Artifact - I'm tired of getting grabbed by the neck every time a play is made. |
- I'm tired of getting grabbed by the neck every time a play is made.
- The Problem(s) With Artifact by Freddybabes
- Can we have a Roadmap with content we can expect over the year?
- After hosting dozens of prized tournaments, here are my observations & suggestions
- Completed 100 prize phantom drafts, with atleast 1 draft with every hero!
- This game seriously needs Voice Actor credits on card descriptions.
- My two cents about this marvellous game - A point of view of an old player
- Can we earn experience points for playing in tournament games?
- Anyone else notice changing difficulty depending on time of day?
- Improve game performance!
- Gabe Newell in March 2018 "Artifact will be the Half-Life 2 of card games"
- Valve needs to tighten their matchmaking if they want to retain new players.
- Why the heck doesn't this game have global chat?
- I feel like i should quit for losing a game with this.
- Blue decks give me a headache.
- Can Nether Ward please be changed to deal piercing damage?
- ABL $2000 BTC Main Event Qualifier by The Ironwood Branch
- Guide: How to make custom card art for Artifact
- [Deck Guide] Pong - Black/Blue Annoyance Engine
- Pugna
- Gifted Artifact but neither received free Dota Plus month?
- New player with a Tower question.
- Tournament system suggestions
- Im sure this is a repost but i dont see a pin
- My 2 cents after 420 hours of playing (long)
I'm tired of getting grabbed by the neck every time a play is made. Posted: 06 Jan 2019 11:36 AM PST
[link] [comments] | ||
The Problem(s) With Artifact by Freddybabes Posted: 06 Jan 2019 01:46 PM PST
| ||
Can we have a Roadmap with content we can expect over the year? Posted: 06 Jan 2019 06:06 PM PST Even if it does not come with dates, a roadmap in chronologically order with the content you have planned for the next year would be great to keep the current player base motivated enough to not give up on the game yet. [link] [comments] | ||
After hosting dozens of prized tournaments, here are my observations & suggestions Posted: 06 Jan 2019 12:23 PM PST Huge Problem: Volvo pls… Fix autodraw bug. Possibly caused when queuing too fast in a large tournament although one person with autodraw bug reports he waited 2 mins to queue while his opponent did not. Otherwise I have only seen it happen a few times at the very start of a round. Workaround: none, see tournament interface cries for help Volvo pls… HL3... Tournament Creation: Allow us to permaban people from joining tournaments we create Ready up feature for tournaments. This would really help small groups host larger tournaments. Allow change of scoring option after tournament phase creation. Also showing scoring method somewhere before tournament start would be nice. Allow extra admin/caster slots since otherwise you can't have a 128 person tournament. Option to punish abandons in your tournament, linked too all other tournaments that choose to punish abandons. This is to limit freerolling in small prized tournaments. Shareable tournament presets for quickly creating new tournaments and for uniformity in satellite events. Allow bots to be added to fill in byes. This matters more for tiebreakers, limits getting a bye from being too much of an advantage, prevents getting a bye from being a disadvantage, and gives players something relevant to their tournament run while waiting for other matches in casual tournaments. Create the option for a set start time where invites automatically close and round start. This could preclude options like tournament seeding. Tournament Interface: Allow admins to change scores for a short window and to replay matches. This is important for draft where you can't just remake. GOTO Huge Problem Player perspective observing. This would greatly improve the viewer experience. Allow new admins and spectators to join after invites close. Popup info on game status when you mouse over a match so spectators know what games are just starting or finishing and so players know about how long they have until their next match. Even just a timer would be great. Autoland the bracket viewer zoomed all the way out or where you were last viewing when switching to that tab. Create a condensed view of bracket option that scrolls from left to right so it is possible to see the top 16 or so in a single, legible screen. Display very basic tournament stats. Player count would be a nice start. Allow use to choose which side of the board is at the bottom when spectating a game. It could be when you right click a name to spectate it makes that person the person on the bottom. Steam Chat: Fix spoiler boxes in Steam chat. You can tell who won by the length of the name of the person winning 80% of the time. A solution would be to spoiler the announcement of a match finishing, with the winner in bold or loser in strikeout. Autojoin people who are directly invited via friends into tournament lobby chat. Tournament lobby chat tends to be where all the important information is posted and from what I can tell many people do not open lobby chat. -Opsy Artifact Bitcoin League [link] [comments] | ||
Completed 100 prize phantom drafts, with atleast 1 draft with every hero! Posted: 06 Jan 2019 11:26 AM PST I have been recording all my runs in this SPREADSHEET, which is pretty awesome, if I say so myself. Lots of cool stats in there. Hopefully soon there'll be an official Artifact API and better stats websites. Some general ramblings about the game:
Some of my favorite drafts:
TLDR: Stats Overview [link] [comments] | ||
This game seriously needs Voice Actor credits on card descriptions. Posted: 05 Jan 2019 11:03 PM PST Seriously, this game has some of the best voice acting of anything I've ever played, and it's a card game for crying out loud. The graphic artists get much needed credit, but it's criminal that the voice actors don't get the same treatment and I know they work their butts off to create such high-quality content. I basically pick Mazzie every time I can just because the backstory and voice acting is great. Every once in a while I listen to Meepo's card because I love having that story told to me. Heck, Pit Fighter of Quoidge seems like a guy I'd like to hang out with and that's based purely on the voice acting. They make the story come to life and I just want to be able to show a little appreciation! [link] [comments] | ||
My two cents about this marvellous game - A point of view of an old player Posted: 06 Jan 2019 06:28 AM PST
| ||
Can we earn experience points for playing in tournament games? Posted: 06 Jan 2019 06:54 PM PST The grind to level up is a long and hard one and it would be cool to be able to grab a little bit of xp points by playing in tourney games and I've never made my own tournament but it seems like enough of a time investment to make that it wouldn't be able to be easily be abused and xp farm if that's even a real worry from valves side. [link] [comments] | ||
Anyone else notice changing difficulty depending on time of day? Posted: 06 Jan 2019 05:16 PM PST I have started only playing artifact between noon and 6pm EST. I've noticed when I play outside those times I get matched against opponents with Chinese names running "meta" decks that just destroy me. The rest of the time I seem to get decently evenly matched, but between about 6pm EST and 2am EST all I seem to get matched against are very skilled Chinese players. Is there a way I can check my win rate depending on time of day similar to dotabuff? I would love to see how my win rate changes as I get matched against these harder opponents. [link] [comments] | ||
Posted: 06 Jan 2019 03:47 AM PST Artifact runs worse than every other card game, even worse than every other valve game. The menu takes 4 times the RAM and CPU than actually playing a game for some reason. The game gets laggy when playing 128 player tournaments and results in forced draws. There isnt even the option available to run the game in full-screen. Also i suffer from random disconnects during matches. [link] [comments] | ||
Gabe Newell in March 2018 "Artifact will be the Half-Life 2 of card games" Posted: 06 Jan 2019 11:39 AM PST https://www.youtube.com/watch?v=mERhtoD21rU Do you agree with Gabe? [link] [comments] | ||
Valve needs to tighten their matchmaking if they want to retain new players. Posted: 06 Jan 2019 07:32 AM PST Yesterday I was watching a new streamer playing the Artifact tutorial, and they said that they were enjoying the game. They didn't have a bunch of card game experience, but said they couldn't really get into HS because of how uninteractive it was. After a couple of tries, they beat the tutorial bots. Today I saw that they were streaming again, so I check the stream and see that their opponent is playing a full meta deck and based on their profile level, has probably been playing since launch. The streamer lost without taking a single tower, and ended the stream shortly after. I don't know if they'r just using a wide matchmaking search to keep the search times low, but new players will need to be a glutton for punishment in order to stick with this game and its low player base. Maybe they need to do something like they do in Dota 2 where they ask you if you've ever played a MOBA before, then change the new player experience based on that. They could ask if you've ever played YuGiOh, HS, ES:L, or MtG, and how much you played. Based on your answer, they could keep the normal matchmaking locked until you've won a certain number of bot matches or Call to Arms matches, and keep prize play locked until you've won a certain number of standard matches. [link] [comments] | ||
Why the heck doesn't this game have global chat? Posted: 06 Jan 2019 05:36 AM PST
| ||
I feel like i should quit for losing a game with this. Posted: 06 Jan 2019 09:43 PM PST
| ||
Blue decks give me a headache. Posted: 06 Jan 2019 05:53 PM PST Is it just me or am i the only one that can't deal with blue decks? I feel like they have too many ways to just destroy your heroes to the point where i feel like a can't do anything. They have At any cost which deals 6 damage and only cost 3 mana which can easily kill some low health heroes. Annihilation can destroy a whole set of heroes without me being able to do anything to counter it. Luna has eclipse which can also easily wipe out multiple heroes in the right circumstances. Skywrath mage has Mystic Flare which can also easily kill heroes, and Zeus has his thunder god's wrath. All these spells coupled with ogre magi's passive and abilities that refresh mana means that theoretically they can spam these abilities infinitely. Yes i know i should be working around my intiatives to shut down these spells but that isnt always possible and even if i have the intiative i dont always have the card to stop their damage. Any tips to get around this? Cause i feel like some of this stuff should be nerfed. [link] [comments] | ||
Can Nether Ward please be changed to deal piercing damage? Posted: 05 Jan 2019 10:49 PM PST Title. Pugna is very underwhelming. Nether Wards are completely shut down by one Vesture. Making the wards piercing damage is quite a small buff, probably not enough to make Pugna see much play, but it would make him at least a little mire usable. [link] [comments] | ||
ABL $2000 BTC Main Event Qualifier by The Ironwood Branch Posted: 06 Jan 2019 07:07 AM PST Hello Redditors, the The Ironwood Branch team is happy to announce a collaboration with Artifact Bitcoin League to bring you the Artifact Bitcoin League Community Qualifier for a chance to participate in their $2000 BTC Main Event which is happening in March! The qualifier will take place on 9 Jan 2019 at 1900 UTC+8. The champion of this qualifier will receive a direct invite to the Artifact Bitcoin League $2000 BTC Main Event where he/she will be able to play alongside professional Artifact players such as The rules are simple, all you have to do is your best, and make it to the top. As Artifact tournaments only allow 3 phases, the qualifier will be split into 2 tournaments. The first tournament will follow our TWIG format, whereby there will be 3 phases of Swiss BO1, with 7 rounds. The top 8 of this tournament will then be sent an invite link to a second tournament which will commence immediately after. This will feature a single elimination bracket BO1, and BO3 for the finals. If you are interested in vying for a spot to play with the best of the best, the link for the qualifier will be released in #community-tourneys channel in our discord on 9 Jan 2019, Wednesday, at 1800 UTC+8 (SGT), which is 1 hour before the tournament starts, so keep your eyes peeled! We will also be covering the tournament (with casting!) on Twitch and Facebook. Do drop us a follow to support our work at https://twitch.tv/theironwoodbranch and https://facebook.com/theironwoodbranch. Last but not least, the TIB team would like to thank @opsy and Artifact Bitcoin League for giving us a chance to be part of this huge event Good luck everyone and see you then! For more information, feel free to visit https://www.artifactbitcoinleague.com/ GG from the GG Branch! [link] [comments] | ||
Guide: How to make custom card art for Artifact Posted: 06 Jan 2019 05:56 AM PST This guide is written as a basic tutorial for understanding how to edit and convert images into custom Artifact card art, it is intended as a complement to the guide on how to import custom card art into Artifact which can be found here: https://www.reddit.com/r/Artifact/comments/a88viy/guide_how_to_import_custom_card_art_into_artifact/ Some example custom card art imported into the game can be seen here: The guide will have 3 parts to it:
The two main rules we need to keep in mind for custom Artifact card art is that they need to be in the 1024x1024 (or 512x512) scale to avoid stretching and they need to be in the YCoCg color scale to avoid miscoloring. If you're more comfortable using your own image editor you can simply create a 1024x1024 image in Windows Paint/Whatever and import it into Gimp for recoloring, skipping step 1. D. The reason why we need Gimp is that Artifact uses the Ycocg color scale for its cards, if anyone knows of another free way to convert into Ycocg do let me know. --- '1. A. Download & Install Gimp (1 GB): https://www.gimp.org/downloads/ Gimp is a free to use Image Manipulation Program. It can be a bit counterintuitive to learn to use at times, but critically it supports the below plugin. '1. B. Download Gimp-DDS plugin https://code.google.com/archive/p/gimp-dds/downloads (Download the gimp-dds-win64-3.0.1.zip file) '1. C. Extract the zip file and copy-paste the dds.exe file into your Gimp plug-in folder: C:\gimp\GIMP 2\lib\gimp\2.0\plug-ins (Just leave it there alone among the folders) This plug-in is what enables Gimp to save images in the Ycocg scale. We can now start up Gimp and begin editing our chosen image. '1. D. Editing images into 1024x1024 with Gimp: Open the image you want to import into the game and edit it into a 1024x1024 image. You can resize the original picture under the 'Image' tab 'Scale Image...' option Typically you want to resize the smaller value (height or width) into 1024 and then use the selection tool to cut out the larger dimension. To do this: Press 'r' to bring up the selection tool and drag a little square with it, size doesn't matter. Scroll down the 'Rectangle Select' menu on the bottom left until you reach the 'Size:' option and type in 1024 in its boxes, press enter to apply the dimensions to your selection. Move your selection around until you have the 1024x1024 pixels you want, then hold down Ctrl+C to copy and Ctrl+Shift+V to paste it as a new image. Make sure your new image is exactly 1024x1024 in size; if not then make sure your selection in the original image is properly aligned, one of the Position: values in the Rectangle Select menu should presumably be at 0 '1. E. Converting images into YCoCg with Gimp: Once you have your 1024x1024 image opened in Gimp go to the 'File' tab and click the 'Export As...' option, select the folder you want to save it in and rename it as imagename.dds When the 'Save as DDS' menu comes up, open the Compression: tab and choose the 'YCoCg scaled (DX5T)' from it then click 'OK' Find and open the .dds image you exported in Gimp, in the 'Load DDS' menu that appears uncross the 'Automatically decode YCoCg/AExp images when detected' option to make sure it shows up as an oddly colored mess (If the image shows up in completely normal colors it has not been properly converted to YCoCg and needs to be re-exported into a .dds file) '1. F. Export the image again this time as imagename.tga Uncross the 'RLE compression' option and Export it. Our edited YCoCg image is now ready to be compiled into a v_texc file that Artifact can read. --- '2. A. Download Dota 2 (22 GB) I've tried hard to find some way of converting files into v_texc without having to download Dota 2 but to no avail. On the bright side it's an automated process with Steam setting up all of the folders we will need for converting images. '2. B. Download Dota 2 Workshop Tools DLC: Right-click on Dota 2 in your Steam Library and select View Downloadable Content. Check the box in the Install column next to Dota 2 Workshop Tools DLC. Click Close. The required content will begin downloading. Once it's downloaded we can move on to the next step. '2. C. Download Dota2ModKit https://github.com/n-gao/LegionTD-Reborn-Modkit/releases/download/v2.1.1/Release.zip While strictly speaking this ModKit is not necessary for converting v_texc files it streamlines the converting process to such a degree I consider it a must-have '2. D. Use Dota2Modkit to convert TGA into VTEX_C Place the TGA image file we created earlier within the following folder: C:\Steam\steamapps\common\dota 2 beta\content\dota_addons\addon_template\materials\ Launch Dota2ModKit and locate your Dota 2 Beta folder for it: C:\Steam\steamapps\common\dota 2 beta Left-click the 'T2' tab and select the .tga -> .vtex_c option Open the TGA image we just moved into the folder and it will automatically convert it. The converted VTEX_C file can now be found within the following folder: C:\Steam\steamapps\common\dota 2 beta\game\dota_addons\addon_template\materials\ To save yourself a lot of trouble navigating folders and confusing the two, create a shortcut on your desktop called 'Dota 2 Import' for C:\Steam\steamapps\common\dota 2 beta\content\dota_addons\addon_template\materials\ and 'Dota 2 Export' for C:\Steam\steamapps\common\dota 2 beta\game\dota_addons\addon_template\materials\ We now have our VTEX_C file ready to be imported into Artifact. For information on how to do this refer to the previous guide: https://www.reddit.com/r/Artifact/comments/a88viy/guide_how_to_import_custom_card_art_into_artifact/ --- '3. To locate the specific card we want to modify with custom art open the following text file in notepad to search for it: C:\Steam\steamapps\common\Artifact\game\dcg\resource\card_set_01_english.txt (Any accidental changes we make to the text file will show up in-game, make a backup to be safe) For our example, let's find Lycan. Ctrl+F Lycan Aha, his card name is 10014. --- I will be writing a third part on how to edit images for Artifact to avoid any cut-offs and adding custom "borders" to cards to optimize the in-game presentation of the art. This is especially useful for artwork with important details near the edges which we want to avoid getting blocked by the in-game card borders and icons.- [link] [comments] | ||
[Deck Guide] Pong - Black/Blue Annoyance Engine Posted: 06 Jan 2019 01:27 PM PST
| ||
Posted: 06 Jan 2019 12:03 PM PST I don't hate Pugna in splash situations or decks with no more than 2 red heroes. I really don't. I think in certain instances his Nether Ward is very difficult to play around and can win a lane. I think the ability to take out enemy improvements without having to waste a card slot or gold is pretty darn helpful. But he does need just a little bit more to be really relevant in certain builds because as is he is still underwhelming even when you are building with him in mind. To my mind all he really needs is a buff to his active and signature. Something like "destroy random enemy improvement in chosen lane" or "destroy target enemy improvement" (in lane he is in) and just buff his Nether Ward to 4 damage and/or give it piercing. He doesn't need an overbuff or even a rework, he needs to just slightly increase the effectiveness of what he already brings to the table so that decks can be built to include him in a way that caters to his strengths. There are a few really good red-splash cards that he can be built with: spring the trap and routed come to mind. [link] [comments] | ||
Gifted Artifact but neither received free Dota Plus month? Posted: 06 Jan 2019 12:00 PM PST I assumed he would receive it as he opened it, but he hasn't and I haven't either? Who do I contact? [link] [comments] | ||
New player with a Tower question. Posted: 06 Jan 2019 03:12 PM PST If my Tower is destroyed, and it becomes something else with 80 health, can I still destroy the tower on that lane or is it locked once I've lost a lane. Thanks [link] [comments] | ||
Posted: 06 Jan 2019 02:37 PM PST These are obviously not top-priority changes the game needs. But it'd be nice to see them implemented one day.
[link] [comments] | ||
Im sure this is a repost but i dont see a pin Posted: 06 Jan 2019 10:23 PM PST Where can i find decklists? Wanting to get a bit more competitive. Also, can i gift tix and packs? [link] [comments] | ||
My 2 cents after 420 hours of playing (long) Posted: 06 Jan 2019 09:34 PM PST Most of this subreddit is just not old and mature enough to appreciate the marvelous design of the chess-like card game that is Artifact. Once you all get older maybe you'll understand the magnificent mechanics of the game. But that's just my 3 cents. Sorry for rambling. Hopefully you younglings were able to absorb my 4 cents. [link] [comments] |
You are subscribed to email updates from Artifact - The Dota Card Game. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment