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    Monday, January 7, 2019

    Artifact - The /r/artifact starter pack

    Artifact - The /r/artifact starter pack

    Link to Artifact - The Dota Card Game

    The /r/artifact starter pack

    Posted: 07 Jan 2019 06:43 AM PST

    Echo Slam Porn

    Posted: 07 Jan 2019 11:59 AM PST

    Well, I did want to see if you could draft a broken deck...

    Posted: 07 Jan 2019 01:51 PM PST

    Why you're not playing against evenly-matched opponents

    Posted: 07 Jan 2019 03:16 PM PST

    For these assumptions, I'm using my own experience as anecdotal evidence.

    As of today, there are 2,500 - 5,000 players at any given time. Average of 3,750 throughout the day.

    I spend 15 seconds in the queue for every 20-minute game I play. Additionally, I only get through about 2.5 games per hour, considering the rest of the time I'm drafting, tweaking a deck, recycling cards, or just leaving my game on as I grab a drink. That means I spend 2.5 * 15 = 38 seconds per hour in the queue. 38 seconds is 1% of 1 hour, so I'm assuming that each player spends roughly 1% of their in-game time queuing for games. That means 1% * 3,750 = 38 people are queuing at any given time.

    Now take into account there are bot games, 3 kinds of draft, 3 kinds of constructed, and call to arms. Roughly 8 game modes. Some modes, like Standard Constructed and Keeper Draft, represent less than 5% of games played based on ArtifactCube stats.

    TLDR: There are only 2 - 10 people queuing for your game mode during that 15-second queue time, and none are likely to have similar gauntlet records or MMR. The game currently has to prioritize getting you into ANY game, rather than an evenly-matched game.

    submitted by /u/BetaFisher
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    How long until Valve starts removing game modes due to shrinking playerbase?

    Posted: 07 Jan 2019 05:41 PM PST

    There just aren't enough players in the queues to get competitive matches. Splitting the playerbase between 8 different modes isn't going to work out.

    submitted by /u/the_red_account
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    Why am I held hostage for 10 mins in a winning game?

    Posted: 07 Jan 2019 12:33 PM PST

    Some guy started running his timer mid game till it hit 0. I had to sit through 10 minutes of time wasting because my opponent was a sore loser. He was the only one emoting the entire game and yet I had to sit through this bullshit.

    Seriously, the current timer is used mainly for griefing. I'm not asking to match tournament timers but it definitely needs some sort of reduction.

    submitted by /u/pwnpwn942
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    Honestly, the long timer is the biggest reason I get bored of playing after 2-3 games.

    Posted: 07 Jan 2019 06:31 AM PST

    I am not a high level player by any means. But I still feel like my opponents take too long to make decisions and it honestly kills the "mood/rhythm" of the game and makes it boring.

    Specially in Constructed. Isn't that the mode where you built your own deck and have a game plan?

    I can finish a perfect run vs Hard Bots in the time it takes me to play two games VS a human opponent.

    Games are not long. People are slow.

    submitted by /u/Ananased
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    Wise words of Swim

    Posted: 07 Jan 2019 03:15 PM PST

    Turns out, Bot vs Bot is Possible! You can pit any 2 decks against each other on equal skill grounds

    Posted: 07 Jan 2019 09:55 AM PST

    Yup, this is actually possible in the game. Artifact has the functionality to do this, and here's how:

    Step 1: Right click artifact in your steam library, click properties

    Step 2: click the button that says "SET LAUNCH OPTIONS..."

    Step 3: type in "-console -developer 1" onto the text line

    Step 4: Click OK, then launch Artifact

    Step 5: Once on the main menu, click the ` (tilde) key (it's over tab)

    Step 6: In the console, type "dcg_ai_auto_play 1"

    Step 7: Wait a few moments, the match will start soon

    Now, if you just do this, the game will randomly assign the two bot random decks, but you can manually assign the bot decks by typing

    "dcg_ai_auto_deck_1 <deck code>"

    and

    "dcg_ai_auto_deck_2 <deck code>"

    into console.

    The deck code is the part of the playartifact URL that comes after the /d/

    Once the game starts, be careful NOT to try and play cards or pass, since you sort-of share control with one of the bots (I crashed my game doing that).

    if dcg_ai_auto_play is still set to 1 after the game, the bot matchup will keep booting up, so set it to 0 when the matchups finish.

    I found this out last night and had a lot of fun with it. You can essentially create any deck matchup you want. I did a blue/green improvement matchup that was quite interesting. If you wanna see it for yourself, here's the deck code for it

    ADCJRcaLLkCBIQHSqS9AoGCgYOCi4GBgYSFgYaHkIG0AUdSRUVOIEJMVUUgQUxMIElNUFJPVkVNRU5U

    Thanks and have fun

    submitted by /u/Anomidae
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    The ''its valve they don't communicate'' is not working for this game, this game needs communication about where are we going

    Posted: 07 Jan 2019 04:13 PM PST

    After so many posts of people asking for more communication with a lot of downvotes and others telling the same old ''its valve'' Im left thinking where are we going with this ''they talk with actions'', the game today was 5k players on peak, people are losing faith on the game because valve doesnt say shit, its not working the minimum communication thing, can we stop saying ''its valve'' and start asking for information on their plans for the game?

    Edit: 2,7 playing and 3,2 on reddit WE WANT NEWS

    submitted by /u/LegalBerry9
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    Where are the 10k$ weekly tournaments?

    Posted: 07 Jan 2019 03:10 AM PST

    We were teased that everyweek Valve was doing 10k$ tournaments for Alpha/Closed Beta Players. Where are they now? Why so silent?

    Why is still not even a single Valve Tournament on the client even if it's not 10k$.

    I'll be honest, I won't expect 10k$ tournaments for us scrubs, but nothing?! Like... Just make some tournaments to give some packs or something. Even if it's just Steambucks money.

    Edit:

    For those saying "no players, no viewers" or "those tournament was to motivate beta testers to play" you yourself are implying with those that a 10k$ tournament (or a valve weekly tournament for the game) would make the playerbase increase right now. So the premis of the post continue. Where are the tournaments?

    Why put such effort into the game when is not open to public and abandon it when it bleeds players everyday and badly need something to get players?

    submitted by /u/TanKer-Cosme
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    Possible Cosmetics of Dota 2 in Artifact : Rivers Vials!

    Posted: 07 Jan 2019 09:53 PM PST

    Luna is the Most Fun Hero in the Game

    Posted: 07 Jan 2019 10:10 AM PST

    Luna is such a well designed hero. She has a high skill ceiling, her signature card is super fun, and she's strong but not imbalanced.

    Eclipse requires some setup adding complexity to your deployment decisions with Luna (you get more value out of Luna in the left lane since she procs her Lucent beam earlier in the round.) Keeping your Luna alive becomes extremely important and killing an opponents Luna is almost always a good choice. This is great because killing heroes feels good so having that added upside makes the game more enjoyable.

    The fact that Eclipse strikes for 3 damage at a time allows for high level setup trying to get enemies to have health in increments of 3. (sort of like setting up a big Defile in Hearthstone).

    When to play Eclipse is another tough choice: Use it early for tempo or save it for later for value. I love that the card gets stronger as the game progresses.

    The weird thing about it is that Luna is one of the most RNG heavy heroes in the game, but she also feels like one of the most fun heroes. Her lucent beams hit random targets and Eclipse is random, but you know exactly what your odds are when you play it.

    I also like that Eclipse does direct damage to my opponent's minions. One complaint I have with the game is that a lot of effects feel more like you're playing against the environment than the player. It often feels like I'm reacting to creep deployments and arrows more than I'm reacting to my opponent's spells. Other times it feels like I'm setting up the environment (such as playing an improvement) instead of controlling attacks and damage, even if that setup leads to damage later. Eclipse however feels like I'm directly doing something powerful to my opponent and that's a good feeling.

    Here are my takeaways:

    • High skill ceiling abilities are fun
    • Being rewarded for killing an enemy hero/keeping your hero alive is fun
    • Direct damage effects are fun
    • Big effects (balanced ones) with shiny animations are fun
    • RNG can be fun

    I hope the next expansion has more heroes like Luna.

    submitted by /u/brettpkelly
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    Artifact Bitcoin League $2000 Main Event Qualifier Hosted by the Bronze Legion

    Posted: 07 Jan 2019 11:19 AM PST

    Heya folks,

    The Bronze Legion is happy to announce that we are hosting a Community Qualifier for the Artifact Bitcoin League's $2000 BTC Main Event! The qualifier is being held on Jan 8th at 6pm PST. The link will be posted in our discord one hour before. The winner will receive a direct invite to play in the Main Event for a chance at $2000 and will be fighting it out with pro's like Swim, Stan Cifka, Hyped, and Ekop to name a few. 2nd-4th place will recieve an invite to the Closed Qualifiers for a second chance of getting into the main event. The format will be draft, 3 rounds of swiss, 4 rounds of swiss, cut to top 8 single elimination best of 3. The event will be streamed by Opsy over at the ABL's twitch channel.

    We'd like to thank Opsy over at the Artifact Bitcoin League for sponsoring this event and allowing us to be part of this awesome event!
    edit: clarifying redrafts

    submitted by /u/MauxFireGaming
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    I got my first Artifact emitions for Twitch

    Posted: 07 Jan 2019 06:30 AM PST

    Has it become way harder to draft good decks?

    Posted: 07 Jan 2019 08:23 PM PST

    Seems like people have gotten much better (and bad players have quit), theres a lot more blue cards and blue heroes left in the 2nd half of decks.

    I also feel like there are fewer high tier cards left after the first couple picks but thats much harder to realize if it's a real pattern or bias

    Thoughts? Also not sure how they can buff blue for draft seeing as how thier whole point is to have insane lategame cards in constructed but weak early, and you cant count on drafting insanely good cards in draft so they just die a bunch more.

    submitted by /u/Still_Same_Exile
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    From a 72 rank dude with 400+ hours and 84 perfect prize draft runs - things that would improve prize play, matchmaking and market.

    Posted: 07 Jan 2019 03:24 AM PST

    • Market - allow players to sell and trade tickets and packs (right now everyone is forced to open their packs which overpopulate the market). There is an consideration to maybe make packs worth 1.50$ instead of 2$ to make game overall cheaper by 25%.
    • Prize play - for constructed allow players to rent all cards for these runs since they paid a ticket. For draft there needs to be basic cards for each color like there is items and heroes, like 1 8 health wall for green that cost 2 mana and 3-2 creep that cost 2 mana for black or even something like glazing shot, etc.
    • Matchmaking - first introduce leaderboard with rewards for skill rankings then remove ranks from prize play - make people to play prize play if the want packs and play standard if they want compete against same skill level opponents or rank up.

      Also there is exploit right now which allow people to increase their win rates by like 20-30% in prize play that i found out in one discord community, which also needs to be fixed ASAP.

    submitted by /u/AsiiuPs
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    Hyped Stars in Space Jam

    Posted: 07 Jan 2019 08:35 AM PST

    Another %$^#^@ fun lock game, great fun valve!

    Posted: 07 Jan 2019 10:53 PM PST

    We need an option to disable the popup when you replace items

    Posted: 07 Jan 2019 04:54 PM PST

    what is going on with "Rising Anger" prices?

    Posted: 07 Jan 2019 10:47 PM PST

    My album of interesting sights.

    Posted: 07 Jan 2019 10:11 AM PST

    To the people who say that arrow rng "feels" bad

    Posted: 07 Jan 2019 08:26 AM PST

    Arti-facts don't care about your feelings!

    Hm, okay I will see myself out.

    submitted by /u/Raveaf
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    Keep the brew alive. 92% win rate with MBA.

    Posted: 07 Jan 2019 12:05 PM PST

    Tired of r/G Ramp? Tired of Mono Red? Tired of Mono Blue?

    Wanna run away from lanes you're losing? Look no further

    https://www.playartifact.com/d/ADCJf8OOrgCDY8JaQ+suwKkAaIBVFVDgXEBYgKGRKMCRUZNb25vQmxhY2tBdm9pZA__

    submitted by /u/Hereforthebetakeys
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    Anyone playing it out

    Posted: 07 Jan 2019 08:41 PM PST

    Is everyone here not playing or are there some people playing the grind hoping that when it gets to the perfection we want youll have had plenty of practice to enjoy the game. Thats the path im on. Im gritting my teeth and eating it. Actually thats a lie. I come home and i can shut my brain down and just play. In that aspect its good and worth it. Also, its helping me learn to stream better so there is that

    submitted by /u/Winobaisdark
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