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    Wednesday, January 30, 2019

    Artifact - Daily Card Discussion - Murder Plot

    Artifact - Daily Card Discussion - Murder Plot

    Link to Artifact - The Dota Card Game

    Daily Card Discussion - Murder Plot

    Posted: 30 Jan 2019 09:18 AM PST

    Murder Plot

    Color: Black

    Type: Spell

    Mana: 4

    Rarity: Uncommon

    Illustrator: Kieran Yanner

    Summary: Give a black hero +8 Attack this round. Choose a combat target for it.

    Lore: I don't understand why the veiled sisterhood decided to provoke a war with Revtel, but it is a fight they will regret starting. — The Brass Herald, Monster in Mourning

    • What decks/cards (spells/improvements/heroes/creeps) synergize well with Murder Plot?

    • What format (constructed vs. draft) does Murder Plot do well in?

    • What kind of experiences have you had with Murder Plot?

    • What changes would you make (if any) to Murder Plot?

    submitted by /u/B3HShady
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    [PUZZLE] Smash the Ancient - A Custom Artifact puzzle. Can you solve it?

    Posted: 30 Jan 2019 04:14 PM PST

    After hearing about Artifact's puzzle mode, I decided to make a puzzle of my own!

    This Puzzle is called "Smash the Ancient"

    It's you, versus Sniper and his posse, but this ain't no ordinary game of Artifact!

    the AI's towers all have 6000 hp, and it's ancient has 5700 HP. Your ancient has 1hp, as does your two towers. You only have one shot, to take down the AI's ancient of 5700 hp. Luckily, you have the power of blue/green in your hand. Can you manage to rack up the damage and take down the ancient?

    Get the puzzle here: https://pastebin.com/F48hiTw2 (click the download button, or copy-paste the code into a .txt file called smash_the_ancient.txt)

    This puzzle forces you to rake in as much damage as possible using the most powerful cards of blue and green. Do you have the ramp skills to win?

    some notes about this puzzle:

    1. The AI starts with 3 mana, but all of its' cards are 4+, so it won't cast anything turn 1.

    2. You need to beat the AI on turn 1 in lane 1. If you go to lane 2 or turn 2, you will definitely lose.

    3. The puzzle is doable, I've managed to do it multiple times on multiple good/bad lane starts


    HOW TO PLAY THE PUZZLE:

    1. right click artifact in your steam library, click properties, click set launch options, and type in "-dev -console"

    2. get smash_the_ancient.txt from the pastebin above, and place it in "../steam/steamapps/common/artifact/game/dcg/puzzles" (if the folder 'puzzles' doesn't exist, create one)

    3. launch artifact, and press the tilde (`) key. It's the key above tab. If the console doesn't pop up, go back to step 1

    4. in the console, type "load_puzzle smash_the_ancient" and press enter

    5. press tilde (`) again to close console as game starts

    If you wanna reload the puzzle, open console again, and click the up arrow to get the same command again.



    Thanks and have fun with my dumb puzzle. Gimme feedback on what you think of it!

    WARNING: This one can get laggy

    Oh, also, if you're the first person to solve the puzzle on stream/video, send it to me (or post it here), and I'll give you a special prize (it's a .gif of an imp dabbing)

    submitted by /u/Anomidae
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    A few impressions from an Artifact player who decided to give another card game a shot

    Posted: 30 Jan 2019 08:39 AM PST

    First of all, this is not another topic to show 'how to fix' Artifact - I just want to share my experience as someone with the opposite experience from most: an Artifact player who decided to give MtGA a go. Yes, I know, they're officially different game genres (TCG vs CCG), and maybe I'm not expected to be the target audience for one of them yadda yadda, but it's hard to not compare them.

    As a disclaimer, I did play MtG in the past (around 13~15 years ago?) but, other than that, I never came back to any cards games, physical or virtual. I remembered the base mechanics (terrains, tapping cards to attack, Sorcery vs Instant spells) but that's all.

    I installed MtGA last weekend, after a friend of mine recommended it, and so far these are my impressions:

    • The game length difference is massive: Artifact matches take easily three times as long, and as a consequence they feel much more important (winning or losing). This also means that I can queue a MtGA match in between tasks with no need for planning and, since they feel much less impactful, I don't really mind abandoning in the middle of a match there.

    • Most Artifact matches feel much closer and less one sided. It may be because I'm still a bad player with weak decks, or maybe it's due to how MtGA's matchmaking works, but half the time matches are a stomp (for either side), and it's much more common to have comebacks rather than balanced matches. Artifact, on the other hand, usually is always one or two turns away from the other player winning. And this might be caused by...

    EDIT: I forgot to mention one of the most important characteristics of Artifact: a lost battle is not a lost war. You can lose hard in one lane and win the others thanks to the three lane mechanics, you can lose your flop hard and come back thanks to respawn... a bad start doesn't lead to a bad game and the different win conditions let you adapt mid game without straight up losing.

    • Combo decks feel much dirtier in Magic. Maybe the larger amount of cards allow the appearance of nastier combos, but if you don't have tech to deal with key enchantments/artifacts/creatures you're done... and if they don't manage to pull their combo off a shitty mid-range deck wins it one sided. On the other hand, even RG ramp feels competitive when you fail to draft the Selemenes or ToTs, and outmaneuvering is always a possibility (albeit slim) in Artifact.

    • Themed decks from MtGA add a lot of fun. In Artifact we hardly never feel like we're playing as a faction or army - each card has its history, but we get no incentive to play legion standard bearers together with bronze legionaries and Legion Commander. In MtGA there are plenty of reasons to play a cleric deck, or a dragon deck, or a dinosaur deck.

    • Strategy vs Tactics: In MtGA I felt my local decisions were crucial (which creatures should attack now, when I will use my instant spell etc) while, in Artifact, the strategical aspect of deployments, 'battling' for initiative etc is much more core (specially because there aren't as many tactical decisions to take). With combo decks it might be different in MtGA, though.

    • Variety: obviously MtGA has a much greater variety of... everything, from cards to effects to attributes to even 'maps', but these things come with time.

    • RNG: honestly, I didn't feel much difference - in fact, since I don't usually play the combo-heavy RG ramp decks, I felt I ended up winning/losing more due to RNG in MtGA, because many decks are build exclusively around combos.

    • Art: I'm partial to MtGA visual art, but that's probably due to the extra variety. Artifact's voicelines are AMAZING, though, and if we keep having them with such high quality I can see them feeling more unique than cool cards. On visual effects, the custom summon visuals for Legendaries and certain types (such as dragons) are on par with Artifact's signature card effects. Finally, I love how you can not only know but also hear and see when a creature deals tons of damage in MtGA (with a deep, bass BAMP when you're hit by a 10/10) - I loved doing this in Team Fortress 2 and it's a shame we don't have the same effect in Artifact.

    • Rewards: ok, this is the main point for me. MtGA's main screen is half-filled with objectives for me to fullfil, all full of meaningful rewards - cards, decks, boosters, coins... and, with quick matches, is VERY easy to convince me to 'play just another 5 min match' and reach a new objective. I do want my free serotonin after a long day of work, thank you very much.

    • Comp: ok, I didn't watch any comp games of MtGA yet, but I feel they end up being much more based on deck building and bluffing than playing the current match.

    All in all, the games are different. Artifact matches feel heavier and are almost always a nail-biting end, while MtGA matches are much quicker, light-weighted and casual (despite the intense tactical decisions) - both styles are good for different moments/audiences and I can see myself playing both games. Many "weaknesses" I felt in Artifact would be fixed after a few expansions added more variety, but the very friendly reward system in MtGA is something that Artifact would need to make me play it every day.

    submitted by /u/nullpointer-
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    Appreciation of voice lines

    Posted: 30 Jan 2019 10:01 AM PST

    Dont know if this have been posted before, but I think I need to bring some positivity to this subreddit.

    You have to appreciate the amount of voice-line work thats been put into this game. Both the card-flairs and the in-game voice lines. Of course, some voice actors have changed and some voices feel off.

    I can for example return to cards such as Arcane Censure, just to hear that buff Silencer voice.

    It's a lot of work put into this, and I think it makes the game riches.

    submitted by /u/Viqtory
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    New article about Artifact in RPS

    Posted: 30 Jan 2019 12:30 PM PST

    How to play the puzzle mode - quick setup guide + lore speculation

    Posted: 30 Jan 2019 05:15 PM PST

    Hello!

    In case you wanna play the puzzle mode but feel like its a lot of work just to try out the scenarios, i decided to make this post to show you how easy it is. I also made a video guide in case youre an audiovisual type of person. I think this game mode can make more people play again, and more importantly the ones who play have more fun. But because its like VNN has said in his video, its unreleased, its a little weird and buggy.

    In your steam library, right click artifact and go to properties. In set launch options, type -dev -console.

    Then start Artifact and open console. You can do this by pressing the tilda button underneath the escape button. If youre not english/american, switch keyboard to english. In the console type in the puzzle you wanna play, either from this pastebin. For example the first one, load_puzzle puzzle_re_progression_test01a.txt. Then click enter and it shoudl start. (close the console)

    It takes all in all 5 minutes max!!

    Heres VNNs news video

    Heres my video on how to set it up + gameplay if you wanna see it in action

    Heres a pastebin of all the puzzle files

    Heres a post with a custom puzzle someone made + how to make one yourself

    So far this is what ive gathered from the puzzle files and what they mean. Lets take this as an example:

    load_puzzle puzzle_re_progression_test03c_build05.txt

    Lets look at the last part, after "test". 03 means what difficulty it is. Thers a total of 4 different difficulties, where 1 is easiest and 4 is most difficult. The letter C means what deck it is. Theres ABCD to choose from, 4 different decks with hints to lore which i will come back to below. The build is mana/towerHP/cards on hand/deployment - in other words what the puzzle is. So the first number + letter is the difficulty + deck type, and the build is the scenario.

    The lore from this is sooooo cool. Because 1 of the decks that has rix in it only deploys vhouls instead of melee creeps, the 1 that has prellex deploys a shit ton of melee creeps and venomancer creeps, the 1 that has sorla khan deploys oglodi creeps instead of melee, and the one with ench/treant has a scenario that actually deploys thunderhides. I cant remember which, but one deck (i assume rix deck) also deploys rebel instigators.

    So Rix deck: vhoul rebellion.

    Sorla deck: oglodi invasion.

    ench/treant: roseleaf defense

    Prellex/veno deck: not sure what the consistency is here yet

    But where does the bronze legion and legion commander fit into this? Well in your own deck, the one you play in every scenario, you have bronze legionnares and burning oil - tresdins favorite defense method. I think you play as tresdin fighting off the oglodi horde, the vhoul rebels, the roseleaf defense force and MAYBE prellex/veno, but like ive said this one is hard to pin point exactly what means.

    sorry for the long post, hope you have a wonderful day!!

    submitted by /u/AngerMania
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    Friendly private message from a fellow r/Artifact fan

    Posted: 30 Jan 2019 07:21 AM PST

    Where do we go to ban these types of people, he was terrible, at least I won

    Posted: 29 Jan 2019 10:23 PM PST

    Add Chaos Blitz as a matchmaking mode?

    Posted: 30 Jan 2019 10:03 AM PST

    I absolutely love Chaos Blitz. It's fun, challenging strategically but fair and most importantly takes far less time than a regular match, which is excellent.

    The issue is that barely anyone plays the Open Tournaments. I've only been able to play one of these so far - the other times I tried, not enough people joined.

    So does anyone else think we should get Chaos Blitz as a matchmaking mode or a Gauntlet?

    If there is concern about splitting up the playerbase and increasing queue times, then since the open tournaments in general aren't working (I don't see people going out of their way to play these and they offer zero incentive), perhaps they could be removed and reworked into a Chaos Blitz mode/gauntlet. Alternatively, it could be a replacement for the current Event preconstructed Call to Arms mode.

    submitted by /u/Trenchman
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    Petrify hopes the opponent doesnt concede

    Posted: 30 Jan 2019 02:05 AM PST

    Could you play Chaos Blitz with me please?

    Posted: 30 Jan 2019 09:47 AM PST

    Right now I'm the only one who's in lobby for open Chaos Blitz tournament, is anyone interested in joining me so we could try out the format?

    submitted by /u/Ilyazor
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    LORE: Someone has taken the Oath!

    Posted: 30 Jan 2019 05:43 PM PST

    One of the cards in Artifact (can't remember which) has an audio which says something like "Zombies have been on the rise recently. Someone has taken the Oath".

    In the picture of "The Oath" card, we can only see the back of someone, so it's not clear who took the oath.

    Does anyone know (or have an opinion about) who took the Oath?

    submitted by /u/Michelle_Wong
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    (Theorycraft) What Kind of Deck Does Necro Want?

    Posted: 30 Jan 2019 07:22 AM PST

    So I got high last night and spent 2 hours trying to theory craft constructed decks to fit Necro into. Is this a waste of time? Yes. But his card is cool and I want to make it work! Nothing seems to stick. I mostly tried B/G ramp, then B/U control, which was closer but still no cigar.

    For his card to get value I figure you have to play it early and keep your heroes alive to get the upkeep damage. Real synergy with Bloodseeker for the auto-heal, omni / enchantress for staying alive, and heroes like BH with big attack that want to knock minions out of the way and hit the tower. That's about as far as I got.

    There's a real possibility the cards just aren't there for a competitive upkeep killer deck right now. Figured I might as well take my psychosis online. Anybody else had any luck?

    submitted by /u/ULTRAptak
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    Never Concede too early!

    Posted: 30 Jan 2019 10:44 AM PST

    I have had a few games recently where my opponent concedes assuming i'm going to win when in reality i couldn't do anything :D

    recent example being I have a wide green board with 70 damage and enemy ancient is on 50 hp, due to creep spawns i'm now only doing 40 odd damage and I draw no cards that can remove the creeps or redirect my attacks. I heal one of my units and the other guy instantly concedes when he would have won the game on the next lane...

    Or in other games i have miscalculated how much i would do and start pulling off a combo of cards that will leave me 1-2 damage short and because the other player assumes i can count they concede ^^

    The lesson i learnt from having people concede to me is to never concede until they have the numbers to take your throne/tower :D

    Any of you noticed similar things?

    submitted by /u/OsirisMB
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    Item Balance Change Patch Discussion

    Posted: 30 Jan 2019 04:21 AM PST

    Artifact Weekly Puzzle: Thunderhide Packs Invasion

    Posted: 30 Jan 2019 09:53 PM PST

    [Puzzle] All Skill - Do you have the skill to solve it?

    Posted: 30 Jan 2019 09:42 PM PST

    After hearing about Artifact's puzzle mode, I decided to make a puzzle of my own!

    This Puzzle is called "All Skill"

    Get the puzzle here: https://pastebin.com/0xR7ZsuY (click the download button, or copy-paste the code into a .txt file called all_skill.txt)


    HOW TO PLAY THE PUZZLE:

    1. Right click artifact in your steam library, click properties, click set launch options, and type in "-dev -console"

    2. Get all_skill.txt from the pastebin above, and place it in "../steam/steamapps/common/artifact/game/dcg/puzzles" (if the folder 'puzzles' doesn't exist, create one)

    3. Launch artifact, and press the tilde (`) key. It's the key above tab. If the console doesn't pop up, go back to step 1

    4. In the console, type "load_puzzle all_skill" and press enter

    5. Press tilde (`) again to close console as game starts

    If you wanna reload the puzzle, open console again, and click the up arrow to get the same command again.



    Thanks to /u/Anomidae for their Smash the Ancient puzzle that inspired me to make the All Skill puzzle. Hope you had fun!

    submitted by /u/Cabled_Gaming
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    I feel sorry for my opponent

    Posted: 30 Jan 2019 02:20 AM PST

    The Trap of Free to Play

    Posted: 30 Jan 2019 08:50 PM PST

    Since League of Legends Free to play games have really taken over several genres of games and has been seen as a huge success. Coming up on a decade of the Free to play wave of games I've got to say I'm pretty over it. League o' Legends is the first free to play game I remember thinking 'Man I don't care that I can't have that hero right now I'll just grind and get it! Stupid Riot" After hundreds of hours in I changed my tune. I then left LoL for the greener pastures of DOTA 2 which is probably the best free to play game I have ever played and for me stands as the exception to the following statements I'm about to make. Next Free to play game for me was Hearthstone. Growing up dabbling in MTG and really enjoying it I was excited to Play hearthstone. Free to play I was ready to jump right in. As I got to 20 or so hours in the game I realized I had a choice to make. Either pay to get the cards I needed to put together a decent deck or move on. Considering packs are 5 bucks and you only get 5 in a pack I decided the grind nor the pay wall was worth scaling for a Casual mans TCG, and to be fair the game play was wearing thin as well.

    Years passed and I grew up some more, got a job and was making some decent money and found myself wanting to play games that I could enjoy right from the get go even if there was a price tag. I didn't want to have to grind for hours on end to get close to being able to enjoy the game I was playing, or overpay to get the game experience I was seeking. I then heard about artifact and the pay system. An upfront cost, but much cheaper cards. For 2 bucks you get 12 and you are guaranteed at least 1 of the highest rarity and one of the Second highest rarity AND there was going to be a market for the cards so instead of saving up thousands of grains of dust you just pay a nickle and you get 3 of the card you want. I thought to myself "This is a game changer." Good bye free to play time sinks and hello to an affordable TCG. I got the game and I gotta say I absolutely loved the pay structure of Artifact and the Game play blew hearthstone out of the water. "This is going to be huge!" I thought. Then came the backlash. HOW DARE VALVE NOT MAKE THIS GAME F2P! BUNCH OF GREEDY SOBS! And the player base shrunk as fast as it had grown, and I gotta tell ya I was disappointed. Not just because a game I really enjoy is now in a precarious place, but I knew free to play wasn't going anywhere. People would rather get ripped off and grind hours on end just to see a zero on the price tag of a game. The real kicker for me is the fact that this is a TCG. If you want to be competitive in constructed in a TCG you HAVE to put money into the game so why not invest in the best AND cheapest digital card game on the market? And if you just want to play draft you can pay 20 bucks and play all the draft you could ever want with a game that is a cut above in it's overall experience. I know there are those who disagree, but after playing them for years now in my humble opinion F2P games are just not worth it.

    I know Valve may have to make it free to play then up the price of packs to compensate or something just to try and revitalize the game, but Valve I appreciate what you were trying to do and hope beyond hope others see the value in a great game like Artifact, and the steep price of games like Hearthstone.

    submitted by /u/clawdew
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    VNN: The future of Valve and Artifact

    Posted: 30 Jan 2019 10:00 PM PST

    Artifact Marketing

    Posted: 30 Jan 2019 03:11 PM PST

    So I've been lurking on the sub since launch occasionally chiming in, but I wanted to offer some thoughts on the game's overall design and marketing. I don't intend to comment on many of the topics that have been highly discussed such as arrows, RNG, etc. Many others have offered points and I don't want to re-hash the same arguments.

    I consider myself to be the "target audience" for the game. I am an older gamer who loves to play strategic games and played many card games when I was younger. I have a disposable income and don't mind spending a bit to play a game, but it has to be the "right" game. In general I dislike micro-transactions, but especially dislike the trend toward gambling on loot boxes spreading across the industry. To top it off I have a few thousand hours logged in DoTA and love the lore of the game, along with a near reverence for IceFrog as a developer.

    On Artifact, I love the game. I have a few hundred hours played, mostly in private tournaments with friends. I bought a full play set pretty early in the games life and loved the idea of just purchasing the cards I wanted instead of buying packs or grinding for cards. I have neither the time nor the interest in doing otherwise. I've made probably 30-40 different decks with my cards throughout my time with the game and it is the most fun I've had with a card game in a long time.

    Marketing Comments: This is near and dear to my heart as I market products professionally. I am of the opinion that the game was mis-marketed and this is a core source of the problems the game has. Marketing is not just about selling products. At its core you want to ensure the correct audience engages with the correct product. This is why I consider Artifact's failure to primarily be one about marketing.

    The audience that Valve targeted was in opinion not the right audience. The game was aggressively marketed towards the DoTA community.

    The core principles of the DoTA community are pretty simple:

    • Free to play gaming
    • Fair playing field for all players
    • Cosmetic only micro-transactions
    • Incredibly deep pool of strategies
    • Endless replayability

    DoTA exists in STARK contrast to the League of Legends and other branches of the MOBA tree. The DoTA audience eschews pay to win models. The audience also skews much younger and generally does not like spending large amounts on a single game.

    Why is this a problem? Card games, especially ones like Artifact don't work like this at all. Artifact:

    • Upfront cost to play the game
    • Purchase of packs is required to play the "main" game mode
    • Ticket system demands even more money to play the game's "competitive" mode
    • Nature of signature cards leaves very few possible deck strategies and leads to many mirror matches

    From just a very simple analysis of the game one could have seen the problems coming with the launch. The game simply was not marketed towards its core audience. It was aimed at a community that very likely would DESPISE the micro-transactions and payments involved in just starting the game much less spending serious amounts of money on it. Many DoTA players bought the game at launch thinking $20 is not a big deal, but upon playing the game found almost nothing for them to do at all after opening their ten initial packs. They left the game, wrote highly negative reviews and started a feedback loop that is still convulsing the game now.

    Well so what? What does that matter now that the launch is done? The important part is recognizing what the main failure was that caused the game to generate such a viscerally negative response from an audience that Valve has happily maintained for years. Turning around the game from the state it is really only has two options:

    • Large scale rework of the game and the market to appeal to the DoTA community.
    • Change the target audience of the game, with smaller changes to appeal to them.

    Rehabilitating the game in the eyes of the DoTA community would be a big challenge. The launch was truly disastrous and almost all my DoTA playing friends have a dim view of the game. Finding a way to re-engage this audience would require a large scale rework of the games financial system so that it was less expensive or less predatory to play. It could happen, but it'd require a concerted effort and Valve would take a drubbing from the community to do so. It would likely involve serious community outreach, mea culpas and other fig leafs to try to change the community's intensely negative view of Artifact.

    Retargeting towards a new audience would be a lesser task, as the audience has really self-selected itself to show Valve who they are. Broadly the audience remaining are gamers with a disposable income, ones who love strategy games, ones who dislike randomness, and ones who want a highly competitive game. The downside of targeting this market is the size, even if successful this would be a rather small market. Maybe it would make up for it in that many players are likely to purchase full play sets, but this would be a niche game.

    Well if you've read all of this massive wall of text, I'd appreciate your thoughts! I didn't think I was going to spill my guts like this, but upon reading the sub day after day I wanted to throw something back. I had meant to offer some comments on other parts of the game's design like signature cards, ending spells, etc. but this post is already long enough.

    TL;DR: The game was targeted at the wrong audience. Valve has two broad paths forward, but they are mutually exclusive.

    submitted by /u/RossGarner
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    Some of the Chaos Blitz decks are unplayable

    Posted: 30 Jan 2019 12:47 AM PST

    Today I joined a Chaos Blitz tournament. I got a 3 Black and 2 Blue Heroes deck. But there were only extra 5 blue cards on top of my signature cards. Needless to say, my blue heroes were like creeps with no cards to play whole game.

    submitted by /u/SlothLancer
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