responsible for possible bugs on timeanddate.com) Links will be posted via If the tournament is full, do come after the check-in time, as those afk and not online and in Artifact will be removed to make room for others. Mode: Constructed and draft, draws allowed (win = 2, draw = 1, loss = 0 points) Format
Additional rules and notes
Additional Info
Please feel free to email me at email@dpmlicious.com, if you have any feedback or would like to sponsor the events I run or you would like me to run one for you. I would gladly run a qualifier for major events for free, if time permits. I am also happy to provide free consulting, as much as my time permits, to those looking to run their own Artifact events. In gaming, I have work experience in events, project management, community, content, marketing, partnerships, sales, consulting, talent management, hosting, interviewing and casting. I worked for or on projects with MasterCard, Alienware, Samsung,Twitch, Valve, Razer, SteelSeries, GD Studio, PGL, eClub, Garena and more. My current goal is to be a full-time professional Artifact gamer on a serious team who also makes content, streams and hosts/casts. But, I definitely want to be involved in contributing to our community. We are what we make it. Hope to bring you more soon! Ê••á´¥•Ê”ノ♡ [link] [comments] | ||
Posted: 28 Jan 2019 08:36 PM PST Around 30 hours in, never had it happen but was curious. [link] [comments] | ||
Posted: 28 Jan 2019 02:11 AM PST I was genuinely considering giving it a try but noticed I had to pay to play it. All of Valve's online games are F2P, so why throw Artifact under a bus and make it a paying game? Especially when it's already going up against fierce competition in a saturated market. I hope they make this game F2P, for Valve's sake. [link] [comments] |
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